Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2EnvSeDir Struct Reference

#include <Z2EnvSeMgr.h>

+ Inheritance diagram for Z2EnvSeDir:
+ Collaboration diagram for Z2EnvSeDir:

Public Member Functions

 Z2EnvSeDir (Vec *param_0=NULL)
 
 ~Z2EnvSeDir ()
 
void setPanDir (Vec *)
 
void calcPan (f32)
 
bool startEnvSeDirLevel (JAISoundID, f32, f32)
 
- Public Member Functions inherited from Z2EnvSeBase
 Z2EnvSeBase (Vec *param_0=NULL)
 
 ~Z2EnvSeBase ()
 
bool startEnvSe (JAISoundID, f32, f32, f32, f32, f32, u32)
 
bool startEnvSeLevel (JAISoundID, f32, f32, f32, f32, f32, u32)
 
JAISoundHandlegetHandle ()
 
void setPos (Vec *pos)
 

Public Attributes

f32 field_0x8
 
f32 field_0xc
 
Vec mPanDir
 
- Public Attributes inherited from Z2EnvSeBase
VecmPos
 
JAISoundHandle mHandle
 

Constructor & Destructor Documentation

◆ Z2EnvSeDir()

Z2EnvSeDir::Z2EnvSeDir ( Vec param_0 = NULL)

◆ ~Z2EnvSeDir()

Z2EnvSeDir::~Z2EnvSeDir ( )

Member Function Documentation

◆ calcPan()

void Z2EnvSeDir::calcPan ( f32  param_0)

◆ setPanDir()

void Z2EnvSeDir::setPanDir ( Vec dir)

◆ startEnvSeDirLevel()

bool Z2EnvSeDir::startEnvSeDirLevel ( JAISoundID  param_1,
f32  param_2,
f32  param_3 
)

Member Data Documentation

◆ field_0x8

f32 Z2EnvSeDir::field_0x8

◆ field_0xc

f32 Z2EnvSeDir::field_0xc

◆ mPanDir

Vec Z2EnvSeDir::mPanDir

The documentation for this struct was generated from the following files: