Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcWrestler_HIOParamSub Struct Reference

#include <d_a_npc_wrestler.h>

Public Attributes

f32 field_0x0
 
f32 mWallH
 
f32 mWallR
 
f32 real_shadow_size
 
f32 field_0x10
 
f32 reasonable_distance
 
f32 grapple_distance
 
f32 reconfig_distance
 
s16 lateral_movement_time
 
s16 horizontal_movement_speed
 
s16 stagger_time
 
s16 wait_time
 
s16 bending_limit
 
struct { 
 
   f32   lateral_movement_chance 
 
   f32   hit_chance 
 
   f32   tackle_chance 
 
   f32   wait_chance 
 
chances [2] 
 

Member Data Documentation

◆ bending_limit

s16 daNpcWrestler_HIOParamSub::bending_limit

◆ [struct]

struct { ... } daNpcWrestler_HIOParamSub::chances[2]

◆ field_0x0

f32 daNpcWrestler_HIOParamSub::field_0x0

◆ field_0x10

f32 daNpcWrestler_HIOParamSub::field_0x10

◆ grapple_distance

f32 daNpcWrestler_HIOParamSub::grapple_distance

◆ hit_chance

f32 daNpcWrestler_HIOParamSub::hit_chance

◆ horizontal_movement_speed

s16 daNpcWrestler_HIOParamSub::horizontal_movement_speed

◆ lateral_movement_chance

f32 daNpcWrestler_HIOParamSub::lateral_movement_chance

◆ lateral_movement_time

s16 daNpcWrestler_HIOParamSub::lateral_movement_time

◆ mWallH

f32 daNpcWrestler_HIOParamSub::mWallH

◆ mWallR

f32 daNpcWrestler_HIOParamSub::mWallR

◆ real_shadow_size

f32 daNpcWrestler_HIOParamSub::real_shadow_size

◆ reasonable_distance

f32 daNpcWrestler_HIOParamSub::reasonable_distance

◆ reconfig_distance

f32 daNpcWrestler_HIOParamSub::reconfig_distance

◆ stagger_time

s16 daNpcWrestler_HIOParamSub::stagger_time

◆ tackle_chance

f32 daNpcWrestler_HIOParamSub::tackle_chance

◆ wait_chance

f32 daNpcWrestler_HIOParamSub::wait_chance

◆ wait_time

s16 daNpcWrestler_HIOParamSub::wait_time

The documentation for this struct was generated from the following file: