Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <f_op_actor_mng.h>
Public Member Functions | |
fopAcM_lc_c () | |
Static Public Member Functions | |
static dBgS_ObjLinChk * | getLineCheck () |
static bool | checkMoveBG () |
static cXyz * | getCrossP () |
static bool | lineCheck (const cXyz *, const cXyz *, const fopAc_ac_c *) |
static bool | getTriPla (cM3dGPla *o_tri) |
static bool | checkWallHit () |
Static Public Attributes | |
static dBgS_ObjLinChk | mLineCheck |
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inline |
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inlinestatic |
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static |
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static |