Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dAlink_bottleWaterPcallBack_c Class Reference

#include <d_a_alink.h>

+ Inheritance diagram for dAlink_bottleWaterPcallBack_c:
+ Collaboration diagram for dAlink_bottleWaterPcallBack_c:

Public Member Functions

 dAlink_bottleWaterPcallBack_c ()
 
virtual void execute (JPABaseEmitter *, JPABaseParticle *)
 
virtual ~dAlink_bottleWaterPcallBack_c ()
 
void initialize (f32 minY)
 
s16 getAppearFlg () const
 
s16 getHitFlg () const
 
cXyzgetHitPos ()
 
f32 getKeepMinY ()
 
void onAppearFlg ()
 

Private Attributes

s16 mHitFlg
 
s16 mAppearFlg
 
f32 mKeepMinY
 
cXyz mHitPos
 

Constructor & Destructor Documentation

◆ dAlink_bottleWaterPcallBack_c()

dAlink_bottleWaterPcallBack_c::dAlink_bottleWaterPcallBack_c ( )
inline

◆ ~dAlink_bottleWaterPcallBack_c()

virtual dAlink_bottleWaterPcallBack_c::~dAlink_bottleWaterPcallBack_c ( )
inlinevirtual

Member Function Documentation

◆ execute()

virtual void dAlink_bottleWaterPcallBack_c::execute ( JPABaseEmitter * ,
JPABaseParticle *  )
virtual

◆ getAppearFlg()

s16 dAlink_bottleWaterPcallBack_c::getAppearFlg ( ) const
inline

◆ getHitFlg()

s16 dAlink_bottleWaterPcallBack_c::getHitFlg ( ) const
inline

◆ getHitPos()

cXyz & dAlink_bottleWaterPcallBack_c::getHitPos ( )
inline

◆ getKeepMinY()

f32 dAlink_bottleWaterPcallBack_c::getKeepMinY ( )
inline

◆ initialize()

void dAlink_bottleWaterPcallBack_c::initialize ( f32 minY)
inline

◆ onAppearFlg()

void dAlink_bottleWaterPcallBack_c::onAppearFlg ( )
inline

Member Data Documentation

◆ mAppearFlg

s16 dAlink_bottleWaterPcallBack_c::mAppearFlg
private

◆ mHitFlg

s16 dAlink_bottleWaterPcallBack_c::mHitFlg
private

◆ mHitPos

cXyz dAlink_bottleWaterPcallBack_c::mHitPos
private

◆ mKeepMinY

f32 dAlink_bottleWaterPcallBack_c::mKeepMinY
private

The documentation for this class was generated from the following file: