Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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fopEn_enemy_c Class Reference

#include <f_op_actor.h>

Inherits fopAc_ac_c.

Inherited by b_bh_class, b_bq_class, b_gm_class, b_gnd_class, b_go_class, b_gos_class, b_ob_class, b_oh2_class, b_oh_class, daB_DRE_c, daB_DR_c, daB_DS_c, daB_GG_c, daB_MGN_c, daB_TN_c, daB_YOI_c, daB_YO_c, daB_ZANTM_c, daB_ZANTZ_c, daB_ZANT_c, daE_BG_c, daE_DF_c, daE_DK_c, daE_DT_c, daE_FB_c, daE_FK_c, daE_FZ_c, daE_GE_c, daE_GI_c, daE_GM_c, daE_HM_c, daE_HP_c, daE_HZ_c, daE_KK_c, daE_MD_c, daE_OC_c, daE_OT_c, daE_OctBg_c, daE_PH_c, daE_PM_c, daE_PZ_c, daE_SB_c, daE_SM_c, daE_SW_c, daE_TT_c, daE_VA_c, daE_WS_c, daE_WW_c, daE_YMB_c, daE_YM_c, daE_ZH_c, daE_ZM_c, daE_ZS_c, daNpc_Kn_c, daObjYOUSEI_c, do_class, e_ai_class, e_arrow_class, e_bi_leaf_class, e_db_leaf_class, e_fm_class, e_gob_class, e_hb_leaf_class, e_hzelda_class, e_kg_class, e_mb_class, e_mb_class, e_ms_class, e_s1_class, e_sg_class, e_st_line_class, e_th_ball_class, e_th_class, e_tk2_class, e_tk_ball_class, e_tk_class, e_yc_class, e_yd_leaf_class, e_yk_class, econt_class, fr_class, ni_class, npc_lf_class, npc_ne_class, npc_sq_class, and sq_class.

+ Collaboration diagram for fopEn_enemy_c:

Public Types

enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 

Public Member Functions

BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Member Enumeration Documentation

◆ fopEn_flag

Enumerator
fopEn_flag_Down 
fopEn_flag_CutDownHit 
fopEn_flag_WolfDownStart 
fopEn_flag_Dead 
fopEn_flag_WolfDownPull 
fopEn_flag_WolfDownPullEnd 
fopEn_flag_WolfBiteDamage 
fopEn_flag_HeadLock 
fopEn_flag_WolfNoLock 

◆ fopEn_throwMode

Enumerator
fopEn_throwMode_Catch 
fopEn_throwMode_Dash 
fopEn_throwMode_ThrowLeft 
fopEn_throwMode_ThrowRight 

Member Function Documentation

◆ checkBallModelDraw()

bool fopEn_enemy_c::checkBallModelDraw ( )

◆ checkCutDownHitFlg()

BOOL fopEn_enemy_c::checkCutDownHitFlg ( ) const
inline

◆ checkDeadFlg()

BOOL fopEn_enemy_c::checkDeadFlg ( ) const
inline

◆ checkDownFlg()

BOOL fopEn_enemy_c::checkDownFlg ( )
inline

◆ checkHeadLockFlg()

BOOL fopEn_enemy_c::checkHeadLockFlg ( ) const
inline

◆ checkThrowMode()

BOOL fopEn_enemy_c::checkThrowMode ( u8 param_1) const
inline

◆ checkWolfBiteDamage()

BOOL fopEn_enemy_c::checkWolfBiteDamage ( ) const
inline

◆ checkWolfDownPullFlg()

BOOL fopEn_enemy_c::checkWolfDownPullFlg ( ) const
inline

◆ checkWolfDownStartFlg()

BOOL fopEn_enemy_c::checkWolfDownStartFlg ( ) const
inline

◆ checkWolfNoLock()

BOOL fopEn_enemy_c::checkWolfNoLock ( ) const
inline

◆ drawBallModel()

void fopEn_enemy_c::drawBallModel ( dKy_tevstr_c * i_tevstr)

◆ getDownPos()

cXyz & fopEn_enemy_c::getDownPos ( )
inline

◆ getHeadLockPos()

cXyz & fopEn_enemy_c::getHeadLockPos ( )
inline

◆ getMidnaBindID()

u32 * fopEn_enemy_c::getMidnaBindID ( int i_idx)
inline

◆ getMidnaBindMode()

u8 fopEn_enemy_c::getMidnaBindMode ( )
inline

◆ initBallModel()

BOOL fopEn_enemy_c::initBallModel ( )

◆ offCutDownHitFlg() [1/2]

void fopEn_enemy_c::offCutDownHitFlg ( )
inline

◆ offCutDownHitFlg() [2/2]

void fopEn_enemy_c::offCutDownHitFlg ( )
inline

◆ offDownFlg() [1/2]

void fopEn_enemy_c::offDownFlg ( )
inline

◆ offDownFlg() [2/2]

void fopEn_enemy_c::offDownFlg ( )
inline

◆ offHeadLockFlg() [1/2]

void fopEn_enemy_c::offHeadLockFlg ( )
inline

◆ offHeadLockFlg() [2/2]

void fopEn_enemy_c::offHeadLockFlg ( )
inline

◆ offThrowMode() [1/2]

void fopEn_enemy_c::offThrowMode ( u8 throwMode)
inline

◆ offThrowMode() [2/2]

void fopEn_enemy_c::offThrowMode ( u8 throwMode)
inline

◆ offWolfBiteDamage() [1/2]

void fopEn_enemy_c::offWolfBiteDamage ( )
inline

◆ offWolfBiteDamage() [2/2]

void fopEn_enemy_c::offWolfBiteDamage ( )
inline

◆ offWolfDownPullFlg() [1/2]

void fopEn_enemy_c::offWolfDownPullFlg ( )
inline

◆ offWolfDownPullFlg() [2/2]

void fopEn_enemy_c::offWolfDownPullFlg ( )
inline

◆ offWolfNoLock() [1/2]

void fopEn_enemy_c::offWolfNoLock ( )
inline

◆ offWolfNoLock() [2/2]

void fopEn_enemy_c::offWolfNoLock ( )
inline

◆ onCutDownHitFlg()

void fopEn_enemy_c::onCutDownHitFlg ( )
inline

◆ onDownFlg()

void fopEn_enemy_c::onDownFlg ( )
inline

◆ onHeadLockFlg()

void fopEn_enemy_c::onHeadLockFlg ( )
inline

◆ onWolfBiteDamage()

void fopEn_enemy_c::onWolfBiteDamage ( )
inline

◆ onWolfDownPullEndFlg()

void fopEn_enemy_c::onWolfDownPullEndFlg ( )
inline

◆ onWolfDownStartFlg()

void fopEn_enemy_c::onWolfDownStartFlg ( )
inline

◆ onWolfNoLock()

void fopEn_enemy_c::onWolfNoLock ( )
inline

◆ setBallModelEffect()

void fopEn_enemy_c::setBallModelEffect ( dKy_tevstr_c * i_tevstr)

◆ setDownPos()

void fopEn_enemy_c::setDownPos ( const cXyz * i_pos)
inline

◆ setHeadLockPos()

void fopEn_enemy_c::setHeadLockPos ( const cXyz * i_pos)
inline

◆ setMidnaBindID()

void fopEn_enemy_c::setMidnaBindID ( u8 i_idx,
u32 i_bindID )
inline

◆ setMidnaBindMode()

void fopEn_enemy_c::setMidnaBindMode ( u8 i_bindMode)
inline

◆ setThrowModeCatch()

void fopEn_enemy_c::setThrowModeCatch ( )
inline

◆ setThrowModeDash()

void fopEn_enemy_c::setThrowModeDash ( )
inline

◆ setThrowModeThrowLeft()

void fopEn_enemy_c::setThrowModeThrowLeft ( )
inline

◆ setThrowModeThrowRight()

void fopEn_enemy_c::setThrowModeThrowRight ( )
inline

Member Data Documentation

◆ field_0x58c

u8 fopEn_enemy_c::field_0x58c

◆ mAnmFrame

f32 fopEn_enemy_c::mAnmFrame

◆ mBallModel

J3DModel* fopEn_enemy_c::mBallModel

◆ mBrk

J3DAnmTevRegKey* fopEn_enemy_c::mBrk

◆ mBtk

J3DAnmTextureSRTKey* fopEn_enemy_c::mBtk

◆ mDownPos

cXyz fopEn_enemy_c::mDownPos

◆ mEffectID1

u32 fopEn_enemy_c::mEffectID1

◆ mEffectID2

u32 fopEn_enemy_c::mEffectID2

◆ mFlags

u16 fopEn_enemy_c::mFlags

◆ mHeadLockPos

cXyz fopEn_enemy_c::mHeadLockPos

◆ mMidnaBindID

u32 fopEn_enemy_c::mMidnaBindID[3]

◆ mMidnaBindMode

u8 fopEn_enemy_c::mMidnaBindMode

◆ mThrowMode

u8 fopEn_enemy_c::mThrowMode

The documentation for this class was generated from the following files: