Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daPillar_c Class Reference

Forest Temple Totem Pole. More...

#include <d_a_obj_pillar.h>

+ Inheritance diagram for daPillar_c:
+ Collaboration diagram for daPillar_c:

Classes

struct  sdata_t
 

Public Types

enum  shake_e {
  SHAKE_CRASH , SHAKE_STRONG , SHAKE_WEAK , SHAKE_CRASH_LV1 ,
  SHAKE_IRONBALL , SHAKE_NONE = 0xFF
}
 

Public Member Functions

void setBaseMtx ()
 
int create1st ()
 
bool checkAttacked ()
 
void on_switch ()
 
int checkShake ()
 
void setShake_rcrash ()
 
void setShake_strong ()
 
void setShake_weak ()
 
void switch_proc_call ()
 
void actionSwOnWait ()
 
void actionSwOn ()
 
void actionEnd ()
 
virtual int CreateHeap ()
 
virtual int Create ()
 
virtual int Execute (Mtx **)
 
virtual int Draw ()
 
virtual int Delete ()
 
u16 getTimer ()
 
u8 checkShadow ()
 
u8 getSwbit ()
 
u8 getType ()
 
u8 getMdlType ()
 
bool checkRollAttack ()
 
void setShake (int i_shake)
 
void setAction (u8 i_action)
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

request_of_phase_process_class mPhase
 
J3DModelmpModel
 
dCcD_Stts mColliderStts
 
dCcD_Cyl mCylCollider
 
J3DModelmpShadowModel
 
u8 field_0x728 [0x72D - 0x728]
 
u8 mIsPrmInit
 
s16 mRotY
 
u8 field_0x730 [0x732 - 0x730]
 
u8 mIsRollAttack
 
u8 mAction
 
s16 field_0x734
 
s16 mTimer
 
int mShake
 
s16 field_0x73c
 
u16 field_0x73e
 
u8 mMdlType
 
u8 mShakeMode
 
sdata_t mShakeData
 
s16 mQuakeTimer
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const charm_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Forest Temple Totem Pole.

Member Enumeration Documentation

◆ shake_e

Enumerator
SHAKE_CRASH 
SHAKE_STRONG 
SHAKE_WEAK 
SHAKE_CRASH_LV1 
SHAKE_IRONBALL 
SHAKE_NONE 

Member Function Documentation

◆ actionEnd()

void daPillar_c::actionEnd ( )

◆ actionSwOn()

void daPillar_c::actionSwOn ( )

◆ actionSwOnWait()

void daPillar_c::actionSwOnWait ( )

◆ checkAttacked()

bool daPillar_c::checkAttacked ( )

◆ checkRollAttack()

bool daPillar_c::checkRollAttack ( )
inline

◆ checkShadow()

u8 daPillar_c::checkShadow ( )
inline

◆ checkShake()

int daPillar_c::checkShake ( )

◆ Create()

int daPillar_c::Create ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ create1st()

int daPillar_c::create1st ( )

◆ CreateHeap()

int daPillar_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daPillar_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daPillar_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daPillar_c::Execute ( Mtx **  param_0)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getMdlType()

u8 daPillar_c::getMdlType ( )
inline

◆ getSwbit()

u8 daPillar_c::getSwbit ( )
inline

◆ getTimer()

u16 daPillar_c::getTimer ( )
inline

◆ getType()

u8 daPillar_c::getType ( )
inline

◆ on_switch()

void daPillar_c::on_switch ( )

◆ setAction()

void daPillar_c::setAction ( u8  i_action)
inline

◆ setBaseMtx()

void daPillar_c::setBaseMtx ( )

◆ setShake()

void daPillar_c::setShake ( int  i_shake)
inline

◆ setShake_rcrash()

void daPillar_c::setShake_rcrash ( )

◆ setShake_strong()

void daPillar_c::setShake_strong ( )

◆ setShake_weak()

void daPillar_c::setShake_weak ( )

◆ switch_proc_call()

void daPillar_c::switch_proc_call ( )

Member Data Documentation

◆ field_0x728

u8 daPillar_c::field_0x728[0x72D - 0x728]

◆ field_0x730

u8 daPillar_c::field_0x730[0x732 - 0x730]

◆ field_0x734

s16 daPillar_c::field_0x734

◆ field_0x73c

s16 daPillar_c::field_0x73c

◆ field_0x73e

u16 daPillar_c::field_0x73e

◆ mAction

u8 daPillar_c::mAction

◆ mColliderStts

dCcD_Stts daPillar_c::mColliderStts

◆ mCylCollider

dCcD_Cyl daPillar_c::mCylCollider

◆ mIsPrmInit

u8 daPillar_c::mIsPrmInit

◆ mIsRollAttack

u8 daPillar_c::mIsRollAttack

◆ mMdlType

u8 daPillar_c::mMdlType

◆ mPhase

request_of_phase_process_class daPillar_c::mPhase

◆ mpModel

J3DModel* daPillar_c::mpModel

◆ mpShadowModel

J3DModel* daPillar_c::mpShadowModel

◆ mQuakeTimer

s16 daPillar_c::mQuakeTimer

◆ mRotY

s16 daPillar_c::mRotY

◆ mShake

int daPillar_c::mShake

◆ mShakeData

sdata_t daPillar_c::mShakeData

◆ mShakeMode

u8 daPillar_c::mShakeMode

◆ mTimer

s16 daPillar_c::mTimer

The documentation for this class was generated from the following files: