Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dGameover_c Class Reference

#include <d_gameover.h>

+ Inheritance diagram for dGameover_c:
+ Collaboration diagram for dGameover_c:

Public Member Functions

int _create ()
 
int _execute ()
 
void playerAnmWait_init ()
 
void playerAnmWait_proc ()
 
void dispFadeOut_init ()
 
void dispFadeOut_proc ()
 
void dispWait_init ()
 
void dispWait_proc ()
 
void demoFadeIn_init ()
 
void demoFadeIn_proc ()
 
void demoFadeOut_init ()
 
void demoFadeOut_proc ()
 
void saveOpen_init ()
 
void saveOpen_proc ()
 
void saveMove_init ()
 
void saveMove_proc ()
 
void saveClose_init ()
 
void saveClose_proc ()
 
void deleteWait_init ()
 
void deleteWait_proc ()
 
int _draw ()
 
int _delete ()
 
s32 deleteCheck ()
 
void animeStart ()
 

Public Attributes

dMenu_save_cdMs_c
 
dDlst_GameOverScrnDraw_cdgo_screen_c
 
dDlst_Gameover_CAPTURE_cdgo_capture_c
 
request_of_phase_process_class mPhase
 
JKRHeapmpHeap
 
s16 mTimer
 
s16 field_0x116
 
u8 mProc
 
bool mIsDemoSave
 
- Public Attributes inherited from msg_class
int mMsgType
 
create_tag_class draw_tag
 
leafdraw_method_classsub_method
 
fopAc_ac_cmpActor
 
cXyz mPos
 
u32 mMsgID
 
u32 field_0xf0
 
u32 field_0xf4
 
u16 mMode
 
u8 mSelectedChoiceIdx
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Member Function Documentation

◆ _create()

int dGameover_c::_create ( )

◆ _delete()

int dGameover_c::_delete ( )

◆ _draw()

int dGameover_c::_draw ( )

◆ _execute()

int dGameover_c::_execute ( )

◆ animeStart()

void dGameover_c::animeStart ( )
inline

◆ deleteCheck()

s32 dGameover_c::deleteCheck ( )
inline

◆ deleteWait_init()

void dGameover_c::deleteWait_init ( )

◆ deleteWait_proc()

void dGameover_c::deleteWait_proc ( )

◆ demoFadeIn_init()

void dGameover_c::demoFadeIn_init ( )

◆ demoFadeIn_proc()

void dGameover_c::demoFadeIn_proc ( )

◆ demoFadeOut_init()

void dGameover_c::demoFadeOut_init ( )

◆ demoFadeOut_proc()

void dGameover_c::demoFadeOut_proc ( )

◆ dispFadeOut_init()

void dGameover_c::dispFadeOut_init ( )

◆ dispFadeOut_proc()

void dGameover_c::dispFadeOut_proc ( )

◆ dispWait_init()

void dGameover_c::dispWait_init ( )

◆ dispWait_proc()

void dGameover_c::dispWait_proc ( )

◆ playerAnmWait_init()

void dGameover_c::playerAnmWait_init ( )

◆ playerAnmWait_proc()

void dGameover_c::playerAnmWait_proc ( )

◆ saveClose_init()

void dGameover_c::saveClose_init ( )

◆ saveClose_proc()

void dGameover_c::saveClose_proc ( )

◆ saveMove_init()

void dGameover_c::saveMove_init ( )

◆ saveMove_proc()

void dGameover_c::saveMove_proc ( )

◆ saveOpen_init()

void dGameover_c::saveOpen_init ( )

◆ saveOpen_proc()

void dGameover_c::saveOpen_proc ( )

Member Data Documentation

◆ dgo_capture_c

dDlst_Gameover_CAPTURE_c* dGameover_c::dgo_capture_c

◆ dgo_screen_c

dDlst_GameOverScrnDraw_c* dGameover_c::dgo_screen_c

◆ dMs_c

dMenu_save_c* dGameover_c::dMs_c

◆ field_0x116

s16 dGameover_c::field_0x116

◆ mIsDemoSave

bool dGameover_c::mIsDemoSave

◆ mPhase

request_of_phase_process_class dGameover_c::mPhase

◆ mpHeap

JKRHeap* dGameover_c::mpHeap

◆ mProc

u8 dGameover_c::mProc

◆ mTimer

s16 dGameover_c::mTimer

The documentation for this class was generated from the following files: