Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_bs_class Class Reference

Stalkin (Baby Stal) More...

#include <d_a_e_bs.h>

+ Collaboration diagram for e_bs_class:

Public Attributes

fopEn_enemy_c enemy
 
request_of_phase_process_class phase
 
s16 mode
 
u8 prm0
 
u8 prm1
 
u8 field_0x5B8 [0x5C8 - 0x5B8]
 
s16 field_0x5c8
 
mDoExt_McaMorfSOmodelMorf
 
int anm
 
mDoExt_McaMorfweponModelMorf
 
Z2CreatureEnemy sound
 
s16 counter
 
s16 action
 
f32 player_dist
 
s16 angleY_to_player
 
s16 angleX_to_player
 
f32 pl_recognize_dist
 
f32 appear_range
 
f32 field_0x690
 
s8 is_draw_shadow
 
u32 shadowId
 
s16 timers [4]
 
s16 invulnerabilityTimer
 
s8 is_wep_attack
 
s8 field_0x6a7
 
s8 field_0x6a8
 
s16 field_0x6aa
 
s16 head_rot_y
 
s16 field_0x6ae
 
s16 head_rot_z
 
s16 field_0x6b2
 
s16 field_0x6b4
 
f32 field_0x6b8
 
s16 field_0x6bc
 
u8 field_0x6BE [0x6C8 - 0x6BE]
 
cXyz field_0x6c8
 
u8 field_0x6D4 [0x6D8 - 0x6D4]
 
dBgS_AcchCir acchcir
 
dBgS_ObjAcch acch
 
dCcD_Stts ccStts
 
dCcD_Sph ccSph [2]
 
dCcD_Sph atSph
 
dCcU_AtInfo atInfo
 
u8 HIOInit
 

Detailed Description

Stalkin (Baby Stal)

Member Data Documentation

◆ acch

dBgS_ObjAcch e_bs_class::acch

◆ acchcir

dBgS_AcchCir e_bs_class::acchcir

◆ action

s16 e_bs_class::action

◆ angleX_to_player

s16 e_bs_class::angleX_to_player

◆ angleY_to_player

s16 e_bs_class::angleY_to_player

◆ anm

int e_bs_class::anm

◆ appear_range

f32 e_bs_class::appear_range

◆ atInfo

dCcU_AtInfo e_bs_class::atInfo

◆ atSph

dCcD_Sph e_bs_class::atSph

◆ ccSph

dCcD_Sph e_bs_class::ccSph[2]

◆ ccStts

dCcD_Stts e_bs_class::ccStts

◆ counter

s16 e_bs_class::counter

◆ enemy

fopEn_enemy_c e_bs_class::enemy

◆ field_0x5B8

u8 e_bs_class::field_0x5B8[0x5C8 - 0x5B8]

◆ field_0x5c8

s16 e_bs_class::field_0x5c8

◆ field_0x690

f32 e_bs_class::field_0x690

◆ field_0x6a7

s8 e_bs_class::field_0x6a7

◆ field_0x6a8

s8 e_bs_class::field_0x6a8

◆ field_0x6aa

s16 e_bs_class::field_0x6aa

◆ field_0x6ae

s16 e_bs_class::field_0x6ae

◆ field_0x6b2

s16 e_bs_class::field_0x6b2

◆ field_0x6b4

s16 e_bs_class::field_0x6b4

◆ field_0x6b8

f32 e_bs_class::field_0x6b8

◆ field_0x6bc

s16 e_bs_class::field_0x6bc

◆ field_0x6BE

u8 e_bs_class::field_0x6BE[0x6C8 - 0x6BE]

◆ field_0x6c8

cXyz e_bs_class::field_0x6c8

◆ field_0x6D4

u8 e_bs_class::field_0x6D4[0x6D8 - 0x6D4]

◆ head_rot_y

s16 e_bs_class::head_rot_y

◆ head_rot_z

s16 e_bs_class::head_rot_z

◆ HIOInit

u8 e_bs_class::HIOInit

◆ invulnerabilityTimer

s16 e_bs_class::invulnerabilityTimer

◆ is_draw_shadow

s8 e_bs_class::is_draw_shadow

◆ is_wep_attack

s8 e_bs_class::is_wep_attack

◆ mode

s16 e_bs_class::mode

◆ modelMorf

mDoExt_McaMorfSO* e_bs_class::modelMorf

◆ phase

request_of_phase_process_class e_bs_class::phase

◆ pl_recognize_dist

f32 e_bs_class::pl_recognize_dist

◆ player_dist

f32 e_bs_class::player_dist

◆ prm0

u8 e_bs_class::prm0

◆ prm1

u8 e_bs_class::prm1

◆ shadowId

u32 e_bs_class::shadowId

◆ sound

Z2CreatureEnemy e_bs_class::sound

◆ timers

s16 e_bs_class::timers[4]

◆ weponModelMorf

mDoExt_McaMorf* e_bs_class::weponModelMorf

The documentation for this class was generated from the following file: