Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_zone_c Class Reference

#include <d_save.h>

+ Collaboration diagram for dSv_zone_c:

Public Member Functions

 dSv_zone_c ()
 
void init (int i_roomNo)
 
dSv_zoneBit_cgetBit ()
 
const dSv_zoneBit_cgetBit () const
 
dSv_zoneActor_cgetActor ()
 
const dSv_zoneActor_cgetActor () const
 
s8getRoomNo ()
 
void reset ()
 

Private Attributes

s8 mRoomNo
 
u8 unk1
 
dSv_zoneBit_c mBit
 
dSv_zoneActor_c mActor
 

Constructor & Destructor Documentation

◆ dSv_zone_c()

dSv_zone_c::dSv_zone_c ( )
inline

Member Function Documentation

◆ getActor() [1/2]

dSv_zoneActor_c & dSv_zone_c::getActor ( )
inline

◆ getActor() [2/2]

const dSv_zoneActor_c & dSv_zone_c::getActor ( ) const
inline

◆ getBit() [1/2]

dSv_zoneBit_c & dSv_zone_c::getBit ( )
inline

◆ getBit() [2/2]

const dSv_zoneBit_c & dSv_zone_c::getBit ( ) const
inline

◆ getRoomNo()

s8 & dSv_zone_c::getRoomNo ( )
inline

◆ init()

void dSv_zone_c::init ( int  i_roomNo)

◆ reset()

void dSv_zone_c::reset ( )
inline

Member Data Documentation

◆ mActor

dSv_zoneActor_c dSv_zone_c::mActor
private

◆ mBit

dSv_zoneBit_c dSv_zone_c::mBit
private

◆ mRoomNo

s8 dSv_zone_c::mRoomNo
private

◆ unk1

u8 dSv_zone_c::unk1
private

The documentation for this class was generated from the following files: