Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Forest Temple Totem Pole. More...
#include <d_a_obj_pillar.h>
Public Member Functions | |
void | setBaseMtx () |
void | Create () |
void | CreateHeap () |
void | create1st () |
void | checkAttacked () |
void | on_switch () |
void | checkShake () |
void | setShake_rcrash () |
void | setShake_strong () |
void | setShake_weak () |
void | switch_proc_call () |
void | actionSwOnWait () |
void | actionSwOn () |
void | actionEnd () |
void | Execute (f32(**)[3][4]) |
void | Draw () |
void | Delete () |
u8 | getMdlType () |
bool | checkRollAttack () |
void | setShake (int i_shake) |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x732 - 0x568] |
u8 | field_0x732 |
u8 | field_0x733 [0x738 - 0x733] |
int | field_0x738 |
u8 | field_0x73c [0x73E - 0x73C] |
u16 | field_0x73e |
u8 | field_0x740 [0x750 - 0x740] |
Forest Temple Totem Pole.
void daPillar_c::actionEnd | ( | ) |
void daPillar_c::actionSwOn | ( | ) |
void daPillar_c::actionSwOnWait | ( | ) |
void daPillar_c::checkAttacked | ( | ) |
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inline |
void daPillar_c::checkShake | ( | ) |
void daPillar_c::Create | ( | ) |
void daPillar_c::create1st | ( | ) |
void daPillar_c::CreateHeap | ( | ) |
void daPillar_c::Delete | ( | ) |
void daPillar_c::Draw | ( | ) |
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inline |
void daPillar_c::on_switch | ( | ) |
void daPillar_c::setBaseMtx | ( | ) |
void daPillar_c::setShake_rcrash | ( | ) |
void daPillar_c::setShake_strong | ( | ) |
void daPillar_c::setShake_weak | ( | ) |
void daPillar_c::switch_proc_call | ( | ) |
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private |
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private |
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