#include <f_op_actor_mng.h>
◆ fopAcM_lc_c()
| fopAcM_lc_c::fopAcM_lc_c |
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◆ checkGroundHit()
| static bool fopAcM_lc_c::checkGroundHit |
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inlinestatic |
◆ checkMoveBG()
| static bool fopAcM_lc_c::checkMoveBG |
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inlinestatic |
◆ checkWallHit()
| static bool fopAcM_lc_c::checkWallHit |
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inlinestatic |
◆ getCross()
| static cXyz & fopAcM_lc_c::getCross |
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inlinestatic |
◆ getCrossP()
| static cXyz * fopAcM_lc_c::getCrossP |
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inlinestatic |
◆ getLineCheck()
◆ getTriPla()
| static bool fopAcM_lc_c::getTriPla |
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cM3dGPla * | o_tri | ) |
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inlinestatic |
◆ getWallCode()
| static s32 fopAcM_lc_c::getWallCode |
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inlinestatic |
◆ lineCheck()
| bool fopAcM_lc_c::lineCheck |
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const cXyz * | i_start, |
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const cXyz * | i_end, |
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const fopAc_ac_c * | i_actor ) |
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static |
◆ mLineCheck
The documentation for this class was generated from the following files: