Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundObjCoach Class Reference

#include <Z2LinkMgr.h>

+ Inheritance diagram for Z2SoundObjCoach:
+ Collaboration diagram for Z2SoundObjCoach:

Public Member Functions

 Z2SoundObjCoach ()
 
void init (Vec *posPtr, u8 handleNum)
 
Z2SoundHandlePoolstartWheelSound (f32)
 
Z2SoundHandlePoolstartFireSound (u16)
 
Z2SoundHandlePoolstartSound (JAISoundID soundID, u32 mapinfo, s8 reverb)
 
- Public Member Functions inherited from Z2SoundObjBase
 Z2SoundObjBase ()
 
 ~Z2SoundObjBase ()
 
void deleteObject ()
 
Z2SoundHandlePoolstartCollisionSE (u32 hitID, u32 mapinfo, Z2SoundObjBase *other)
 
bool isAlive ()
 
void setSoundStarter (Z2SoundStarter *soundStarter)
 
virtual void framework (u32 mapinfo, s8 reverb)
 
virtual void dispose ()
 
virtual bool stopOK (Z2SoundHandlePool &handlePool)
 
virtual Z2SoundHandlePoolstartLevelSound (JAISoundID soundID, u32 mapinfo, s8 reverb)
 
- Public Member Functions inherited from Z2SoundHandles
 Z2SoundHandles ()
 
 ~Z2SoundHandles ()
 
void initHandlesPool (u8 handleNum)
 
void deleteHandlesPool ()
 
Z2SoundHandlePoolgetFreeHandle ()
 
Z2SoundHandlePoolgetLowPrioSound (JAISoundID soundID)
 
bool isActive () const
 
Z2SoundHandlePoolgetHandleSoundID (JAISoundID soundID)
 
Z2SoundHandlePoolgetHandleUserData (u32 userData)
 
void stopAllSounds (u32 fadeTime)
 
void stopSound (JAISoundID soundID, u32 fadeTime)
 
void setPos (const JGeometry::TVec3< f32 > &pos)
 
int getNumHandles () const
 
Z2SoundHandlePoolgetHandle (int index)
 

Private Attributes

f32 field_0x20
 

Additional Inherited Members

- Public Attributes inherited from Z2SoundObjBase
Z2SoundStartersoundStarter_
 
JGeometry::TVec3< f32 > * pos_
 
u16 field_0x1c
 
s8 reverb_
 
bool alive_
 
- Protected Member Functions inherited from JSUList< Z2SoundHandlePool >
 JSUList ()
 
 JSUList (bool init)
 
 ~JSUList ()
 
bool append (JSULink< Z2SoundHandlePool > *link)
 
bool prepend (JSULink< Z2SoundHandlePool > *link)
 
bool insert (JSULink< Z2SoundHandlePool > *before, JSULink< Z2SoundHandlePool > *link)
 
bool remove (JSULink< Z2SoundHandlePool > *link)
 
JSULink< Z2SoundHandlePool > * getFirst () const
 
JSULink< Z2SoundHandlePool > * getLast () const
 
JSULink< Z2SoundHandlePool > * getNth (u32 index) const
 
JSULink< Z2SoundHandlePool > * getEnd () const
 
u32 getNumLinks () const
 
- Protected Member Functions inherited from JSUPtrList
 JSUPtrList ()
 
 JSUPtrList (bool init)
 
 ~JSUPtrList ()
 
void initiate ()
 
void setFirst (JSUPtrLink *first)
 
bool append (JSUPtrLink *ptr)
 
bool prepend (JSUPtrLink *ptr)
 
bool insert (JSUPtrLink *before, JSUPtrLink *ptr)
 
bool remove (JSUPtrLink *ptr)
 
JSUPtrLinkgetNthLink (u32 i) const
 
JSUPtrLinkgetFirstLink () const
 
JSUPtrLinkgetLastLink () const
 
u32 getNumLinks () const
 
- Protected Attributes inherited from JSUPtrList
JSUPtrLinkmHead
 
JSUPtrLinkmTail
 
u32 mLength
 

Constructor & Destructor Documentation

◆ Z2SoundObjCoach()

Z2SoundObjCoach::Z2SoundObjCoach ( )

Member Function Documentation

◆ init()

void Z2SoundObjCoach::init ( Vec * posPtr,
u8 handleNum )
virtual

Reimplemented from Z2SoundObjBase.

◆ startFireSound()

Z2SoundHandlePool * Z2SoundObjCoach::startFireSound ( u16 param_0)

◆ startSound()

Z2SoundHandlePool * Z2SoundObjCoach::startSound ( JAISoundID soundID,
u32 mapinfo,
s8 reverb )
virtual

Reimplemented from Z2SoundObjBase.

◆ startWheelSound()

Z2SoundHandlePool * Z2SoundObjCoach::startWheelSound ( f32 param_0)

Member Data Documentation

◆ field_0x20

f32 Z2SoundObjCoach::field_0x20
private

The documentation for this class was generated from the following files: