Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_save.h>
Public Member Functions | |
dSv_zone_c () | |
void | init (int i_roomNo) |
dSv_zoneBit_c & | getBit () |
const dSv_zoneBit_c & | getBit () const |
dSv_zoneActor_c & | getActor () |
const dSv_zoneActor_c & | getActor () const |
s8 & | getRoomNo () |
void | reset () |
Private Attributes | |
s8 | mRoomNo |
u8 | unk1 |
dSv_zoneBit_c | mBit |
dSv_zoneActor_c | mActor |
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