Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_door_param2.h>
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static int | getKind (fopAc_ac_c *i_actor) |
static u32 | getDoorModel (fopAc_ac_c *i_actor) |
static u8 | getFrontOption (fopAc_ac_c *i_actor) |
static u8 | getBackOption (fopAc_ac_c *i_actor) |
static u8 | getFRoomNo (fopAc_ac_c *i_actor) |
static u8 | getBRoomNo (fopAc_ac_c *i_actor) |
static u8 | getSwbit (fopAc_ac_c *i_actor) |
static u8 | getSwbit2 (fopAc_ac_c *i_actor) |
static u8 | getSwbit3 (fopAc_ac_c *i_actor) |
static int | isMsgDoor (fopAc_ac_c *i_actor) |
static u8 | getEventNo (fopAc_ac_c *i_actor) |
static u8 | getEventNo2 (fopAc_ac_c *i_actor) |
static u16 | getMsgNo (fopAc_ac_c *i_actor) |
static u8 | getExitNo (fopAc_ac_c *i_actor) |
static u32 | getFLightInf (fopAc_ac_c *i_actor) |
static u32 | getBLightInf (fopAc_ac_c *i_actor) |
static u32 | getMFLightInf (fopAc_ac_c *i_actor) |
static u32 | getMBLightInf (fopAc_ac_c *i_actor) |
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