Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDlst_effectLine_c Class Reference

#include <d_drawlist.h>

+ Inheritance diagram for dDlst_effectLine_c:
+ Collaboration diagram for dDlst_effectLine_c:

Public Member Functions

virtual void draw ()
 
void update (cXyz &, _GXColor &, u16, u16, u16, u16, f32, f32, f32, f32)
 
f32 getRndValue (f32 param_0, f32 param_1)
 
f32 getRndFX (f32 param_0)
 
- Public Member Functions inherited from dDlst_base_c
 dDlst_base_c ()
 

Private Attributes

cM_rnd_c mRnd
 
cXyz field_0x10
 
GXColor mLineColor
 
u16 field_0x20
 
u16 field_0x22
 
u16 field_0x24
 
u16 field_0x26
 
f32 field_0x28
 
f32 field_0x2c
 
f32 field_0x30
 
f32 field_0x34
 

Member Function Documentation

◆ draw()

void dDlst_effectLine_c::draw ( )
virtual

Reimplemented from dDlst_base_c.

◆ getRndFX()

f32 dDlst_effectLine_c::getRndFX ( f32  param_0)
inline

◆ getRndValue()

f32 dDlst_effectLine_c::getRndValue ( f32  param_0,
f32  param_1 
)
inline

◆ update()

void dDlst_effectLine_c::update ( cXyz param_0,
_GXColor i_lineColor,
u16  param_2,
u16  param_3,
u16  param_4,
u16  param_5,
f32  param_6,
f32  param_7,
f32  param_8,
f32  param_9 
)

Member Data Documentation

◆ field_0x10

cXyz dDlst_effectLine_c::field_0x10
private

◆ field_0x20

u16 dDlst_effectLine_c::field_0x20
private

◆ field_0x22

u16 dDlst_effectLine_c::field_0x22
private

◆ field_0x24

u16 dDlst_effectLine_c::field_0x24
private

◆ field_0x26

u16 dDlst_effectLine_c::field_0x26
private

◆ field_0x28

f32 dDlst_effectLine_c::field_0x28
private

◆ field_0x2c

f32 dDlst_effectLine_c::field_0x2c
private

◆ field_0x30

f32 dDlst_effectLine_c::field_0x30
private

◆ field_0x34

f32 dDlst_effectLine_c::field_0x34
private

◆ mLineColor

GXColor dDlst_effectLine_c::mLineColor
private

◆ mRnd

cM_rnd_c dDlst_effectLine_c::mRnd
private

The documentation for this class was generated from the following files: