#include <f_op_actor_mng.h>
◆ getGroundAngleDirection()
static s16 fopAcM_gc_c::getGroundAngleDirection |
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s16 | param_0 | ) |
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inlinestatic |
◆ getGroundCheck()
◆ getGroundY()
static f32 fopAcM_gc_c::getGroundY |
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inlinestatic |
◆ getHorseNoEntry()
static int fopAcM_gc_c::getHorseNoEntry |
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inlinestatic |
◆ getPolyAtt0()
static int fopAcM_gc_c::getPolyAtt0 |
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inlinestatic |
◆ getPolyColor()
static int fopAcM_gc_c::getPolyColor |
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inlinestatic |
◆ getRoomId()
static int fopAcM_gc_c::getRoomId |
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inlinestatic |
◆ getTriPla()
static bool fopAcM_gc_c::getTriPla |
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cM3dGPla * | i_plane | ) |
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inlinestatic |
◆ gndCheck()
bool fopAcM_gc_c::gndCheck |
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const cXyz * | i_pos | ) |
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◆ mGndCheck
◆ mGroundY
f32 fopAcM_gc_c::mGroundY |
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static |
The documentation for this class was generated from the following files: