Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dMenu_DmapMap_c Class Reference

#include <d_menu_dmap_map.h>

+ Inheritance diagram for dMenu_DmapMap_c:
+ Collaboration diagram for dMenu_DmapMap_c:

Public Member Functions

virtual ~dMenu_DmapMap_c ()
 
void _create (u16, u16, u16, u16, void *)
 
void _delete ()
 
void setTexture (u16, u16, u16, u16)
 
void setPos (int, int, f32, f32, f32, bool, f32)
 
const renderingDmap_cgetRendPointer (int i_no) const
 
ResTIMGgetResTIMGPointer (int i_no) const
 

Public Attributes

renderingDmap_c mRend [2]
 
ResTIMGmResTIMG [2]
 
u8mMapImage_p [2]
 
int field_0x84
 

Constructor & Destructor Documentation

◆ ~dMenu_DmapMap_c()

virtual dMenu_DmapMap_c::~dMenu_DmapMap_c ( )
inlinevirtual

Member Function Documentation

◆ _create()

void dMenu_DmapMap_c::_create ( u16 param_0,
u16 param_1,
u16 param_2,
u16 param_3,
void * res )

◆ _delete()

void dMenu_DmapMap_c::_delete ( )

◆ getRendPointer()

const renderingDmap_c * dMenu_DmapMap_c::getRendPointer ( int i_no) const
inline

◆ getResTIMGPointer()

ResTIMG * dMenu_DmapMap_c::getResTIMGPointer ( int i_no) const
inline

◆ setPos()

void dMenu_DmapMap_c::setPos ( int param_0,
int param_1,
f32 param_2,
f32 param_3,
f32 param_4,
bool param_5,
f32 param_6 )

◆ setTexture()

void dMenu_DmapMap_c::setTexture ( u16 param_0,
u16 param_1,
u16 param_2,
u16 param_3 )

Member Data Documentation

◆ field_0x84

int dMenu_DmapMap_c::field_0x84

◆ mMapImage_p

u8* dMenu_DmapMap_c::mMapImage_p[2]

◆ mRend

renderingDmap_c dMenu_DmapMap_c::mRend[2]

◆ mResTIMG

ResTIMG* dMenu_DmapMap_c::mResTIMG[2]

The documentation for this class was generated from the following files: