Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_DF_c Class Reference

Deku Flower. More...

#include <d_a_e_df.h>

+ Inheritance diagram for daE_DF_c:
+ Collaboration diagram for daE_DF_c:

Public Types

enum  { EAT_TYPE_OBJ , EAT_TYPE_LINK , EAT_TYPE_BOMB }
 
enum  {
  ACT_WAIT , ACT_EAT , ACT_DAMAGE , ACT_MISS ,
  ANIM_BOUND , ANIM_BURST , ANIM_DIE , ANIM_EAT ,
  ANIM_EAT_WAIT , ANIM_SPITOUT , ANIM_WAIT
}
 
- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 

Public Member Functions

int CreateHeap ()
 
void initCcCylinder ()
 
void setCcCylinder ()
 
void SetAnm (int, int, f32, f32)
 
void CameraSet (f32)
 
bool DemoStart ()
 
void SetReleaseCam ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
void Link_Eat_Pos ()
 
void Set_Angle (cXyz *)
 
void Obj_Damage ()
 
void DamageAction ()
 
void BombEatAction ()
 
void Spid_Out ()
 
void LinkEatAction ()
 
bool Mogu_Mogu ()
 
void ObjEatAction ()
 
void EatAction ()
 
void SearchAction ()
 
void WaitAction ()
 
void MissAction ()
 
void Action ()
 
int Execute ()
 
void Yazirushi ()
 
int Draw ()
 
int Delete ()
 
void setBaseMtx ()
 
int Create ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

u8 mAction
 
u8 mEatObjType
 
u8 mEatStep
 
csXyz mChaseAngle
 
s32 mCarryType
 
u8 mMoguCount
 
s16 mTimer
 
s32 mAnim
 
s16 mTargetAngle
 
s16 mInvincibilityTimer
 
mDoExt_McaMorfSOmpMorfSO
 
request_of_phase_process_class mPhaseReq
 
u8 field_0x5d4 [0x5D8 - 0x5D4]
 
Z2CreatureEnemy mCreatureSound
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
dCcU_AtInfo mAtInfo
 
u8 mHIOInit
 
u8 mArg0
 
cXyz mCenterPos
 
cXyz mEyePos
 
f32 mFovY
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Deku Flower.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
Enumerator
EAT_TYPE_OBJ 
EAT_TYPE_LINK 
EAT_TYPE_BOMB 

◆ anonymous enum

anonymous enum
Enumerator
ACT_WAIT 
ACT_EAT 
ACT_DAMAGE 
ACT_MISS 
ANIM_BOUND 
ANIM_BURST 
ANIM_DIE 
ANIM_EAT 
ANIM_EAT_WAIT 
ANIM_SPITOUT 
ANIM_WAIT 

Member Function Documentation

◆ Action()

void daE_DF_c::Action ( )

◆ BombEatAction()

void daE_DF_c::BombEatAction ( )

◆ CameraSet()

void daE_DF_c::CameraSet ( f32 i_posz)

◆ Create()

int daE_DF_c::Create ( )

◆ CreateHeap()

int daE_DF_c::CreateHeap ( )

◆ ctrlJoint()

int daE_DF_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ DamageAction()

void daE_DF_c::DamageAction ( )

◆ Delete()

int daE_DF_c::Delete ( )

◆ DemoStart()

bool daE_DF_c::DemoStart ( )

◆ Draw()

int daE_DF_c::Draw ( )

◆ EatAction()

void daE_DF_c::EatAction ( )

◆ Execute()

int daE_DF_c::Execute ( )

◆ initCcCylinder()

void daE_DF_c::initCcCylinder ( )

◆ Link_Eat_Pos()

void daE_DF_c::Link_Eat_Pos ( )

◆ LinkEatAction()

void daE_DF_c::LinkEatAction ( )

◆ MissAction()

void daE_DF_c::MissAction ( )

◆ Mogu_Mogu()

bool daE_DF_c::Mogu_Mogu ( )

◆ Obj_Damage()

void daE_DF_c::Obj_Damage ( )

◆ ObjEatAction()

void daE_DF_c::ObjEatAction ( )

◆ SearchAction()

void daE_DF_c::SearchAction ( )

◆ Set_Angle()

void daE_DF_c::Set_Angle ( cXyz * i_angle)

◆ SetAnm()

void daE_DF_c::SetAnm ( int i_index,
int i_attr,
f32 i_morf,
f32 i_rate )

◆ setBaseMtx()

void daE_DF_c::setBaseMtx ( )

◆ setCcCylinder()

void daE_DF_c::setCcCylinder ( )

◆ SetReleaseCam()

void daE_DF_c::SetReleaseCam ( )

◆ Spid_Out()

void daE_DF_c::Spid_Out ( )

◆ WaitAction()

void daE_DF_c::WaitAction ( )

◆ Yazirushi()

void daE_DF_c::Yazirushi ( )

Member Data Documentation

◆ field_0x5d4

u8 daE_DF_c::field_0x5d4[0x5D8 - 0x5D4]

◆ mAction

u8 daE_DF_c::mAction

◆ mAnim

s32 daE_DF_c::mAnim

◆ mArg0

u8 daE_DF_c::mArg0

◆ mAtInfo

dCcU_AtInfo daE_DF_c::mAtInfo

◆ mCarryType

s32 daE_DF_c::mCarryType

◆ mCenterPos

cXyz daE_DF_c::mCenterPos

◆ mChaseAngle

csXyz daE_DF_c::mChaseAngle

◆ mCreatureSound

Z2CreatureEnemy daE_DF_c::mCreatureSound

◆ mCyl

dCcD_Cyl daE_DF_c::mCyl

◆ mEatObjType

u8 daE_DF_c::mEatObjType

◆ mEatStep

u8 daE_DF_c::mEatStep

◆ mEyePos

cXyz daE_DF_c::mEyePos

◆ mFovY

f32 daE_DF_c::mFovY

◆ mHIOInit

u8 daE_DF_c::mHIOInit

◆ mInvincibilityTimer

s16 daE_DF_c::mInvincibilityTimer

◆ mMoguCount

u8 daE_DF_c::mMoguCount

◆ mPhaseReq

request_of_phase_process_class daE_DF_c::mPhaseReq

◆ mpMorfSO

mDoExt_McaMorfSO* daE_DF_c::mpMorfSO

◆ mStts

dCcD_Stts daE_DF_c::mStts

◆ mTargetAngle

s16 daE_DF_c::mTargetAngle

◆ mTimer

s16 daE_DF_c::mTimer

The documentation for this class was generated from the following files: