Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::res::AnimationInfo Struct Reference

#include <resources.h>

Public Attributes

u32 kind
 
u8 num
 
u8 padding [3]
 

Static Public Attributes

static const u32 ANIM_INFO_PANE_PAIN_SRT = 'RLPA'
 
static const u32 ANIM_INFO_PANE_VERTEX_COLOR = 'RLVC'
 
static const u32 ANIM_INFO_PANE_VISIBILITY = 'RLVI'
 
static const u32 ANIM_INFO_MATERIAL_COLOR = 'RLMC'
 
static const u32 ANIM_INFO_MATERIAL_TEXTURE_PATTERN = 'RLTP'
 
static const u32 ANIM_INFO_MATERIAL_TEXTURE_SRT = 'RLTS'
 
static const u32 ANIM_INFO_MATERIAL_IND_TEX_SRT = 'RLIM'
 

Member Data Documentation

◆ ANIM_INFO_MATERIAL_COLOR

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_MATERIAL_COLOR = 'RLMC'
static

◆ ANIM_INFO_MATERIAL_IND_TEX_SRT

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_MATERIAL_IND_TEX_SRT = 'RLIM'
static

◆ ANIM_INFO_MATERIAL_TEXTURE_PATTERN

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_MATERIAL_TEXTURE_PATTERN = 'RLTP'
static

◆ ANIM_INFO_MATERIAL_TEXTURE_SRT

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_MATERIAL_TEXTURE_SRT = 'RLTS'
static

◆ ANIM_INFO_PANE_PAIN_SRT

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_PANE_PAIN_SRT = 'RLPA'
static

◆ ANIM_INFO_PANE_VERTEX_COLOR

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_PANE_VERTEX_COLOR = 'RLVC'
static

◆ ANIM_INFO_PANE_VISIBILITY

const u32 nw4hbm::lyt::res::AnimationInfo::ANIM_INFO_PANE_VISIBILITY = 'RLVI'
static

◆ kind

u32 nw4hbm::lyt::res::AnimationInfo::kind

◆ num

u8 nw4hbm::lyt::res::AnimationInfo::num

◆ padding

u8 nw4hbm::lyt::res::AnimationInfo::padding[3]

The documentation for this struct was generated from the following file: