Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjSwpush Class Reference

Push Switch. More...

#include <d_a_obj_swpush.h>

Public Types

enum  AttrFlag_e {
  FLAG_OBEY_SAVE = 0x1 , FLAG_STAY_PRESSED = 0x2 , FLAG_IS_TOGGLE = 0x4 , FLAG_REQ_HEAVY = 0x8 ,
  FLAG_ON_IS_UP = 0x10 , FLAG_UNK20 = 0x20
}
 

Static Public Attributes

static actor_method_class   Mthd_Table 
 

Detailed Description

Push Switch.

This is a multi-purpose depression switch actor. Used by: Gold Pressure Switch, Lakebed Pressure Switch

Member Enumeration Documentation

◆ AttrFlag_e

enum daObjSwpush::AttrFlag_e
Enumerator
FLAG_OBEY_SAVE 
FLAG_STAY_PRESSED 
FLAG_IS_TOGGLE 
FLAG_REQ_HEAVY 
FLAG_ON_IS_UP 
FLAG_UNK20 

Member Data Documentation

◆ Mthd_Table

actor_method_class daObjSwpush::Mthd_Table
static
Initial value:
= {
}
static int Mthd_IsDelete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:280
static int Mthd_Delete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:268
static int Mthd_Draw(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:276
static int Mthd_Execute(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:272
static int Mthd_Create(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:264
int(* process_method_func)(void *)
Definition f_pc_method.h:7

The documentation for this class was generated from the following files: