Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JKRThread::TLoad Class Reference

#include <JKRThread.h>

Public Member Functions

 TLoad ()
 
bool isValid () const
 
u32 getCost () const
 
u32 getCount () const
 
s32 getId () const
 
void setValid (bool valid)
 
void setId (s32 id)
 
void setCurrentTime ()
 
void resetCost ()
 
void resetCount ()
 
void incCount ()
 
void addCurrentCost ()
 
void clear ()
 

Private Attributes

bool mValid
 
u8 padding_0x61 [3]
 
u32 mCost
 
u32 mSwitchCount
 
OSTick mLastTick
 
s32 mThreadId
 

Constructor & Destructor Documentation

◆ TLoad()

JKRThread::TLoad::TLoad ( )
inline

Member Function Documentation

◆ addCurrentCost()

void JKRThread::TLoad::addCurrentCost ( )
inline

◆ clear()

void JKRThread::TLoad::clear ( )
inline

◆ getCost()

u32 JKRThread::TLoad::getCost ( ) const
inline

◆ getCount()

u32 JKRThread::TLoad::getCount ( ) const
inline

◆ getId()

s32 JKRThread::TLoad::getId ( ) const
inline

◆ incCount()

void JKRThread::TLoad::incCount ( )
inline

◆ isValid()

bool JKRThread::TLoad::isValid ( ) const
inline

◆ resetCost()

void JKRThread::TLoad::resetCost ( )
inline

◆ resetCount()

void JKRThread::TLoad::resetCount ( )
inline

◆ setCurrentTime()

void JKRThread::TLoad::setCurrentTime ( )
inline

◆ setId()

void JKRThread::TLoad::setId ( s32  id)
inline

◆ setValid()

void JKRThread::TLoad::setValid ( bool  valid)
inline

Member Data Documentation

◆ mCost

u32 JKRThread::TLoad::mCost
private

◆ mLastTick

OSTick JKRThread::TLoad::mLastTick
private

◆ mSwitchCount

u32 JKRThread::TLoad::mSwitchCount
private

◆ mThreadId

s32 JKRThread::TLoad::mThreadId
private

◆ mValid

bool JKRThread::TLoad::mValid
private

◆ padding_0x61

u8 JKRThread::TLoad::padding_0x61[3]
private

The documentation for this class was generated from the following file: