![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Coach. More...
#include <d_a_npc_coach.h>
Public Member Functions | |
void | hitFireArrow (cXyz) |
void | deleteFireArrow (unsigned int) |
bool | deleteFireArrowFromList (unsigned int) |
void | setPosAngle (cXyz &, csXyz &) |
void | ctrlJointHorse (J3DJoint *, J3DModel *) |
void | initCoachPosition (Vec &, SVec &) |
void | changeAtherPath (s8, cXyz &, csXyz &) |
void | createHeap () |
void | execute () |
void | checkCoachDamage () |
void | setCoachBlazing (u8) |
void | reinsExecute () |
void | reinsInit () |
void | calcCoachMotion () |
void | calcRearWheelRotate () |
void | calcHarnessMotion () |
void | calcFrontWheelRotate () |
void | calcHorseMotion () |
void | calcHorseAnm () |
void | calcHorsePath () |
void | draw () |
~daNpcCoach_c () | |
void | create () |
void | create_init () |
void | initCollision () |
void | initBaseMtx () |
void | setBaseMtx () |
void | initCoachBlazing () |
daNpcCoach_c () | |
bool | checkCoachBlazing () |
Mtx * | getCoachMtx () |
![]() | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | M_attr [160] |
![]() | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x1dc4 - 0x568] |
bool | field_0x1dc4 |
u8 | field_0x1dc5 [0x247c - 0x1dc5] |
u32 | field_0x247c [4] |
u8 | field_0x248c [0x2490 - 0x248c] |
Mtx | field_0x2490 |
u8 | field_0x254c [0x2570 - 0x24c0] |
Coach.
daNpcCoach_c::~daNpcCoach_c | ( | ) |
daNpcCoach_c::daNpcCoach_c | ( | ) |
void daNpcCoach_c::calcCoachMotion | ( | ) |
void daNpcCoach_c::calcFrontWheelRotate | ( | ) |
void daNpcCoach_c::calcHarnessMotion | ( | ) |
void daNpcCoach_c::calcHorseAnm | ( | ) |
void daNpcCoach_c::calcHorseMotion | ( | ) |
void daNpcCoach_c::calcHorsePath | ( | ) |
void daNpcCoach_c::calcRearWheelRotate | ( | ) |
|
inline |
void daNpcCoach_c::checkCoachDamage | ( | ) |
void daNpcCoach_c::create | ( | ) |
void daNpcCoach_c::create_init | ( | ) |
void daNpcCoach_c::createHeap | ( | ) |
void daNpcCoach_c::deleteFireArrow | ( | unsigned int | param_0 | ) |
bool daNpcCoach_c::deleteFireArrowFromList | ( | unsigned int | i_actorID | ) |
void daNpcCoach_c::draw | ( | ) |
void daNpcCoach_c::execute | ( | ) |
|
inline |
void daNpcCoach_c::hitFireArrow | ( | cXyz | param_0 | ) |
void daNpcCoach_c::initBaseMtx | ( | ) |
void daNpcCoach_c::initCoachBlazing | ( | ) |
void daNpcCoach_c::initCollision | ( | ) |
void daNpcCoach_c::reinsExecute | ( | ) |
void daNpcCoach_c::reinsInit | ( | ) |
void daNpcCoach_c::setBaseMtx | ( | ) |
void daNpcCoach_c::setCoachBlazing | ( | u8 | param_0 | ) |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
static |