Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo Struct Reference

#include <SoundArchiveFile.h>

+ Collaboration diagram for nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo:

Public Attributes

u32 stringId
 
u32 fileId
 
u32 playerId
 
Util::DataRef< Sound3DParamparam3dRef
 
u8 volume
 
u8 playerPriority
 
u8 soundType
 
u8 remoteFilter
 
SoundInfoOffset soundInfoRef
 
u32 userParam [2]
 
u8 panMode
 
u8 panCurve
 

Member Data Documentation

◆ fileId

u32 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::fileId

◆ panCurve

u8 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::panCurve

◆ panMode

u8 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::panMode

◆ param3dRef

Util::DataRef<Sound3DParam> nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::param3dRef

◆ playerId

u32 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::playerId

◆ playerPriority

u8 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::playerPriority

◆ remoteFilter

u8 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::remoteFilter

◆ soundInfoRef

SoundInfoOffset nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::soundInfoRef

◆ soundType

u8 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::soundType

◆ stringId

u32 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::stringId

◆ userParam

u32 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::userParam[2]

◆ volume

u8 nw4hbm::snd::detail::SoundArchiveFile::SoundCommonInfo::volume

The documentation for this struct was generated from the following file: