![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Forest Temple Totem Pole. More...
#include <d_a_obj_pillar.h>
Inheritance diagram for daPillar_c:
Collaboration diagram for daPillar_c:Classes | |
| struct | sdata_t |
Public Types | |
| enum | shake_e { SHAKE_CRASH , SHAKE_STRONG , SHAKE_WEAK , SHAKE_CRASH_LV1 , SHAKE_IRONBALL , SHAKE_NONE = 0xFF } |
Public Member Functions | |
| void | setBaseMtx () |
| int | create1st () |
| bool | checkAttacked () |
| void | on_switch () |
| int | checkShake () |
| void | setShake_rcrash () |
| void | setShake_strong () |
| void | setShake_weak () |
| void | switch_proc_call () |
| void | actionSwOnWait () |
| void | actionSwOn () |
| void | actionEnd () |
| virtual int | CreateHeap () |
| virtual int | Create () |
| virtual int | Execute (Mtx **) |
| virtual int | Draw () |
| virtual int | Delete () |
| u16 | getTimer () |
| u8 | checkShadow () |
| u8 | getSwbit () |
| u8 | getType () |
| u8 | getMdlType () |
| bool | checkRollAttack () |
| void | setShake (int i_shake) |
| void | setAction (u8 i_action) |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Static Public Attributes inherited from dBgS_MoveBgActor | |
| static const char * | m_name |
| static int | m_dzb_id |
| static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Forest Temple Totem Pole.
| enum daPillar_c::shake_e |
| void daPillar_c::actionEnd | ( | ) |
| void daPillar_c::actionSwOn | ( | ) |
| void daPillar_c::actionSwOnWait | ( | ) |
| bool daPillar_c::checkAttacked | ( | ) |
|
inline |
|
inline |
| int daPillar_c::checkShake | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
| int daPillar_c::create1st | ( | ) |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
inline |
|
inline |
|
inline |
|
inline |
| void daPillar_c::on_switch | ( | ) |
|
inline |
| void daPillar_c::setBaseMtx | ( | ) |
|
inline |
| void daPillar_c::setShake_rcrash | ( | ) |
| void daPillar_c::setShake_strong | ( | ) |
| void daPillar_c::setShake_weak | ( | ) |
| void daPillar_c::switch_proc_call | ( | ) |
| u8 daPillar_c::field_0x728[0x72D - 0x728] |
| u8 daPillar_c::field_0x730[0x732 - 0x730] |
| s16 daPillar_c::field_0x734 |
| s16 daPillar_c::field_0x73c |
| u16 daPillar_c::field_0x73e |
| u8 daPillar_c::mAction |
| dCcD_Stts daPillar_c::mColliderStts |
| dCcD_Cyl daPillar_c::mCylCollider |
| u8 daPillar_c::mIsPrmInit |
| u8 daPillar_c::mIsRollAttack |
| u8 daPillar_c::mMdlType |
| request_of_phase_process_class daPillar_c::mPhase |
| J3DModel* daPillar_c::mpModel |
| J3DModel* daPillar_c::mpShadowModel |
| s16 daPillar_c::mQuakeTimer |
| s16 daPillar_c::mRotY |
| int daPillar_c::mShake |
| sdata_t daPillar_c::mShakeData |
| u8 daPillar_c::mShakeMode |
| s16 daPillar_c::mTimer |