#include <d_gameover.h>
◆ _create()
int dGameover_c::_create |
( |
| ) |
|
◆ _delete()
int dGameover_c::_delete |
( |
| ) |
|
◆ _draw()
int dGameover_c::_draw |
( |
| ) |
|
◆ _execute()
int dGameover_c::_execute |
( |
| ) |
|
◆ animeStart()
void dGameover_c::animeStart |
( |
| ) |
|
|
inline |
◆ deleteCheck()
s32 dGameover_c::deleteCheck |
( |
| ) |
|
|
inline |
◆ deleteWait_init()
void dGameover_c::deleteWait_init |
( |
| ) |
|
◆ deleteWait_proc()
void dGameover_c::deleteWait_proc |
( |
| ) |
|
◆ demoFadeIn_init()
void dGameover_c::demoFadeIn_init |
( |
| ) |
|
◆ demoFadeIn_proc()
void dGameover_c::demoFadeIn_proc |
( |
| ) |
|
◆ demoFadeOut_init()
void dGameover_c::demoFadeOut_init |
( |
| ) |
|
◆ demoFadeOut_proc()
void dGameover_c::demoFadeOut_proc |
( |
| ) |
|
◆ dispFadeOut_init()
void dGameover_c::dispFadeOut_init |
( |
| ) |
|
◆ dispFadeOut_proc()
void dGameover_c::dispFadeOut_proc |
( |
| ) |
|
◆ dispWait_init()
void dGameover_c::dispWait_init |
( |
| ) |
|
◆ dispWait_proc()
void dGameover_c::dispWait_proc |
( |
| ) |
|
◆ playerAnmWait_init()
void dGameover_c::playerAnmWait_init |
( |
| ) |
|
◆ playerAnmWait_proc()
void dGameover_c::playerAnmWait_proc |
( |
| ) |
|
◆ saveClose_init()
void dGameover_c::saveClose_init |
( |
| ) |
|
◆ saveClose_proc()
void dGameover_c::saveClose_proc |
( |
| ) |
|
◆ saveMove_init()
void dGameover_c::saveMove_init |
( |
| ) |
|
◆ saveMove_proc()
void dGameover_c::saveMove_proc |
( |
| ) |
|
◆ saveOpen_init()
void dGameover_c::saveOpen_init |
( |
| ) |
|
◆ saveOpen_proc()
void dGameover_c::saveOpen_proc |
( |
| ) |
|
◆ dgo_capture_c
◆ dgo_screen_c
◆ dMs_c
◆ field_0x116
s16 dGameover_c::field_0x116 |
◆ mIsDemoSave
bool dGameover_c::mIsDemoSave |
◆ mPhase
◆ mpHeap
◆ mProc
◆ mTimer
The documentation for this class was generated from the following files: