#include <d_a_npc_wrestler.h>
◆ bending_limit
| s16 daNpcWrestler_HIOParamSub::bending_limit |
◆ [struct]
| struct { ... } daNpcWrestler_HIOParamSub::chances[2] |
◆ field_0x0
| f32 daNpcWrestler_HIOParamSub::field_0x0 |
◆ field_0x10
| f32 daNpcWrestler_HIOParamSub::field_0x10 |
◆ grapple_distance
| f32 daNpcWrestler_HIOParamSub::grapple_distance |
◆ hit_chance
| f32 daNpcWrestler_HIOParamSub::hit_chance |
◆ horizontal_movement_speed
| s16 daNpcWrestler_HIOParamSub::horizontal_movement_speed |
◆ lateral_movement_chance
| f32 daNpcWrestler_HIOParamSub::lateral_movement_chance |
◆ lateral_movement_time
| s16 daNpcWrestler_HIOParamSub::lateral_movement_time |
◆ mWallH
| f32 daNpcWrestler_HIOParamSub::mWallH |
◆ mWallR
| f32 daNpcWrestler_HIOParamSub::mWallR |
◆ real_shadow_size
| f32 daNpcWrestler_HIOParamSub::real_shadow_size |
◆ reasonable_distance
| f32 daNpcWrestler_HIOParamSub::reasonable_distance |
◆ reconfig_distance
| f32 daNpcWrestler_HIOParamSub::reconfig_distance |
◆ stagger_time
| s16 daNpcWrestler_HIOParamSub::stagger_time |
◆ tackle_chance
| f32 daNpcWrestler_HIOParamSub::tackle_chance |
◆ wait_chance
| f32 daNpcWrestler_HIOParamSub::wait_chance |
◆ wait_time
| s16 daNpcWrestler_HIOParamSub::wait_time |
The documentation for this struct was generated from the following file: