Lakebed Temple Water.
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#include <d_a_obj_lv3Water.h>
◆ modeFunc
typedef void(daLv3Water_c::* daLv3Water_c::modeFunc) () |
◆ Mode
Enumerator |
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WAIT | |
LEVEL_CTRL | |
◆ daLv3Water_c()
daLv3Water_c::daLv3Water_c |
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inline |
◆ ~daLv3Water_c()
daLv3Water_c::~daLv3Water_c |
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virtual |
◆ create()
int daLv3Water_c::create |
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◆ CreateHeap()
int daLv3Water_c::CreateHeap |
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virtual |
◆ Delete()
int daLv3Water_c::Delete |
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virtual |
◆ Draw()
int daLv3Water_c::Draw |
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virtual |
◆ effectSet()
void daLv3Water_c::effectSet |
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◆ eventStart()
BOOL daLv3Water_c::eventStart |
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virtual |
◆ Execute()
int daLv3Water_c::Execute |
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Mtx ** |
i_mtx | ) |
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virtual |
◆ getParam()
int daLv3Water_c::getParam |
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inline |
◆ getParamEvent()
int daLv3Water_c::getParamEvent |
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inline |
◆ getParamSw()
int daLv3Water_c::getParamSw |
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inline |
◆ getParamType()
u8 daLv3Water_c::getParamType |
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inline |
◆ getType()
u8 daLv3Water_c::getType |
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◆ mode_init_levelCtrl()
void daLv3Water_c::mode_init_levelCtrl |
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◆ mode_proc_levelCtrl()
void daLv3Water_c::mode_proc_levelCtrl |
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◆ mode_proc_wait()
void daLv3Water_c::mode_proc_wait |
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◆ setBaseMtx()
void daLv3Water_c::setBaseMtx |
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◆ field_0x5fc
f32 daLv3Water_c::field_0x5fc |
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private |
◆ field_0x600
u8 daLv3Water_c::field_0x600 |
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private |
◆ field_0x601
u8 daLv3Water_c::field_0x601 |
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private |
◆ field_0x604
u8 daLv3Water_c::field_0x604 |
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private |
◆ field_0x605
u8 daLv3Water_c::field_0x605 |
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private |
◆ mBtk1
◆ mBtk2
◆ mEmitterIDs
u32 daLv3Water_c::mEmitterIDs[8] |
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private |
◆ mMode
◆ mPhase
◆ mpModel1
◆ mpModel2
◆ mSwitch1
u8 daLv3Water_c::mSwitch1 |
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private |
◆ mSwitch2
u8 daLv3Water_c::mSwitch2 |
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private |
◆ mType
The documentation for this class was generated from the following files: