Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Charlo. More...
#include <d_a_npc_prayer.h>
Static Public Attributes | |
static u8 | mEvtSeqList [24] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe10 - 0x568] |
Charlo.
daNpcPray_c::daNpcPray_c | ( | ) |
daNpcPray_c::~daNpcPray_c | ( | ) |
void daNpcPray_c::adjustShapeAngle | ( | ) |
void daNpcPray_c::chkFindPlayer | ( | ) |
void daNpcPray_c::Create | ( | ) |
void daNpcPray_c::CreateHeap | ( | ) |
void daNpcPray_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcPray_c::createHeart | ( | ) |
void daNpcPray_c::Delete | ( | ) |
void daNpcPray_c::Draw | ( | ) |
bool daNpcPray_c::drawDbgInfo | ( | ) |
void daNpcPray_c::Execute | ( | ) |
void daNpcPray_c::lookat | ( | ) |
void daNpcPray_c::main | ( | ) |
void daNpcPray_c::playMotion | ( | ) |
void daNpcPray_c::reset | ( | ) |
void daNpcPray_c::setAttnPos | ( | ) |
void daNpcPray_c::setParam | ( | ) |
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