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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Charlo. More...
#include <d_a_npc_prayer.h>
Public Member Functions | |
daNpcPray_c () | |
~daNpcPray_c () | |
void | Create () |
void | CreateHeap () |
void | Delete () |
void | Execute () |
void | Draw () |
void | ctrlJoint (J3DJoint *, J3DModel *) |
void | createHeapCallBack (fopAc_ac_c *) |
void | ctrlJointCallBack (J3DJoint *, int) |
void | setParam () |
void | main () |
void | setAttnPos () |
bool | setMotionAnm (int, f32) |
void | setMotion (int, f32, int) |
bool | drawDbgInfo () |
void | reset () |
void | playMotion () |
void | setAction (bool(daNpcPray_c::*)(void *)) |
void | setLookMode (int) |
void | lookat () |
void | step (s16, int) |
void | chkFindPlayer () |
void | wait (void *) |
void | fear (void *) |
void | talk (void *) |
void | demo (void *) |
void | createHeart () |
void | _Evt_GetHeart (int) |
void | _Evt_GetHeart_CutInit (int const &) |
void | _Evt_GetHeart_CutMain (int const &) |
void | adjustShapeAngle () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 | mEvtSeqList [24] |
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static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe10 - 0x568] |
Charlo.
daNpcPray_c::daNpcPray_c | ( | ) |
daNpcPray_c::~daNpcPray_c | ( | ) |
void daNpcPray_c::_Evt_GetHeart | ( | int | param_0 | ) |
void daNpcPray_c::_Evt_GetHeart_CutInit | ( | int const & | param_0 | ) |
void daNpcPray_c::_Evt_GetHeart_CutMain | ( | int const & | param_0 | ) |
void daNpcPray_c::adjustShapeAngle | ( | ) |
void daNpcPray_c::chkFindPlayer | ( | ) |
void daNpcPray_c::Create | ( | ) |
void daNpcPray_c::CreateHeap | ( | ) |
void daNpcPray_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcPray_c::createHeart | ( | ) |
void daNpcPray_c::ctrlJointCallBack | ( | J3DJoint * | param_0, |
int | param_1 ) |
void daNpcPray_c::Delete | ( | ) |
void daNpcPray_c::demo | ( | void * | param_0 | ) |
void daNpcPray_c::Draw | ( | ) |
bool daNpcPray_c::drawDbgInfo | ( | ) |
void daNpcPray_c::Execute | ( | ) |
void daNpcPray_c::fear | ( | void * | param_0 | ) |
void daNpcPray_c::lookat | ( | ) |
void daNpcPray_c::main | ( | ) |
void daNpcPray_c::playMotion | ( | ) |
void daNpcPray_c::reset | ( | ) |
void daNpcPray_c::setAction | ( | bool(daNpcPray_c::* | param_0 )(void *) | ) |
void daNpcPray_c::setAttnPos | ( | ) |
void daNpcPray_c::setLookMode | ( | int | param_0 | ) |
void daNpcPray_c::setMotion | ( | int | param_0, |
f32 | param_1, | ||
int | param_2 ) |
bool daNpcPray_c::setMotionAnm | ( | int | param_0, |
f32 | param_1 ) |
void daNpcPray_c::setParam | ( | ) |
void daNpcPray_c::step | ( | s16 | param_0, |
int | param_1 ) |
void daNpcPray_c::talk | ( | void * | param_0 | ) |
void daNpcPray_c::wait | ( | void * | param_0 | ) |
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