Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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jmessage_tControl Struct Reference

#include <control.h>

+ Inheritance diagram for jmessage_tControl:
+ Collaboration diagram for jmessage_tControl:

Public Member Functions

 jmessage_tControl ()
 
virtual ~jmessage_tControl ()
 
- Public Member Functions inherited from JMessage::TControl
 TControl ()
 
virtual ~TControl ()
 
void reset ()
 
int update ()
 
void render ()
 
int setMessageCode (u16, u16)
 
int setMessageID (u32, u32, bool *)
 
bool setMessageCode_inSequence_ (JMessage::TProcessor const *, u16, u16)
 
bool isReady_update_ () const
 
bool isReady_render_ () const
 
TProcessorgetProcessor () const
 
int setMessageCode (u32 code)
 
int setMessageCode_inReset_ (TProcessor *pProcessor, u16 param_1, u16 param_2)
 
const chargetMessageText_begin () const
 
voidgetMessageEntry () const
 
void setSequenceProcessor (TSequenceProcessor *processor)
 
void setRenderingProcessor (TRenderingProcessor *processor)
 
void resetResourceCache ()
 
void render_synchronize ()
 

Additional Inherited Members

- Public Attributes inherited from JMessage::TControl
TSequenceProcessorpSequenceProcessor_
 
TRenderingProcessorpRenderingProcessor_
 
u16 messageCode_
 
u16 field_0xe
 
const TResourcepResourceCache_
 
voidpEntry_
 
const charpMessageText_begin_
 
const charpszText_update_current_
 
const charfield_0x20
 
TProcessor::TStack_ oStack_renderingProcessor_
 

Constructor & Destructor Documentation

◆ jmessage_tControl()

jmessage_tControl::jmessage_tControl ( )

◆ ~jmessage_tControl()

jmessage_tControl::~jmessage_tControl ( )
virtual

The documentation for this struct was generated from the following files: