Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daLv9SwShutter_c Class Reference

Hyrule Castle Switch Shutter. More...

#include <d_a_obj_lv9SwShutter.h>

+ Inheritance diagram for daLv9SwShutter_c:
+ Collaboration diagram for daLv9SwShutter_c:

Public Member Functions

void setBaseMtx ()
 
int create ()
 
void moveShutter ()
 
void init_modeWait ()
 
void modeWait ()
 
void init_modeOpen ()
 
void modeOpen ()
 
void init_modeClose ()
 
void modeClose ()
 
virtual int CreateHeap ()
 
virtual int Execute (Mtx **)
 
virtual int Draw ()
 
virtual int Delete ()
 
int getSw ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Create ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

request_of_phase_process_class mPhase
 
J3DModelmpModel
 
u8 mMode
 
u8 mSwbit
 
u8 mIsSwitch
 
f32 field_0x5b0
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Hyrule Castle Switch Shutter.

Member Function Documentation

◆ create()

int daLv9SwShutter_c::create ( )

◆ CreateHeap()

int daLv9SwShutter_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daLv9SwShutter_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daLv9SwShutter_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daLv9SwShutter_c::Execute ( Mtx ** param_0)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getSw()

int daLv9SwShutter_c::getSw ( )
inline

◆ init_modeClose()

void daLv9SwShutter_c::init_modeClose ( )

◆ init_modeOpen()

void daLv9SwShutter_c::init_modeOpen ( )

◆ init_modeWait()

void daLv9SwShutter_c::init_modeWait ( )

◆ modeClose()

void daLv9SwShutter_c::modeClose ( )

◆ modeOpen()

void daLv9SwShutter_c::modeOpen ( )

◆ modeWait()

void daLv9SwShutter_c::modeWait ( )

◆ moveShutter()

void daLv9SwShutter_c::moveShutter ( )

◆ setBaseMtx()

void daLv9SwShutter_c::setBaseMtx ( )

Member Data Documentation

◆ field_0x5b0

f32 daLv9SwShutter_c::field_0x5b0
private

◆ mIsSwitch

u8 daLv9SwShutter_c::mIsSwitch
private

◆ mMode

u8 daLv9SwShutter_c::mMode
private

◆ mPhase

request_of_phase_process_class daLv9SwShutter_c::mPhase
private

◆ mpModel

J3DModel* daLv9SwShutter_c::mpModel
private

◆ mSwbit

u8 daLv9SwShutter_c::mSwbit
private

The documentation for this class was generated from the following files: