#include <Z2EnvSeMgr.h>
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| | Z2EnvSeDir (Vec *dir=NULL) |
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| | ~Z2EnvSeDir () |
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| void | setPanDir (Vec *dir) |
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| void | calcPan (f32) |
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| bool | startEnvSeDirLevel (JAISoundID soundID, f32 fxMix, f32 volume) |
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| | Z2EnvSeBase (Vec *posPtr=NULL) |
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| | ~Z2EnvSeBase () |
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| bool | startEnvSe (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps) |
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| bool | startEnvSeLevel (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps) |
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| JAISoundHandle * | getHandle () |
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| void | setPos (Vec *pos) |
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◆ Z2EnvSeDir()
| Z2EnvSeDir::Z2EnvSeDir |
( |
Vec * | dir = NULL | ) |
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◆ ~Z2EnvSeDir()
| Z2EnvSeDir::~Z2EnvSeDir |
( |
| ) |
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◆ calcPan()
| void Z2EnvSeDir::calcPan |
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f32 | param_0 | ) |
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◆ setPanDir()
| void Z2EnvSeDir::setPanDir |
( |
Vec * | dir | ) |
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◆ startEnvSeDirLevel()
| bool Z2EnvSeDir::startEnvSeDirLevel |
( |
JAISoundID | soundID, |
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f32 | fxMix, |
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f32 | volume ) |
◆ mDolby
◆ mPan
◆ mPanDir
The documentation for this struct was generated from the following files: