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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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fopAcM_gc_c Class Reference

#include <f_op_actor_mng.h>

+ Collaboration diagram for fopAcM_gc_c:

Static Public Member Functions

static bool gndCheck (const cXyz *)
 
static bool getTriPla (cM3dGPla *i_plane)
 
static s16 getGroundAngleDirection (s16 param_0)
 
static int getRoomId ()
 
static int getPolyColor ()
 
static int getPolyAtt0 ()
 
static int getHorseNoEntry ()
 
static dBgS_ObjGndChkgetGroundCheck ()
 
static f32 getGroundY ()
 

Static Public Attributes

static dBgS_ObjGndChk mGndCheck
 
static f32 mGroundY
 

Member Function Documentation

◆ getGroundAngleDirection()

static s16 fopAcM_gc_c::getGroundAngleDirection ( s16 param_0)
inlinestatic

◆ getGroundCheck()

static dBgS_ObjGndChk * fopAcM_gc_c::getGroundCheck ( )
inlinestatic

◆ getGroundY()

static f32 fopAcM_gc_c::getGroundY ( )
inlinestatic

◆ getHorseNoEntry()

static int fopAcM_gc_c::getHorseNoEntry ( )
inlinestatic

◆ getPolyAtt0()

static int fopAcM_gc_c::getPolyAtt0 ( )
inlinestatic

◆ getPolyColor()

static int fopAcM_gc_c::getPolyColor ( )
inlinestatic

◆ getRoomId()

static int fopAcM_gc_c::getRoomId ( )
inlinestatic

◆ getTriPla()

static bool fopAcM_gc_c::getTriPla ( cM3dGPla * i_plane)
inlinestatic

◆ gndCheck()

bool fopAcM_gc_c::gndCheck ( const cXyz * i_pos)
static

Member Data Documentation

◆ mGndCheck

dBgS_ObjGndChk fopAcM_gc_c::mGndCheck
static

◆ mGroundY

f32 fopAcM_gc_c::mGroundY
static

The documentation for this class was generated from the following files: