Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjCRVHAHEN_c Class Reference

Bulblin Camp Caraven Wooden Fence Fragments. More...

#include <d_a_obj_crvhahen.h>

+ Inheritance diagram for daObjCRVHAHEN_c:
+ Collaboration diagram for daObjCRVHAHEN_c:

Public Member Functions

int HahenSet (cXyz, cXyz, cXyz, cXyz, f32)
 
bool Wall_Check (cXyz, cXyz)
 
void Hahen_Hakai (int, int)
 
void CheckCull ()
 
bool checkViewArea (cXyz *)
 
int Execute ()
 
int Delete ()
 
void setBaseMtx ()
 
int create ()
 
int CreateHeap ()
 
int Draw ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

cXyz mPos [10]
 
cXyz mVelocity [10]
 
cXyz mInitialPos [10]
 
csXyz mRotation [10]
 
csXyz mRotSpeed [10]
 
u32 mFlags
 
f32 mGroundHeight
 
bool mDrawHahen
 
u8 mStatus [10]
 
u8 field_0x75b
 
f32 mTimer
 
J3DModelmpModel [10]
 
request_of_phase_process_class mPhase
 
u8 mEffectState
 
bool mInitialized
 
u8 mCounter
 
u8 mDrawState
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Bulblin Camp Caraven Wooden Fence Fragments.

Hahen (はへん) a fragment, shard, or splinter. physics-enabled shards or fragments that simulate debris from destruction.

Member Function Documentation

◆ CheckCull()

void daObjCRVHAHEN_c::CheckCull ( )

◆ checkViewArea()

bool daObjCRVHAHEN_c::checkViewArea ( cXyz * i_this)

◆ create()

int daObjCRVHAHEN_c::create ( )

◆ CreateHeap()

int daObjCRVHAHEN_c::CreateHeap ( )
inline

◆ Delete()

int daObjCRVHAHEN_c::Delete ( )

◆ Draw()

int daObjCRVHAHEN_c::Draw ( )
inline

◆ Execute()

int daObjCRVHAHEN_c::Execute ( )

◆ Hahen_Hakai()

void daObjCRVHAHEN_c::Hahen_Hakai ( int i_start,
int i_end )

◆ HahenSet()

int daObjCRVHAHEN_c::HahenSet ( cXyz i_param_1,
cXyz i_param_2,
cXyz i_param_3,
cXyz i_param_4,
f32 duration )

◆ setBaseMtx()

void daObjCRVHAHEN_c::setBaseMtx ( )

◆ Wall_Check()

bool daObjCRVHAHEN_c::Wall_Check ( cXyz i_origin,
cXyz i_target )

Member Data Documentation

◆ field_0x75b

u8 daObjCRVHAHEN_c::field_0x75b

◆ mCounter

u8 daObjCRVHAHEN_c::mCounter

◆ mDrawHahen

bool daObjCRVHAHEN_c::mDrawHahen

◆ mDrawState

u8 daObjCRVHAHEN_c::mDrawState

◆ mEffectState

u8 daObjCRVHAHEN_c::mEffectState

◆ mFlags

u32 daObjCRVHAHEN_c::mFlags

◆ mGroundHeight

f32 daObjCRVHAHEN_c::mGroundHeight

◆ mInitialized

bool daObjCRVHAHEN_c::mInitialized

◆ mInitialPos

cXyz daObjCRVHAHEN_c::mInitialPos[10]

◆ mPhase

request_of_phase_process_class daObjCRVHAHEN_c::mPhase

◆ mpModel

J3DModel* daObjCRVHAHEN_c::mpModel[10]

◆ mPos

cXyz daObjCRVHAHEN_c::mPos[10]

◆ mRotation

csXyz daObjCRVHAHEN_c::mRotation[10]

◆ mRotSpeed

csXyz daObjCRVHAHEN_c::mRotSpeed[10]

◆ mStatus

u8 daObjCRVHAHEN_c::mStatus[10]

◆ mTimer

f32 daObjCRVHAHEN_c::mTimer

◆ mVelocity

cXyz daObjCRVHAHEN_c::mVelocity[10]

The documentation for this class was generated from the following files: