Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2EnvSeDir Struct Reference

#include <Z2EnvSeMgr.h>

+ Inheritance diagram for Z2EnvSeDir:
+ Collaboration diagram for Z2EnvSeDir:

Public Member Functions

 Z2EnvSeDir (Vec *dir=NULL)
 
 ~Z2EnvSeDir ()
 
void setPanDir (Vec *dir)
 
void calcPan (f32)
 
bool startEnvSeDirLevel (JAISoundID soundID, f32 fxMix, f32 volume)
 
- Public Member Functions inherited from Z2EnvSeBase
 Z2EnvSeBase (Vec *posPtr=NULL)
 
 ~Z2EnvSeBase ()
 
bool startEnvSe (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps)
 
bool startEnvSeLevel (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps)
 
JAISoundHandlegetHandle ()
 
void setPos (Vec *pos)
 

Public Attributes

f32 mPan
 
f32 mDolby
 
Vec mPanDir
 
- Public Attributes inherited from Z2EnvSeBase
VecmPos
 
JAISoundHandle mHandle
 

Constructor & Destructor Documentation

◆ Z2EnvSeDir()

Z2EnvSeDir::Z2EnvSeDir ( Vec * dir = NULL)

◆ ~Z2EnvSeDir()

Z2EnvSeDir::~Z2EnvSeDir ( )

Member Function Documentation

◆ calcPan()

void Z2EnvSeDir::calcPan ( f32 param_0)

◆ setPanDir()

void Z2EnvSeDir::setPanDir ( Vec * dir)

◆ startEnvSeDirLevel()

bool Z2EnvSeDir::startEnvSeDirLevel ( JAISoundID soundID,
f32 fxMix,
f32 volume )

Member Data Documentation

◆ mDolby

f32 Z2EnvSeDir::mDolby

◆ mPan

f32 Z2EnvSeDir::mPan

◆ mPanDir

Vec Z2EnvSeDir::mPanDir

The documentation for this struct was generated from the following files: