Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcPray_c Class Reference

Charlo. More...

#include <d_a_npc_prayer.h>

+ Inheritance diagram for daNpcPray_c:
+ Collaboration diagram for daNpcPray_c:

Public Member Functions

 daNpcPray_c ()
 
 ~daNpcPray_c ()
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void setParam ()
 
void main ()
 
void setAttnPos ()
 
bool setMotionAnm (int, f32)
 
void setMotion (int, f32, int)
 
bool drawDbgInfo ()
 
void reset ()
 
void playMotion ()
 
void setAction (bool(daNpcPray_c::*)(void *))
 
void setLookMode (int)
 
void lookat ()
 
void step (s16, int)
 
void chkFindPlayer ()
 
void wait (void *)
 
void fear (void *)
 
void talk (void *)
 
void demo (void *)
 
void createHeart ()
 
void _Evt_GetHeart (int)
 
void _Evt_GetHeart_CutInit (int const &)
 
void _Evt_GetHeart_CutMain (int const &)
 
void adjustShapeAngle ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mEvtSeqList [24]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0xe10 - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Charlo.

Constructor & Destructor Documentation

◆ daNpcPray_c()

daNpcPray_c::daNpcPray_c ( )

◆ ~daNpcPray_c()

daNpcPray_c::~daNpcPray_c ( )

Member Function Documentation

◆ _Evt_GetHeart()

void daNpcPray_c::_Evt_GetHeart ( int  param_0)

◆ _Evt_GetHeart_CutInit()

void daNpcPray_c::_Evt_GetHeart_CutInit ( int const param_0)

◆ _Evt_GetHeart_CutMain()

void daNpcPray_c::_Evt_GetHeart_CutMain ( int const param_0)

◆ adjustShapeAngle()

void daNpcPray_c::adjustShapeAngle ( )

◆ chkFindPlayer()

void daNpcPray_c::chkFindPlayer ( )

◆ Create()

void daNpcPray_c::Create ( )

◆ CreateHeap()

void daNpcPray_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcPray_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ createHeart()

void daNpcPray_c::createHeart ( )

◆ ctrlJoint()

void daNpcPray_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daNpcPray_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcPray_c::Delete ( )

◆ demo()

void daNpcPray_c::demo ( void param_0)

◆ Draw()

void daNpcPray_c::Draw ( )

◆ drawDbgInfo()

bool daNpcPray_c::drawDbgInfo ( )

◆ Execute()

void daNpcPray_c::Execute ( )

◆ fear()

void daNpcPray_c::fear ( void param_0)

◆ lookat()

void daNpcPray_c::lookat ( )

◆ main()

void daNpcPray_c::main ( )

◆ playMotion()

void daNpcPray_c::playMotion ( )

◆ reset()

void daNpcPray_c::reset ( )

◆ setAction()

void daNpcPray_c::setAction ( bool(daNpcPray_c::*)(void *)  param_0)

◆ setAttnPos()

void daNpcPray_c::setAttnPos ( )

◆ setLookMode()

void daNpcPray_c::setLookMode ( int  param_0)

◆ setMotion()

void daNpcPray_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcPray_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setParam()

void daNpcPray_c::setParam ( )

◆ step()

void daNpcPray_c::step ( s16  param_0,
int  param_1 
)

◆ talk()

void daNpcPray_c::talk ( void param_0)

◆ wait()

void daNpcPray_c::wait ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcPray_c::field_0x568[0xe10 - 0x568]
private

◆ mEvtSeqList

SECTION_DATA u8 daNpcPray_c::mEvtSeqList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

The documentation for this class was generated from the following files: