Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Background. More...
#include <d_a_bg.h>
Public Member Functions | |
const char * | setArcName () |
int | createHeap () |
~daBg_c () | |
int | draw () |
int | create () |
int | execute () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x570 - 0x568] |
daBg_unkData | mBgData [6] |
dBgW * | mpBgW |
dBgWKCol * | mpKCol |
u8 | field_0x5f0 |
u8 | field_0x5f1 |
Background.
Stage collision.
daBg_c::~daBg_c | ( | ) |
int daBg_c::create | ( | ) |
int daBg_c::createHeap | ( | ) |
int daBg_c::draw | ( | ) |
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