Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Altar. More...
#include <d_a_obj_saidan.h>
Public Types | |
enum | Mode_e { MODE_WAIT_e , MODE_MOVE_e , MODE_MOVE_END_e } |
Public Member Functions | |
void | setBaseMtx () |
virtual int | CreateHeap () |
cPhs__Step | create () |
virtual int | Execute (Mtx **) |
void | moveProc () |
void | init_modeWait () |
void | modeWait () |
void | init_modeMove () |
void | modeMove () |
void | init_modeMoveEnd () |
void | modeMoveEnd () |
virtual int | Draw () |
virtual int | Delete () |
Public Member Functions inherited from dBgS_MoveBgActor | |
dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Create () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
request_of_phase_process_class | mPhaseReq |
J3DModel * | mpModel |
u8 | mMode |
u8 | mIsSwitch |
f32 | mOriginalPosX |
Altar.
cPhs__Step daSaidan_c::create | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
Reimplemented from dBgS_MoveBgActor.
void daSaidan_c::init_modeMove | ( | ) |
void daSaidan_c::init_modeMoveEnd | ( | ) |
void daSaidan_c::init_modeWait | ( | ) |
void daSaidan_c::modeMove | ( | ) |
void daSaidan_c::modeMoveEnd | ( | ) |
void daSaidan_c::modeWait | ( | ) |
void daSaidan_c::moveProc | ( | ) |
void daSaidan_c::setBaseMtx | ( | ) |
|
private |
|
private |
|
private |
|
private |
|
private |