Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_door_mbossL1.h>
Public Member Functions | |
void | calcMtx (fopAc_ac_c *) |
void | closeInit (fopAc_ac_c *, u8) |
int | closeProc (fopAc_ac_c *) |
void | openInit (fopAc_ac_c *, u8) |
int | openProc (fopAc_ac_c *) |
int | create (J3DModelData *) |
void | draw (fopAc_ac_c *) |
f32 | getHeight () |
Public Attributes | |
J3DModel * | mModel |
f32 | field_0x4 |
u8 | field_0x8 |
u8 | field_0x9 |
u8 | field_0xa |
u8 | field_0xb |
void dDoor_stop2_c::calcMtx | ( | fopAc_ac_c * | param_1 | ) |
void dDoor_stop2_c::closeInit | ( | fopAc_ac_c * | param_1, |
u8 | param_2 | ||
) |
int dDoor_stop2_c::closeProc | ( | fopAc_ac_c * | param_1 | ) |
int dDoor_stop2_c::create | ( | J3DModelData * | modelData | ) |
void dDoor_stop2_c::draw | ( | fopAc_ac_c * | param_1 | ) |
f32 dDoor_stop2_c::getHeight | ( | ) |
void dDoor_stop2_c::openInit | ( | fopAc_ac_c * | param_1, |
u8 | param_2 | ||
) |
int dDoor_stop2_c::openProc | ( | fopAc_ac_c * | param_1 | ) |
f32 dDoor_stop2_c::field_0x4 |
u8 dDoor_stop2_c::field_0x8 |
u8 dDoor_stop2_c::field_0x9 |
u8 dDoor_stop2_c::field_0xa |
u8 dDoor_stop2_c::field_0xb |
J3DModel* dDoor_stop2_c::mModel |