#include <d_a_hozelda.h>
◆ daHoZelda_matAnm_c()
| daHoZelda_matAnm_c::daHoZelda_matAnm_c |
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inline |
◆ ~daHoZelda_matAnm_c()
| virtual daHoZelda_matAnm_c::~daHoZelda_matAnm_c |
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inlinevirtual |
◆ calc()
| void daHoZelda_matAnm_c::calc |
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J3DMaterial * | i_material | ) |
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virtual |
◆ decMorfFrame()
| static void daHoZelda_matAnm_c::decMorfFrame |
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inlinestatic |
◆ getEyeMoveFlg()
| static u8 daHoZelda_matAnm_c::getEyeMoveFlg |
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inlinestatic |
◆ getMorfFrame()
| static u8 daHoZelda_matAnm_c::getMorfFrame |
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inlinestatic |
◆ getNowOffsetXP()
| f32 * daHoZelda_matAnm_c::getNowOffsetXP |
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inline |
◆ getNowOffsetYP()
| f32 * daHoZelda_matAnm_c::getNowOffsetYP |
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inline |
◆ init()
| void daHoZelda_matAnm_c::init |
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◆ offEyeMoveFlg()
| static void daHoZelda_matAnm_c::offEyeMoveFlg |
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inlinestatic |
◆ onEyeMoveFlg()
| static void daHoZelda_matAnm_c::onEyeMoveFlg |
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inlinestatic |
◆ setMorfFrame()
| static void daHoZelda_matAnm_c::setMorfFrame |
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u8 | i_frame | ) |
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inlinestatic |
◆ setNowOffsetX()
| void daHoZelda_matAnm_c::setNowOffsetX |
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f32 | i_offsetX | ) |
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inline |
◆ setNowOffsetY()
| void daHoZelda_matAnm_c::setNowOffsetY |
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f32 | i_offsetY | ) |
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inline |
◆ field_0xf4
| f32 daHoZelda_matAnm_c::field_0xf4 |
◆ field_0xf8
| f32 daHoZelda_matAnm_c::field_0xf8 |
◆ mEyeMoveFlg
| u8 daHoZelda_matAnm_c::mEyeMoveFlg |
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static |
◆ mMorfFrame
| u8 daHoZelda_matAnm_c::mMorfFrame |
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static |
◆ mNowOffsetX
| f32 daHoZelda_matAnm_c::mNowOffsetX |
◆ mNowOffsetY
| f32 daHoZelda_matAnm_c::mNowOffsetY |
The documentation for this class was generated from the following files: