Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Coach. More...
#include <d_a_npc_coach.h>
Public Member Functions | |
void | hitFireArrow (cXyz) |
void | deleteFireArrow (unsigned int) |
void | deleteFireArrowFromList (unsigned int) |
void | setPosAngle (cXyz &, csXyz &) |
void | ctrlJointHorse (J3DJoint *, J3DModel *) |
void | initCoachPosition (Vec &, SVec &) |
void | changeAtherPath (s8, cXyz &, csXyz &) |
void | createHeap () |
void | execute () |
void | checkCoachDamage () |
void | setCoachBlazing (u8) |
void | reinsExecute () |
void | reinsInit () |
void | calcCoachMotion () |
void | calcRearWheelRotate () |
void | calcHarnessMotion () |
void | calcFrontWheelRotate () |
void | calcHorseMotion () |
void | calcHorseAnm () |
void | calcHorsePath () |
void | draw () |
~daNpcCoach_c () | |
void | create () |
void | create_init () |
void | initCollision () |
void | initBaseMtx () |
void | setBaseMtx () |
void | initCoachBlazing () |
daNpcCoach_c () | |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | M_attr [160] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x2570 - 0x568] |
Additional Inherited Members | ||
Static Public Member Functions inherited from fopAc_ac_c | ||
static void | setStopStatus (u32 status) | |
Public Attributes inherited from fopAc_ac_c | ||
int | actor_type | |
create_tag_class | actor_tag | |
create_tag_class | draw_tag | |
profile_method_class * | sub_method | |
JKRSolidHeap * | heap | |
dEvt_info_c | eventInfo | |
dKy_tevstr_c | tevStr | |
u16 | setID | |
u8 | group | |
u8 | cullType | |
u8 | demoActorID | |
s8 | subtype | |
u8 | carryType | |
u32 | actor_status | |
u32 | actor_condition | |
fpc_ProcID | parentActorID | |
actor_place | home | |
actor_place | old | |
actor_place | current | |
csXyz | shape_angle | |
cXyz | scale | |
cXyz | speed | |
MtxP | cullMtx | |
union { | ||
cull_box box | ||
cull_sphere sphere | ||
} | cull | |
f32 | cullSizeFar | |
J3DModel * | model | |
dJntCol_c * | jntCol | |
f32 | speedF | |
f32 | gravity | |
f32 | maxFallSpeed | |
cXyz | eyePos | |
actor_attention_types | attention_info | |
s16 | field_0x560 | |
s16 | health | |
u8 | field_0x564 | |
u8 | field_0x565 | |
u8 | field_0x566 | |
s8 | field_0x567 | |
Public Attributes inherited from leafdraw_class | ||
base_process_class | mBase | |
leafdraw_method_class * | mpDrawMtd | |
s8 | mbUnk0 | |
u8 | mbUnk1 | |
draw_priority_class | mDwPi | |
Coach.
daNpcCoach_c::~daNpcCoach_c | ( | ) |
daNpcCoach_c::daNpcCoach_c | ( | ) |
void daNpcCoach_c::calcCoachMotion | ( | ) |
void daNpcCoach_c::calcFrontWheelRotate | ( | ) |
void daNpcCoach_c::calcHarnessMotion | ( | ) |
void daNpcCoach_c::calcHorseAnm | ( | ) |
void daNpcCoach_c::calcHorseMotion | ( | ) |
void daNpcCoach_c::calcHorsePath | ( | ) |
void daNpcCoach_c::calcRearWheelRotate | ( | ) |
void daNpcCoach_c::checkCoachDamage | ( | ) |
void daNpcCoach_c::create | ( | ) |
void daNpcCoach_c::create_init | ( | ) |
void daNpcCoach_c::createHeap | ( | ) |
void daNpcCoach_c::draw | ( | ) |
void daNpcCoach_c::execute | ( | ) |
void daNpcCoach_c::initBaseMtx | ( | ) |
void daNpcCoach_c::initCoachBlazing | ( | ) |
void daNpcCoach_c::initCollision | ( | ) |
void daNpcCoach_c::reinsExecute | ( | ) |
void daNpcCoach_c::reinsInit | ( | ) |
void daNpcCoach_c::setBaseMtx | ( | ) |
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private |
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static |