Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mg_fish_class Class Reference

Fish. More...

#include <d_a_mg_fish.h>

+ Collaboration diagram for mg_fish_class:

Public Attributes

fopEn_enemy_c actor
 
request_of_phase_process_class mPhaseReq
 
s16 mBobTimer
 
s16 mCurAction
 
s16 mActionPhase
 
f32 mJointScale
 
cXyz mNextPos
 
s16 mMovementYaw
 
s16 mMovementPitch
 
s16 mMaxStep
 
s16 mCurSwimStep
 
f32 field_0x5d4
 
f32 mSurfaceY
 
f32 mGroundY
 
cXyz field_0x5e0
 
f32 field_0x5ec
 
f32 mDistToPlayer
 
s16 mYawToPlayer
 
s16 field_0x5f6
 
s16 field_0x5f8
 
char * mResName
 
mDoExt_McaMorfmpMorf
 
J3DAnmTransformmAnmTransform
 
u32 mShadowId
 
int mAnmID
 
mDoExt_brkAnmmpBrkAnm
 
J3DModelmpModel [3]
 
mDoExt_btpAnmmpBtpAnm
 
s16 field_0x624 [5]
 
s16 field_0x62e
 
s16 mRemainingHookTime
 
s16 field_0x632
 
u8 mGedouKind
 
u8 mKind2
 
cXyz field_0x638
 
s16 mRotZ
 
u32 mBaitId
 
u32 mRodId
 
f32 field_0x650
 
f32 field_0x654
 
s8 mHookedState
 
s8 field_0x659
 
s8 field_0x65a
 
u8 field_0x65b
 
u8 field_0x65c
 
u8 field_0x65d
 
f32 field_0x660
 
cXyz mJointTranslations [10]
 
csXyz mJointRotations [10]
 
s16 jointYaws1 [10]
 
s32 mNumJoints
 
s16 jointYaws2 [6]
 
f32 field_0x73c
 
f32 field_0x740
 
f32 mBobAmp
 
f32 field_0x748
 
f32 field_0x74c
 
u8 field_0x750
 
mf_ke_s field_0x754 [2]
 
mDoExt_3DlineMat0_c mLineMat
 
Z2Creature mSound
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStatus
 
dCcD_Cyl mCcCyl
 
u32 field_0xc20
 
u8 field_0xc24 [0xc28 - 0xc24]
 
s32 mEmitterIds [3]
 
u32 field_0xc34
 
u32 field_0xc38
 
u8 field_0xc3c
 
u8 mCaughtType
 
u8 field_0xc3e
 
u8 field_0xc3f
 
f32 field_0xc40
 
u8 field_0xc44
 
J3DJointCallBack mNodeCallBack
 
u32 mSkullfishId
 

Detailed Description

Fish.

Member Data Documentation

◆ actor

fopEn_enemy_c mg_fish_class::actor

◆ field_0x5d4

f32 mg_fish_class::field_0x5d4

◆ field_0x5e0

cXyz mg_fish_class::field_0x5e0

◆ field_0x5ec

f32 mg_fish_class::field_0x5ec

◆ field_0x5f6

s16 mg_fish_class::field_0x5f6

◆ field_0x5f8

s16 mg_fish_class::field_0x5f8

◆ field_0x624

s16 mg_fish_class::field_0x624[5]

◆ field_0x62e

s16 mg_fish_class::field_0x62e

◆ field_0x632

s16 mg_fish_class::field_0x632

◆ field_0x638

cXyz mg_fish_class::field_0x638

◆ field_0x650

f32 mg_fish_class::field_0x650

◆ field_0x654

f32 mg_fish_class::field_0x654

◆ field_0x659

s8 mg_fish_class::field_0x659

◆ field_0x65a

s8 mg_fish_class::field_0x65a

◆ field_0x65b

u8 mg_fish_class::field_0x65b

◆ field_0x65c

u8 mg_fish_class::field_0x65c

◆ field_0x65d

u8 mg_fish_class::field_0x65d

◆ field_0x660

f32 mg_fish_class::field_0x660

◆ field_0x73c

f32 mg_fish_class::field_0x73c

◆ field_0x740

f32 mg_fish_class::field_0x740

◆ field_0x748

f32 mg_fish_class::field_0x748

◆ field_0x74c

f32 mg_fish_class::field_0x74c

◆ field_0x750

u8 mg_fish_class::field_0x750

◆ field_0x754

mf_ke_s mg_fish_class::field_0x754[2]

◆ field_0xc20

u32 mg_fish_class::field_0xc20

◆ field_0xc24

u8 mg_fish_class::field_0xc24[0xc28 - 0xc24]

◆ field_0xc34

u32 mg_fish_class::field_0xc34

◆ field_0xc38

u32 mg_fish_class::field_0xc38

◆ field_0xc3c

u8 mg_fish_class::field_0xc3c

◆ field_0xc3e

u8 mg_fish_class::field_0xc3e

◆ field_0xc3f

u8 mg_fish_class::field_0xc3f

◆ field_0xc40

f32 mg_fish_class::field_0xc40

◆ field_0xc44

u8 mg_fish_class::field_0xc44

◆ jointYaws1

s16 mg_fish_class::jointYaws1[10]

◆ jointYaws2

s16 mg_fish_class::jointYaws2[6]

◆ mAcch

dBgS_ObjAcch mg_fish_class::mAcch

◆ mAcchCir

dBgS_AcchCir mg_fish_class::mAcchCir

◆ mActionPhase

s16 mg_fish_class::mActionPhase

◆ mAnmID

int mg_fish_class::mAnmID

◆ mAnmTransform

J3DAnmTransform* mg_fish_class::mAnmTransform

◆ mBaitId

u32 mg_fish_class::mBaitId

◆ mBobAmp

f32 mg_fish_class::mBobAmp

◆ mBobTimer

s16 mg_fish_class::mBobTimer

◆ mCaughtType

u8 mg_fish_class::mCaughtType

◆ mCcCyl

dCcD_Cyl mg_fish_class::mCcCyl

◆ mCcStatus

dCcD_Stts mg_fish_class::mCcStatus

◆ mCurAction

s16 mg_fish_class::mCurAction

◆ mCurSwimStep

s16 mg_fish_class::mCurSwimStep

◆ mDistToPlayer

f32 mg_fish_class::mDistToPlayer

◆ mEmitterIds

s32 mg_fish_class::mEmitterIds[3]

◆ mGedouKind

u8 mg_fish_class::mGedouKind

◆ mGroundY

f32 mg_fish_class::mGroundY

◆ mHookedState

s8 mg_fish_class::mHookedState

◆ mJointRotations

csXyz mg_fish_class::mJointRotations[10]

◆ mJointScale

f32 mg_fish_class::mJointScale

◆ mJointTranslations

cXyz mg_fish_class::mJointTranslations[10]

◆ mKind2

u8 mg_fish_class::mKind2

◆ mLineMat

mDoExt_3DlineMat0_c mg_fish_class::mLineMat

◆ mMaxStep

s16 mg_fish_class::mMaxStep

◆ mMovementPitch

s16 mg_fish_class::mMovementPitch

◆ mMovementYaw

s16 mg_fish_class::mMovementYaw

◆ mNextPos

cXyz mg_fish_class::mNextPos

◆ mNodeCallBack

J3DJointCallBack mg_fish_class::mNodeCallBack

◆ mNumJoints

s32 mg_fish_class::mNumJoints

◆ mpBrkAnm

mDoExt_brkAnm* mg_fish_class::mpBrkAnm

◆ mpBtpAnm

mDoExt_btpAnm* mg_fish_class::mpBtpAnm

◆ mPhaseReq

request_of_phase_process_class mg_fish_class::mPhaseReq

◆ mpModel

J3DModel* mg_fish_class::mpModel[3]

◆ mpMorf

mDoExt_McaMorf* mg_fish_class::mpMorf

◆ mRemainingHookTime

s16 mg_fish_class::mRemainingHookTime

◆ mResName

char* mg_fish_class::mResName

◆ mRodId

u32 mg_fish_class::mRodId

◆ mRotZ

s16 mg_fish_class::mRotZ

◆ mShadowId

u32 mg_fish_class::mShadowId

◆ mSkullfishId

u32 mg_fish_class::mSkullfishId

◆ mSound

Z2Creature mg_fish_class::mSound

◆ mSurfaceY

f32 mg_fish_class::mSurfaceY

◆ mYawToPlayer

s16 mg_fish_class::mYawToPlayer

The documentation for this class was generated from the following file: