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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Forest Temple Totem Pole. More...
#include <d_a_obj_pillar.h>
Classes | |
struct | sdata_t |
Public Types | |
enum | shake_e { SHAKE_CRASH , SHAKE_STRONG , SHAKE_WEAK , SHAKE_CRASH_LV1 , SHAKE_IRONBALL , SHAKE_NONE = 0xFF } |
Public Member Functions | |
void | setBaseMtx () |
int | create1st () |
bool | checkAttacked () |
void | on_switch () |
int | checkShake () |
void | setShake_rcrash () |
void | setShake_strong () |
void | setShake_weak () |
void | switch_proc_call () |
void | actionSwOnWait () |
void | actionSwOn () |
void | actionEnd () |
virtual int | CreateHeap () |
virtual int | Create () |
virtual int | Execute (Mtx **) |
virtual int | Draw () |
virtual int | Delete () |
u16 | getTimer () |
u8 | checkShadow () |
u8 | getSwbit () |
u8 | getType () |
u8 | getMdlType () |
bool | checkRollAttack () |
void | setShake (int i_shake) |
void | setAction (u8 i_action) |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Additional Inherited Members | |
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static void | setStopStatus (u32 status) |
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static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
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static u32 | stopStatus |
Forest Temple Totem Pole.
enum daPillar_c::shake_e |
void daPillar_c::actionEnd | ( | ) |
void daPillar_c::actionSwOn | ( | ) |
void daPillar_c::actionSwOnWait | ( | ) |
bool daPillar_c::checkAttacked | ( | ) |
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inline |
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inline |
int daPillar_c::checkShake | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
int daPillar_c::create1st | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
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inline |
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inline |
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inline |
void daPillar_c::on_switch | ( | ) |
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inline |
void daPillar_c::setBaseMtx | ( | ) |
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inline |
void daPillar_c::setShake_rcrash | ( | ) |
void daPillar_c::setShake_strong | ( | ) |
void daPillar_c::setShake_weak | ( | ) |
void daPillar_c::switch_proc_call | ( | ) |
u8 daPillar_c::field_0x728[0x72D - 0x728] |
u8 daPillar_c::field_0x730[0x732 - 0x730] |
s16 daPillar_c::field_0x734 |
s16 daPillar_c::field_0x73c |
u16 daPillar_c::field_0x73e |
u8 daPillar_c::mAction |
dCcD_Stts daPillar_c::mColliderStts |
dCcD_Cyl daPillar_c::mCylCollider |
u8 daPillar_c::mIsPrmInit |
u8 daPillar_c::mIsRollAttack |
u8 daPillar_c::mMdlType |
request_of_phase_process_class daPillar_c::mPhase |
J3DModel* daPillar_c::mpModel |
J3DModel* daPillar_c::mpShadowModel |
s16 daPillar_c::mQuakeTimer |
s16 daPillar_c::mRotY |
int daPillar_c::mShake |
sdata_t daPillar_c::mShakeData |
u8 daPillar_c::mShakeMode |
s16 daPillar_c::mTimer |