Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcT_DmgStagger_c Class Reference

#include <d_a_npc.h>

+ Collaboration diagram for daNpcT_DmgStagger_c:

Public Member Functions

void setParam (fopAc_ac_c *, fopAc_ac_c *, s16)
 
void calc (BOOL)
 
void initialize ()
 
int checkStagger ()
 
s16 getAngleX (int idx)
 
s16 getAngleZ (int idx)
 
int checkRebirth ()
 
void setPower (f32 power)
 
void setRebirth ()
 

Public Attributes

csXyz mAngle [2]
 
f32 mPower [2]
 
s16 mStagger
 
s16 field_0x16
 
bool mRebirth
 

Member Function Documentation

◆ calc()

void daNpcT_DmgStagger_c::calc ( BOOL param_0)

◆ checkRebirth()

int daNpcT_DmgStagger_c::checkRebirth ( )
inline

◆ checkStagger()

int daNpcT_DmgStagger_c::checkStagger ( )
inline

◆ getAngleX()

s16 daNpcT_DmgStagger_c::getAngleX ( int idx)
inline

◆ getAngleZ()

s16 daNpcT_DmgStagger_c::getAngleZ ( int idx)
inline

◆ initialize()

void daNpcT_DmgStagger_c::initialize ( )
inline

◆ setParam()

void daNpcT_DmgStagger_c::setParam ( fopAc_ac_c * i_actor1,
fopAc_ac_c * i_actor2,
s16 i_angle )

◆ setPower()

void daNpcT_DmgStagger_c::setPower ( f32 power)
inline

◆ setRebirth()

void daNpcT_DmgStagger_c::setRebirth ( )
inline

Member Data Documentation

◆ field_0x16

s16 daNpcT_DmgStagger_c::field_0x16

◆ mAngle

csXyz daNpcT_DmgStagger_c::mAngle[2]

◆ mPower

f32 daNpcT_DmgStagger_c::mPower[2]

◆ mRebirth

bool daNpcT_DmgStagger_c::mRebirth

◆ mStagger

s16 daNpcT_DmgStagger_c::mStagger

The documentation for this class was generated from the following files: