Ganon Wall 2.
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#include <d_a_obj_ganonwall2.h>
◆ Create()
| int daObjGWall2_c::Create |
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◆ create1st()
| int daObjGWall2_c::create1st |
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◆ CreateHeap()
| int daObjGWall2_c::CreateHeap |
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virtual |
◆ Delete()
| int daObjGWall2_c::Delete |
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◆ Draw()
| int daObjGWall2_c::Draw |
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◆ Execute()
| int daObjGWall2_c::Execute |
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Mtx ** | i_bgMtx | ) |
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virtual |
◆ getEventBit1()
| u32 daObjGWall2_c::getEventBit1 |
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◆ initBaseMtx()
| void daObjGWall2_c::initBaseMtx |
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◆ setBaseMtx()
| void daObjGWall2_c::setBaseMtx |
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◆ mMatIdx
| u16 daObjGWall2_c::mMatIdx |
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private |
◆ mpBtkAnm
◆ mPhaseReq
◆ mpModel
| J3DModel* daObjGWall2_c::mpModel |
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private |
◆ mSePos
| cXyz daObjGWall2_c::mSePos |
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private |
The documentation for this class was generated from the following files: