#include <Z2Creature.h>
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| | Z2Creature () |
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| | ~Z2Creature () |
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| void | init (Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum) |
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| void | init (Vec *animePosPtr, Vec *simplePosPtr, Vec *simple2PosPtr, u8 animeHandleNum, u8 simpleHandleNum, u8 simple2HandleNum) |
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| void | initAnime (void *animation, bool, f32 startFrame, f32) |
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| void | updateAnime (f32, f32) |
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| void | stopAnime () |
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| virtual void | deleteObject () |
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| virtual void | setSoundStarter (Z2SoundStarter *soundStarter) |
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| virtual void | framework (u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID soundID, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID soundID, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startCollisionSE (u32 hitID, u32 mapinfo) |
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| Vec * | getCurrentPos () const |
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◆ Z2Creature()
| Z2Creature::Z2Creature |
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◆ ~Z2Creature()
| Z2Creature::~Z2Creature |
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◆ deleteObject()
| void Z2Creature::deleteObject |
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virtual |
◆ framework()
| void Z2Creature::framework |
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u32 | mapinfo, |
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s8 | reverb ) |
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virtual |
◆ getCurrentPos()
| Vec * Z2Creature::getCurrentPos |
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const |
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inline |
◆ init() [1/2]
| void Z2Creature::init |
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Vec * | animePosPtr, |
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Vec * | simplePosPtr, |
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u8 | animeHandleNum, |
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u8 | simpleHandleNum ) |
◆ init() [2/2]
| void Z2Creature::init |
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Vec * | animePosPtr, |
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Vec * | simplePosPtr, |
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Vec * | simple2PosPtr, |
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u8 | animeHandleNum, |
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u8 | simpleHandleNum, |
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u8 | simple2HandleNum ) |
◆ initAnime()
| void Z2Creature::initAnime |
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void * | animation, |
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bool | param_1, |
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f32 | startFrame, |
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f32 | param_3 ) |
◆ setSoundStarter()
◆ startCollisionSE()
◆ startCreatureExtraSound()
◆ startCreatureExtraSoundLevel()
◆ startCreatureSound()
◆ startCreatureSoundLevel()
◆ startCreatureVoice()
◆ startCreatureVoiceLevel()
◆ stopAnime()
| void Z2Creature::stopAnime |
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◆ updateAnime()
| void Z2Creature::updateAnime |
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f32 | param_0, |
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f32 | param_1 ) |
◆ mpPos
◆ mSoundObjAnime
◆ mSoundObjSimple1
◆ mSoundObjSimple2
The documentation for this class was generated from the following files: