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#include <d_a_npc_fguard.h>
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| void | initPosAngle (Vec &, s16) |
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| cPhs__Step | create () |
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| void | create_init () |
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| virtual | ~daNpcFgd_c () |
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| int | getType () |
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| int | getObjNum () |
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| int | createHeap () |
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| void | initCollision () |
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| int | getFirstFlag () |
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| void | setAnime (int param_1) |
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| void | setBaseMtx () |
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| void | checkGroundHeight () |
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| void | setCollision () |
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| int | execute () |
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| int | draw () |
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| void | offDrawFlag () |
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| void | onDrawFlag () |
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| int | NpcCreate (int) |
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| J3DModel * | ObjCreate (int) |
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| J3DModel * | ChairCreate (f32) |
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| bool | isM_ () |
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| J3DAnmTransform * | getAnmP (int, int) |
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| int | setAttention (int) |
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| int | loadResrc (int, int) |
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| int | removeResrc (int, int) |
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| void | setEnvTevCol () |
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| void | setRoomNo () |
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| void | animation (int) |
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| void | setAnm (J3DAnmTransformKey *, f32, f32, int, int, int) |
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| int | drawShadow (f32) |
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| int | drawObj (int, J3DModel *, f32) |
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| int | drawNpc () |
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| int | jntNodeCB (J3DJoint *, J3DModel *) |
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| void | setHitodamaParticle () |
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| daTagEscape_c * | getEscapeTag () |
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| bool | checkFearSituation () |
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| J3DModelData * | getNpcMdlDataP (int) |
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| J3DModelData * | getObjMdlDataP (int) |
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| J3DAnmTexPattern * | getTexAnmP (int) |
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| virtual | ~daNpcCd2_c () |
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| | fopAc_ac_c () |
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| | ~fopAc_ac_c () |
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◆ ~daNpcFgd_c()
| daNpcFgd_c::~daNpcFgd_c |
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inlinevirtual |
◆ checkGroundHeight()
| void daNpcFgd_c::checkGroundHeight |
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inline |
◆ create()
◆ create_init()
| void daNpcFgd_c::create_init |
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◆ createHeap()
| int daNpcFgd_c::createHeap |
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inline |
◆ draw()
◆ execute()
| int daNpcFgd_c::execute |
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inline |
◆ getFirstFlag()
| int daNpcFgd_c::getFirstFlag |
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inline |
◆ getObjNum()
| int daNpcFgd_c::getObjNum |
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inline |
◆ getType()
| int daNpcFgd_c::getType |
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inline |
◆ initCollision()
| void daNpcFgd_c::initCollision |
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inline |
◆ initPosAngle()
| void daNpcFgd_c::initPosAngle |
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Vec & | i_pos, |
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s16 | param_2 ) |
◆ offDrawFlag()
| void daNpcFgd_c::offDrawFlag |
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inline |
◆ onDrawFlag()
| void daNpcFgd_c::onDrawFlag |
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inline |
◆ setAnime()
| void daNpcFgd_c::setAnime |
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int | param_1 | ) |
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inline |
◆ setBaseMtx()
| void daNpcFgd_c::setBaseMtx |
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inline |
◆ setCollision()
| void daNpcFgd_c::setCollision |
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inline |
◆ field_0xac8
◆ field_0xad0
| u32 daNpcFgd_c::field_0xad0 |
◆ field_0xad4
| f32 daNpcFgd_c::field_0xad4 |
◆ mFlag
◆ mObjNum
The documentation for this class was generated from the following files: