Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Switch Time. More...
#include <d_a_swTime.h>
Public Member Functions | |
u8 | getTime () |
u8 | getSwbit () |
u8 | getSwbit2 () |
int | Create () |
int | create () |
int | execute () |
int | _delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | mTime |
u8 | mSwbit |
u8 | mSwbit2 |
Switch Time.
int daSwTime_c::_delete | ( | ) |
int daSwTime_c::Create | ( | ) |
d_a_swTime.cpp Switch Time
int daSwTime_c::create | ( | ) |
int daSwTime_c::execute | ( | ) |
|
inline |
|
inline |
|
inline |
|
private |
|
private |
|
private |