Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <c_angle.h>
Public Member Functions | |
cSGlobe () | |
void | R (f32 i_radius) |
void | U (cSAngle const &i_azimuth) |
cSGlobe (const cSGlobe &) | |
cSGlobe (float, short, short) | |
cSGlobe (float, const cSAngle &, const cSAngle &) | |
cSGlobe (const cXyz &) | |
~cSGlobe () | |
cSGlobe & | Formal (void) |
void | Val (const cSGlobe &) |
void | Val (float, short, short) |
void | Val (float, const cSAngle &, const cSAngle &) |
void | Val (const cXyz &) |
float | R (void) const |
const cSAngle & | V (void) const |
const cSAngle & | U (void) const |
cXyz | Xyz (void) const |
void | Polar (cSPolar *) const |
cXyz | Norm (void) const |
cSGlobe & | Invert (void) |
Public Attributes | |
float | mRadius |
cSAngle | mInclination |
cSAngle | mAzimuth |
|
inline |
|
inline |
cSAngle cSGlobe::mAzimuth |
cSAngle cSGlobe::mInclination |
float cSGlobe::mRadius |