Stalkin (Baby Stal)
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#include <d_a_e_bs.h>
◆ acch
◆ acchcir
◆ action
◆ angleX_to_player
| s16 e_bs_class::angleX_to_player |
◆ angleY_to_player
| s16 e_bs_class::angleY_to_player |
◆ anm
◆ appear_range
| f32 e_bs_class::appear_range |
◆ atInfo
◆ atSph
◆ ccSph
◆ ccStts
◆ counter
◆ enemy
◆ field_0x5B8
| u8 e_bs_class::field_0x5B8[0x5C8 - 0x5B8] |
◆ field_0x5c8
| s16 e_bs_class::field_0x5c8 |
◆ field_0x690
| f32 e_bs_class::field_0x690 |
◆ field_0x6a7
| s8 e_bs_class::field_0x6a7 |
◆ field_0x6a8
| s8 e_bs_class::field_0x6a8 |
◆ field_0x6aa
| s16 e_bs_class::field_0x6aa |
◆ field_0x6ae
| s16 e_bs_class::field_0x6ae |
◆ field_0x6b2
| s16 e_bs_class::field_0x6b2 |
◆ field_0x6b4
| s16 e_bs_class::field_0x6b4 |
◆ field_0x6b8
| f32 e_bs_class::field_0x6b8 |
◆ field_0x6bc
| s16 e_bs_class::field_0x6bc |
◆ field_0x6BE
| u8 e_bs_class::field_0x6BE[0x6C8 - 0x6BE] |
◆ field_0x6c8
| cXyz e_bs_class::field_0x6c8 |
◆ field_0x6D4
| u8 e_bs_class::field_0x6D4[0x6D8 - 0x6D4] |
◆ head_rot_y
| s16 e_bs_class::head_rot_y |
◆ head_rot_z
| s16 e_bs_class::head_rot_z |
◆ HIOInit
◆ invulnerabilityTimer
| s16 e_bs_class::invulnerabilityTimer |
◆ is_draw_shadow
| s8 e_bs_class::is_draw_shadow |
◆ is_wep_attack
| s8 e_bs_class::is_wep_attack |
◆ mode
◆ modelMorf
◆ phase
◆ pl_recognize_dist
| f32 e_bs_class::pl_recognize_dist |
◆ player_dist
| f32 e_bs_class::player_dist |
◆ prm0
◆ prm1
◆ shadowId
◆ sound
◆ timers
| s16 e_bs_class::timers[4] |
◆ weponModelMorf
The documentation for this class was generated from the following file: