Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Guay. More...
#include <d_a_e_ge.h>
Private Attributes | |
u8 | field_0x5ac [1519] |
u8 | mGroupNo |
u8 | field_0xb9c [4] |
Static Private Attributes | |
static u8 | l_actionmenu [108] |
Guay.
void daE_GE_c::_delete | ( | ) |
void daE_GE_c::action | ( | ) |
void daE_GE_c::calcCircleFly | ( | cXyz * | param_0, |
cXyz * | param_1, | ||
s16 | param_2, | ||
f32 | param_3, | ||
s16 | param_4, | ||
f32 | param_5 | ||
) |
void daE_GE_c::cc_set | ( | ) |
void daE_GE_c::checkOtherAttacker | ( | ) |
void daE_GE_c::create | ( | ) |
void daE_GE_c::CreateHeap | ( | ) |
void daE_GE_c::damage_check | ( | ) |
void daE_GE_c::draw | ( | ) |
void daE_GE_c::execute | ( | ) |
void daE_GE_c::executeAttack | ( | ) |
void daE_GE_c::executeBack | ( | ) |
void daE_GE_c::executeCaw | ( | ) |
void daE_GE_c::executeDown | ( | ) |
void daE_GE_c::executeFly | ( | ) |
void daE_GE_c::executeShield | ( | ) |
void daE_GE_c::executeSurprise | ( | ) |
void daE_GE_c::executeWait | ( | ) |
void daE_GE_c::executeWind | ( | ) |
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inline |
void daE_GE_c::mtx_set | ( | ) |
void daE_GE_c::searchNextAttacker | ( | ) |
void daE_GE_c::setAddCalcSpeed | ( | cXyz & | param_0, |
cXyz const & | param_1, | ||
f32 | param_2, | ||
f32 | param_3, | ||
f32 | param_4, | ||
f32 | param_5 | ||
) |
void daE_GE_c::setCaw | ( | ) |
void daE_GE_c::setSurprise | ( | ) |
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private |
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private |
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staticprivate |
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private |