Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpc_Moi_c Class Reference

Rusl. More...

#include <d_a_npc_moi.h>

+ Inheritance diagram for daNpc_Moi_c:
+ Collaboration diagram for daNpc_Moi_c:

Public Types

enum  Type {
  TYPE_0 , TYPE_1 , TYPE_2 , TYPE_3 ,
  TYPE_4 , TYPE_5 , TYPE_6
}
 
typedef int(daNpc_Moi_c::*) cutFunc(int)
 
typedef int(daNpc_Moi_c::*) actionFunc(void *)
 
- Public Types inherited from daNpcT_c
enum  Mode {
  MODE_ENTER , MODE_INIT , MODE_RUN , MODE_EXIT ,
  MODE_4 , MODE_INVALID = -1
}
 
enum  AnmFlags {
  ANM_PAUSE_MORF = 0x1 , ANM_PAUSE_BTK = 0x2 , ANM_PAUSE_BRK = 0x4 , ANM_PAUSE_BPK = 0x8 ,
  ANM_PAUSE_BCK = 0x10 , ANM_PAUSE_BTP = 0x20 , ANM_PLAY_MORF = 0x40 , ANM_PLAY_BTK = 0x80 ,
  ANM_PLAY_BRK = 0x100 , ANM_PLAY_BPK = 0x200 , ANM_PLAY_BCK = 0x400 , ANM_PLAY_BTP = 0x800 ,
  ANM_FLAG_1000 = 0x1000 , ANM_PAUSE_TIMER_BTP = 0x2000 , ANM_FLAG_4000 = 0x4000
}
 

Public Member Functions

 ~daNpc_Moi_c ()
 
int create ()
 
int CreateHeap ()
 
int Delete ()
 
int Execute ()
 
int Draw ()
 
u8 getType ()
 
BOOL isDelete ()
 
void reset ()
 
BOOL chkMoiN ()
 
void afterJntAnm (int)
 
void setParam ()
 
BOOL checkChangeEvt ()
 
void setAfterTalkMotion ()
 
void srchActors ()
 
BOOL evtTalk ()
 
BOOL evtCutProc ()
 
void action ()
 
void beforeMove ()
 
void setAttnPos ()
 
void setCollision ()
 
int drawDbgInfo ()
 
void drawOtherMdl ()
 
bool afterSetMotionAnm (int, int, f32, int)
 
void changeAnm (int *, int *)
 
void changeBck (int *, int *)
 
void changeBtp (int *, int *)
 
void changeBtk (int *, int *)
 
int selectAction ()
 
BOOL chkAction (int(daNpc_Moi_c::*)(void *))
 
int setAction (int(daNpc_Moi_c::*)(void *))
 
BOOL chkPlayerGetWoodShield ()
 
void setSSlash (int)
 
BOOL chkPullOutSw ()
 
void pullOutSw ()
 
BOOL chkSetInSw ()
 
void setInSw ()
 
void setSwAT ()
 
void torch ()
 
int injuryCheck ()
 
int injuryTurn (cXyz)
 
int injuryWalk ()
 
int poise ()
 
int cutDeliveredSw (int)
 
int cutAppearanceMoi (int)
 
int cutConversationWithUri (int)
 
int cutFindWolf (int)
 
int wait (void *)
 
int walk (void *)
 
int walkOnEggshell (void *)
 
int rest (void *)
 
int talk (void *)
 
 daNpc_Moi_c (daNpcT_faceMotionAnmData_c const *i_faceMotionAnmData, daNpcT_motionAnmData_c const *i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const *i_evtData, char **i_arcNames)
 
u16 getEyeballMaterialNo ()
 
s32 getHeadJointNo ()
 
s32 getNeckJointNo ()
 
s32 getBackboneJointNo ()
 
BOOL checkChangeJoint (int param_0)
 
BOOL checkRemoveJoint (int param_0)
 
s32 getFootLJointNo ()
 
s32 getFootRJointNo ()
 
int getFlowNodeNo ()
 
u8 getBitSW ()
 
bool chkSFight ()
 
u8 getPathID ()
 
- Public Member Functions inherited from daNpcT_c
 daNpcT_c (daNpcT_faceMotionAnmData_c const *i_faceMotionAnmData, daNpcT_motionAnmData_c const *i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const *i_evtData, char **i_arcNames)
 
J3DAnmTransformgetTrnsfrmAnmP (char const *, int)
 
J3DAnmTransformKeygetTrnsfrmKeyAnmP (char const *, int)
 
J3DAnmTexPatterngetTexPtrnAnmP (char const *, int)
 
J3DAnmTextureSRTKeygetTexSRTKeyAnmP (char const *, int)
 
J3DAnmTevRegKeygetTevRegKeyAnmP (char const *, int)
 
J3DAnmColorgetColorAnmP (char const *, int)
 
int setBckAnm (J3DAnmTransform *, f32, int, int, int, bool)
 
int setMcaMorfAnm (J3DAnmTransformKey *, f32, f32, int, int, int)
 
int setBtpAnm (J3DAnmTexPattern *, J3DModelData *, f32, int)
 
int setBtkAnm (J3DAnmTextureSRTKey *, J3DModelData *, f32, int)
 
int setBrkAnm (J3DAnmTevRegKey *, J3DModelData *, f32, int)
 
int setBpkAnm (J3DAnmColor *, J3DModelData *, f32, int)
 
int loadRes (s8 const *, char const **)
 
void deleteRes (s8 const *, char const **)
 
int execute ()
 
int draw (BOOL, BOOL, f32, _GXColorS10 *, f32, BOOL, BOOL, BOOL)
 
void setEnvTevColor ()
 
void setRoomNo ()
 
int checkEndAnm (f32)
 
int checkEndAnm (J3DFrameCtrl *, f32)
 
void playAllAnm ()
 
void setMtx ()
 
void ctrlFaceMotion ()
 
void ctrlMotion ()
 
int ctrlMsgAnm (int *, int *, fopAc_ac_c *, int)
 
void evtChange ()
 
bool setFaceMotionAnm (int, bool)
 
void setPos (cXyz)
 
void setAngle (s16)
 
void setAngle (csXyz)
 
fopAc_ac_chitChk (dCcD_GObjInf *, u32)
 
void setDamage (int, int, int)
 
BOOL chkActorInSight (fopAc_ac_c *, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, cXyz, s16)
 
BOOL chkFindActor (fopAc_ac_c *, BOOL, s16)
 
BOOL chkWolfAction ()
 
BOOL chkFindWolf (s16, int, int, f32, f32, f32, f32, BOOL)
 
BOOL srchPlayerActor ()
 
cXyz getAttnPos (fopAc_ac_c *)
 
BOOL turn (s16, int, int)
 
BOOL step (s16, int, int, int, int)
 
void calcSpeedAndAngle (cXyz, BOOL, s16, s16)
 
int getActorDistance (fopAc_ac_c *, int, int)
 
BOOL initTalk (int, fopAc_ac_c **)
 
BOOL talkProc (int *, BOOL, fopAc_ac_c **, BOOL)
 
fopAc_ac_cgetNearestActorP (s16)
 
fopAc_ac_cgetEvtAreaTagP (int, int)
 
fopAc_ac_cgetShopItemTagP ()
 
void setHitodamaPrtcl ()
 
virtual ~daNpcT_c ()
 
virtual BOOL ctrlBtk ()
 
virtual void ctrlSubFaceMotion (int)
 
virtual u16 getEyeballLMaterialNo ()
 
virtual u16 getEyeballRMaterialNo ()
 
virtual int ctrlJoint (J3DJoint *, J3DModel *)
 
virtual BOOL evtEndProc ()
 
virtual BOOL evtProc ()
 
virtual void afterMoved ()
 
virtual void setFootPos ()
 
virtual void setFootPrtcl (cXyz *, f32, f32)
 
virtual bool checkCullDraw ()
 
virtual void twilight ()
 
virtual BOOL chkXYItems ()
 
virtual void evtOrder ()
 
virtual void decTmr ()
 
virtual void clrParam ()
 
virtual void drawGhost ()
 
virtual bool afterSetFaceMotionAnm (int, int, f32, int)
 
virtual daNpcT_faceMotionAnmData_c getFaceMotionAnm (daNpcT_faceMotionAnmData_c param_1)
 
virtual daNpcT_motionAnmData_c getMotionAnm (daNpcT_motionAnmData_c param_1)
 
virtual bool setMotionAnm (int, f32, BOOL)
 
bool checkHide ()
 
BOOL checkStep ()
 
void setCommander (fopAc_ac_c *param_0)
 
void setCutType (int i_cutType)
 
void onHide ()
 
void offHide ()
 
void hide ()
 
void show ()
 
void initialize ()
 
BOOL chkFindPlayer (BOOL param_0, s16 param_1)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int createHeapCallBack (fopAc_ac_c *)
 
static int ctrlJointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from daNpcT_c
static void tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
static void * srchActor (void *, void *)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Static Public Attributes

static char * mCutNameList [5]
 
static cutFunc mCutList [5]
 
- Static Public Attributes inherited from daNpcT_c
static dCcD_SrcGObjInf const mCcDObjData
 
static dCcD_SrcCyl mCcDCyl
 
static dCcD_SrcSph mCcDSph
 
static fopAc_ac_cmFindActorPtrs [50]
 
static s16 mSrchName
 
static int mFindCount
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

NPC_MOI_HIO_CLASS * mpHIO
 
J3DModelmpModel [6]
 
dCcD_Cyl mCyl [4]
 
dCcD_Cyl mCyl2
 
dCcD_Sph mSph
 
fpc_ProcID field_0x15c0
 
u8 mType
 
daNpcT_ActorMngr_c mActorMngr [4]
 
daNpcT_Path_c mPath
 
actionFunc field_0x1610
 
actionFunc field_0x161c
 
cXyz field_0x1628
 
csXyz field_0x1634 [3]
 
int field_0x1648
 
int field_0x164c
 
int field_0x1650
 
int field_0x1654
 
int field_0x1658
 
int field_0x165c
 
int field_0x1660
 
s16 field_0x1664
 
u8 field_0x1666
 
u8 field_0x1667
 
u8 field_0x1668
 
u8 field_0x1669
 
u8 field_0x166a
 
u8 field_0x166b
 
u8 field_0x166c
 
u8 field_0x166d
 
u8 field_0x166e
 
u8 field_0x166f
 
int field_0x1670
 

Additional Inherited Members

- Public Attributes inherited from daNpcT_c
daNpcT_faceMotionAnmData_c const * mpFaceMotionAnmData
 
daNpcT_motionAnmData_c const * mpMotionAnmData
 
daNpcT_evtData_c const * mpEvtData
 
char ** mpArcNames
 
mDoExt_McaMorfSOmpMorf [2]
 
Z2Creature mSound
 
mDoExt_bckAnm mBckAnm
 
mDoExt_btpAnm mBtpAnm
 
mDoExt_btkAnm mBtkAnm
 
mDoExt_brkAnm mBrkAnm
 
mDoExt_bpkAnm mBpkAnm
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dBgS_AcchCir mAcchCir
 
request_of_phase_process_class mPhase [10]
 
cBgS_GndChk mGndChk
 
daNpcT_MatAnm_cmpMatAnm [2]
 
dMsgFlow_c mFlow
 
dPaPoT_c field_0x9c0
 
dCcD_Stts field_0xa40
 
s32 mFlowNodeNo
 
f32 mExpressionMorfFrame
 
f32 mMorfFrames
 
bool mCreating
 
u8 mTwilight
 
dBgS_GndChk field_0xa8c
 
dBgS_LinChk mLinChk
 
daNpcT_MotionSeqMngr_c mFaceMotionSeqMngr
 
daNpcT_MotionSeqMngr_c mMotionSeqMngr
 
daNpcT_ActorMngr_c mPlayerActorMngr
 
daNpcT_ActorMngr_c field_0xba0
 
daNpcT_JntAnm_c mJntAnm
 
daNpcT_DmgStagger_c mStagger
 
cXyz mFootLPos
 
cXyz mFootRPos
 
cXyz mFootLOffset
 
cXyz mFootROffset
 
cXyz mOldFootLOffset
 
cXyz mOldFootROffset
 
cXyz field_0xd6c
 
csXyz mCurAngle
 
csXyz field_0xd7e
 
csXyz field_0xd84
 
csXyz field_0xd8a
 
fpc_ProcID mItemPartnerId
 
u32 mShadowKey
 
u32 mAnmFlags
 
fpc_ProcID mMsgId
 
u32 mHitodamaPrtclKey [2]
 
u32 mPolSound
 
int mStaffId
 
int mCutType
 
int field_0xdb4
 
int mDamageTimerStart
 
int mDamageTimer
 
int mBtpPauseTimer
 
int mEventTimer
 
s16 mPlayerAngle
 
s16 mGroundAngle
 
s16 field_0xdcc
 
s16 mFootLPolyAngle
 
s16 field_0xdd0
 
s16 mFootRPolyAngle
 
s16 mStartAngle
 
s16 mTargetAngle
 
s16 mStepMode
 
s16 mTurnAmount
 
f32 mTurnCount
 
f32 field_0xde0
 
f32 field_0xde4
 
f32 mRealShadowSize
 
f32 mCylH
 
f32 mWallR
 
f32 mGroundH
 
f32 mAttnFovY
 
f32 field_0xdfc
 
cXyz field_0xe00
 
cXyz field_0xe0c
 
s16 field_0xe18
 
s16 field_0xe1a
 
s16 mEvtId
 
u16 mMorfLoops
 
u16 mBckLoops
 
u16 mMode
 
s8 mReverb
 
u8 mHide
 
bool field_0xe26
 
u8 mFootLOnGround
 
u8 mFootROnGround
 
u8 field_0xe29
 
u8 field_0xe2a
 
bool mNoDraw
 
u8 field_0xe2c
 
bool field_0xe2d
 
u8 mPreItemNo
 
u16 mEvtNo
 
bool mSpeakEvent
 
bool field_0xe33
 
u8 field_0xe34
 
u8 field_0xe35
 
u8 field_0xe36
 
u8 field_0xe37
 
u8 field_0xe38
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Detailed Description

Rusl.

Member Typedef Documentation

◆ actionFunc

int(daNpc_Moi_c::*) daNpc_Moi_c::actionFunc(void *)

◆ cutFunc

int(daNpc_Moi_c::*) daNpc_Moi_c::cutFunc(int)

Member Enumeration Documentation

◆ Type

Enumerator
TYPE_0 
TYPE_1 
TYPE_2 
TYPE_3 
TYPE_4 
TYPE_5 
TYPE_6 

Constructor & Destructor Documentation

◆ ~daNpc_Moi_c()

daNpc_Moi_c::~daNpc_Moi_c ( )

◆ daNpc_Moi_c()

daNpc_Moi_c::daNpc_Moi_c ( daNpcT_faceMotionAnmData_c const * i_faceMotionAnmData,
daNpcT_motionAnmData_c const * i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const * i_motionSequenceData,
int i_motionStepNum,
daNpcT_evtData_c const * i_evtData,
char ** i_arcNames )
inline

Member Function Documentation

◆ action()

void daNpc_Moi_c::action ( )
virtual

Reimplemented from daNpcT_c.

◆ afterJntAnm()

void daNpc_Moi_c::afterJntAnm ( int param_1)
virtual

Reimplemented from daNpcT_c.

◆ afterSetMotionAnm()

bool daNpc_Moi_c::afterSetMotionAnm ( int param_1,
int param_2,
f32 param_3,
int param_4 )
virtual

Reimplemented from daNpcT_c.

◆ beforeMove()

void daNpc_Moi_c::beforeMove ( )
virtual

Reimplemented from daNpcT_c.

◆ changeAnm()

void daNpc_Moi_c::changeAnm ( int * param_1,
int * param_2 )
virtual

Reimplemented from daNpcT_c.

◆ changeBck()

void daNpc_Moi_c::changeBck ( int * param_1,
int * param_2 )
virtual

Reimplemented from daNpcT_c.

◆ changeBtk()

void daNpc_Moi_c::changeBtk ( int * param_1,
int * param_2 )
virtual

Reimplemented from daNpcT_c.

◆ changeBtp()

void daNpc_Moi_c::changeBtp ( int * param_1,
int * param_2 )
virtual

Reimplemented from daNpcT_c.

◆ checkChangeEvt()

BOOL daNpc_Moi_c::checkChangeEvt ( )
virtual

Reimplemented from daNpcT_c.

◆ checkChangeJoint()

BOOL daNpc_Moi_c::checkChangeJoint ( int param_0)
inlinevirtual

Reimplemented from daNpcT_c.

◆ checkRemoveJoint()

BOOL daNpc_Moi_c::checkRemoveJoint ( int param_0)
inlinevirtual

Reimplemented from daNpcT_c.

◆ chkAction()

BOOL daNpc_Moi_c::chkAction ( int(daNpc_Moi_c::*  )(void *))

◆ chkMoiN()

BOOL daNpc_Moi_c::chkMoiN ( )

◆ chkPlayerGetWoodShield()

BOOL daNpc_Moi_c::chkPlayerGetWoodShield ( )

◆ chkPullOutSw()

BOOL daNpc_Moi_c::chkPullOutSw ( )

◆ chkSetInSw()

BOOL daNpc_Moi_c::chkSetInSw ( )

◆ chkSFight()

bool daNpc_Moi_c::chkSFight ( )
inline

◆ create()

int daNpc_Moi_c::create ( )

◆ CreateHeap()

int daNpc_Moi_c::CreateHeap ( )

◆ createHeapCallBack()

int daNpc_Moi_c::createHeapCallBack ( fopAc_ac_c * i_this)
static

◆ ctrlJointCallBack()

int daNpc_Moi_c::ctrlJointCallBack ( J3DJoint * param_0,
int param_1 )
static

◆ cutAppearanceMoi()

int daNpc_Moi_c::cutAppearanceMoi ( int param_1)

◆ cutConversationWithUri()

int daNpc_Moi_c::cutConversationWithUri ( int param_1)

◆ cutDeliveredSw()

int daNpc_Moi_c::cutDeliveredSw ( int param_1)

◆ cutFindWolf()

int daNpc_Moi_c::cutFindWolf ( int param_1)

◆ Delete()

int daNpc_Moi_c::Delete ( )

◆ Draw()

int daNpc_Moi_c::Draw ( )

◆ drawDbgInfo()

int daNpc_Moi_c::drawDbgInfo ( )
virtual

Reimplemented from daNpcT_c.

◆ drawOtherMdl()

void daNpc_Moi_c::drawOtherMdl ( )
virtual

Reimplemented from daNpcT_c.

◆ evtCutProc()

BOOL daNpc_Moi_c::evtCutProc ( )
virtual

Reimplemented from daNpcT_c.

◆ evtTalk()

BOOL daNpc_Moi_c::evtTalk ( )
virtual

Reimplemented from daNpcT_c.

◆ Execute()

int daNpc_Moi_c::Execute ( )

◆ getBackboneJointNo()

s32 daNpc_Moi_c::getBackboneJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getBitSW()

u8 daNpc_Moi_c::getBitSW ( )
inline

◆ getEyeballMaterialNo()

u16 daNpc_Moi_c::getEyeballMaterialNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getFlowNodeNo()

int daNpc_Moi_c::getFlowNodeNo ( )
inline

◆ getFootLJointNo()

s32 daNpc_Moi_c::getFootLJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getFootRJointNo()

s32 daNpc_Moi_c::getFootRJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getHeadJointNo()

s32 daNpc_Moi_c::getHeadJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getNeckJointNo()

s32 daNpc_Moi_c::getNeckJointNo ( )
inlinevirtual

Reimplemented from daNpcT_c.

◆ getPathID()

u8 daNpc_Moi_c::getPathID ( )
inline

◆ getType()

u8 daNpc_Moi_c::getType ( )

◆ injuryCheck()

int daNpc_Moi_c::injuryCheck ( )

◆ injuryTurn()

int daNpc_Moi_c::injuryTurn ( cXyz param_1)

◆ injuryWalk()

int daNpc_Moi_c::injuryWalk ( )

◆ isDelete()

BOOL daNpc_Moi_c::isDelete ( )

◆ poise()

int daNpc_Moi_c::poise ( )

◆ pullOutSw()

void daNpc_Moi_c::pullOutSw ( )

◆ reset()

void daNpc_Moi_c::reset ( )

◆ rest()

int daNpc_Moi_c::rest ( void * param_1)

◆ selectAction()

int daNpc_Moi_c::selectAction ( )

◆ setAction()

int daNpc_Moi_c::setAction ( int(daNpc_Moi_c::* param_0 )(void *))

◆ setAfterTalkMotion()

void daNpc_Moi_c::setAfterTalkMotion ( )
virtual

Reimplemented from daNpcT_c.

◆ setAttnPos()

void daNpc_Moi_c::setAttnPos ( )
virtual

Reimplemented from daNpcT_c.

◆ setCollision()

void daNpc_Moi_c::setCollision ( )
virtual

Reimplemented from daNpcT_c.

◆ setInSw()

void daNpc_Moi_c::setInSw ( )

◆ setParam()

void daNpc_Moi_c::setParam ( )
virtual

Reimplemented from daNpcT_c.

◆ setSSlash()

void daNpc_Moi_c::setSSlash ( int param_1)

◆ setSwAT()

void daNpc_Moi_c::setSwAT ( )

◆ srchActors()

void daNpc_Moi_c::srchActors ( )

◆ talk()

int daNpc_Moi_c::talk ( void * param_1)

◆ torch()

void daNpc_Moi_c::torch ( )

◆ wait()

int daNpc_Moi_c::wait ( void * param_1)

◆ walk()

int daNpc_Moi_c::walk ( void * param_1)

◆ walkOnEggshell()

int daNpc_Moi_c::walkOnEggshell ( void * param_1)

Member Data Documentation

◆ field_0x15c0

fpc_ProcID daNpc_Moi_c::field_0x15c0
private

◆ field_0x1610

actionFunc daNpc_Moi_c::field_0x1610
private

◆ field_0x161c

actionFunc daNpc_Moi_c::field_0x161c
private

◆ field_0x1628

cXyz daNpc_Moi_c::field_0x1628
private

◆ field_0x1634

csXyz daNpc_Moi_c::field_0x1634[3]
private

◆ field_0x1648

int daNpc_Moi_c::field_0x1648
private

◆ field_0x164c

int daNpc_Moi_c::field_0x164c
private

◆ field_0x1650

int daNpc_Moi_c::field_0x1650
private

◆ field_0x1654

int daNpc_Moi_c::field_0x1654
private

◆ field_0x1658

int daNpc_Moi_c::field_0x1658
private

◆ field_0x165c

int daNpc_Moi_c::field_0x165c
private

◆ field_0x1660

int daNpc_Moi_c::field_0x1660
private

◆ field_0x1664

s16 daNpc_Moi_c::field_0x1664
private

◆ field_0x1666

u8 daNpc_Moi_c::field_0x1666
private

◆ field_0x1667

u8 daNpc_Moi_c::field_0x1667
private

◆ field_0x1668

u8 daNpc_Moi_c::field_0x1668
private

◆ field_0x1669

u8 daNpc_Moi_c::field_0x1669
private

◆ field_0x166a

u8 daNpc_Moi_c::field_0x166a
private

◆ field_0x166b

u8 daNpc_Moi_c::field_0x166b
private

◆ field_0x166c

u8 daNpc_Moi_c::field_0x166c
private

◆ field_0x166d

u8 daNpc_Moi_c::field_0x166d
private

◆ field_0x166e

u8 daNpc_Moi_c::field_0x166e
private

◆ field_0x166f

u8 daNpc_Moi_c::field_0x166f
private

◆ field_0x1670

int daNpc_Moi_c::field_0x1670
private

◆ mActorMngr

daNpcT_ActorMngr_c daNpc_Moi_c::mActorMngr[4]
private

◆ mCutList

daNpc_Moi_c::cutFunc daNpc_Moi_c::mCutList
static
Initial value:
= {
NULL,
}
int cutConversationWithUri(int)
Definition d_a_npc_moi.cpp:1554
int cutAppearanceMoi(int)
Definition d_a_npc_moi.cpp:1444
int cutFindWolf(int)
Definition d_a_npc_moi.cpp:1600
int cutDeliveredSw(int)
Definition d_a_npc_moi.cpp:1354

◆ mCutNameList

char * daNpc_Moi_c::mCutNameList
static
Initial value:
= {
"", "DELIVERED_SW", "APPEARANCE_MOI", "CONVERSATION_WITH_URI", "FIND_WOLF",
}

◆ mCyl

dCcD_Cyl daNpc_Moi_c::mCyl[4]
private

◆ mCyl2

dCcD_Cyl daNpc_Moi_c::mCyl2
private

◆ mPath

daNpcT_Path_c daNpc_Moi_c::mPath
private

◆ mpHIO

NPC_MOI_HIO_CLASS* daNpc_Moi_c::mpHIO
private

◆ mpModel

J3DModel* daNpc_Moi_c::mpModel[6]
private

◆ mSph

dCcD_Sph daNpc_Moi_c::mSph
private

◆ mType

u8 daNpc_Moi_c::mType
private

The documentation for this class was generated from the following files: