Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dComIfG_play_c Class Reference

#include <d_com_inf_game.h>

+ Collaboration diagram for dComIfG_play_c:

Public Member Functions

 dComIfG_play_c ()
 
void ct ()
 
void init ()
 
void itemInit ()
 
void setItemBombNumCount (u8 i_item, s16 count)
 
s16 getItemBombNumCount (u8 i_item)
 
void clearItemBombNumCount (u8 i_item)
 
void setNowVibration (u8 vib_status)
 
u32 getNowVibration ()
 
void setStartStage (dStage_startStage_c *p_startStage)
 
void createParticle ()
 
dSmplMdl_draw_ccreateSimpleModel ()
 
void deleteSimpleModel ()
 
void drawSimpleModel ()
 
int addSimpleModel (J3DModelData *i_modelData, int roomNo, u8 drawBG)
 
int removeSimpleModel (J3DModelData *i_modelData, int roomNo)
 
void entrySimpleModel (J3DModel *i_model, int roomNo)
 
void setTimerNowTimeMs (int time)
 
int getTimerNowTimeMs ()
 
void setTimerLimitTimeMs (int time)
 
int getTimerLimitTimeMs ()
 
void setTimerMode (int mode)
 
int getTimerMode ()
 
void setTimerType (u8 type)
 
u8 getTimerType ()
 
void setTimerPtr (dTimer_c *ptr)
 
dTimer_cgetTimerPtr ()
 
void setWarpItemData (const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
 
 ~dComIfG_play_c ()
 
dMsgObject_cgetMsgObjectClass ()
 
dStage_roomControl_cgetRoomControl ()
 
dStage_stageDt_cgetStage ()
 
dEvt_control_cgetEvent ()
 
daHorse_cgetHorseActor ()
 
J2DGrafContextgetCurrentGrafPort ()
 
dVibration_cgetVibration ()
 
camera_classgetCamera (int idx)
 
voidgetPlayerPtr (int ptrIdx)
 
fopAc_ac_cgetPlayer (int idx)
 
dPa_control_cgetParticle ()
 
dEvent_manager_cgetEvtManager ()
 
dAttention_cgetAttention ()
 
dStage_startStage_cgetStartStage ()
 
void setCurrentGrafPort (J2DOrthoGraph *i_graf)
 
void setCurrentWindow (dDlst_window_c *i_window)
 
void setCurrentView (view_class *i_view)
 
void setCurrentViewport (view_port_class *i_viewport)
 
void setSelectItem (int idx, u8 i_itemNo)
 
u8 getSelectItem (int idx)
 
void setSelectEquip (int idx, u8 item_id)
 
void setItem (u8 slot, u8 i_no)
 
u8 getDoStatus ()
 
u8 getRStatus ()
 
u8 getAStatus ()
 
u8 getXStatus ()
 
u8 getYStatus ()
 
u8 getZStatus ()
 
u8 get3DStatus ()
 
u8 getCStickStatus ()
 
u8 getSButtonStatus ()
 
u8 getNunStatus ()
 
u8 getRemoConStatus ()
 
u8 getNunZStatus ()
 
u8 getNunCStatus ()
 
u8 getBottleStatus ()
 
u8 getSButtonStatusForce ()
 
u8 getSButtonSetFlagForce ()
 
u8 getCStickStatusForce ()
 
u8 getCStickSetFlagForce ()
 
u8 getCStickDirectionForce ()
 
u8 getDoStatusForce ()
 
u8 getDoSetFlagForce ()
 
u8 getAStatusForce ()
 
u8 getASetFlagForce ()
 
u8 getRStatusForce ()
 
u8 getRSetFlagForce ()
 
u8 getZStatusForce ()
 
u8 getZSetFlagForce ()
 
u8 getBottleStatusForce ()
 
u8 getBottleSetFlagForce ()
 
u8 get3DStatusForce ()
 
u8 get3DSetFlagForce ()
 
u8 get3DDirectionForce ()
 
u8 getXStatusForce ()
 
u8 getXSetFlagForce ()
 
u8 getYStatusForce ()
 
u8 getYSetFlagForce ()
 
u8 getFaceAnimeID ()
 
u8 getBaseAnimeID ()
 
bool isCStickSetFlag (u8 flag)
 
bool isDoSetFlag (u8 flag)
 
bool isASetFlag (u8 flag)
 
bool isRSetFlag (u8 flag)
 
bool isXSetFlag (u8 flag)
 
bool isYSetFlag (u8 flag)
 
bool is3DSetFlag (u8 flag)
 
bool isZSetFlag (u8 flag)
 
bool isSButtonSetFlag (u8 flag)
 
bool isNunSetFlag (u8 flag)
 
bool isRemoConSetFlag (u8 flag)
 
bool isNunZSetFlag (u8 flag)
 
bool isNunCSetFlag (u8 flag)
 
bool isBottleSetFlag (u8 flag)
 
u8 get3DDirection ()
 
u8 getCStickDirection ()
 
void setZStatus (u8 status, u8 flag)
 
void setRStatus (u8 status, u8 flag)
 
void setDoStatus (u8 status, u8 flag)
 
void setAStatus (u8 status, u8 flag)
 
void setXStatus (u8 status, u8 flag)
 
void setXStatusForce (u8 status, u8 flag)
 
void setYStatus (u8 status, u8 flag)
 
void setYStatusForce (u8 status, u8 flag)
 
void setBottleStatus (u8 status, u8 flag)
 
void setBottleStatusForce (u8 status, u8 flag)
 
void setNunStatus (u8 status, u8 param_1, u8 flag)
 
void setRemoConStatus (u8 status, u8 param_1, u8 flag)
 
void setNunZStatus (u8 status, u8 flag)
 
void setNunCStatus (u8 status, u8 flag)
 
void setCStickStatus (u8 status, u8 param_1, u8 flag)
 
void setCStickStatusForce (u8 status, u8 param_1, u8 flag)
 
void setSButtonStatus (u8 status, u8 flag)
 
void setSButtonStatusForce (u8 status, u8 flag)
 
void set3DStatus (u8 status, u8 direction, u8 flag)
 
void set3DStatusForce (u8 status, u8 direction, u8 flag)
 
void setDoStatusForce (u8 status, u8 flag)
 
void setAStatusForce (u8 status, u8 flag)
 
void setRStatusForce (u8 status, u8 flag)
 
void setZStatusForce (u8 status, u8 flag)
 
void onStatus (u16 i_status)
 
void setItemRupeeCount (s32 rupees)
 
void setItemMagicCount (s16 magic)
 
void setItemMaxMagicCount (s16 max)
 
void setItemArrowNumCount (s16 arrows)
 
void setItemPachinkoNumCount (s16 seeds)
 
void setItemKeyNumCount (s16 keys)
 
void setItemMaxLifeCount (s16 max)
 
void setOxygen (s32 oxygen)
 
void setNowOxygen (s32 oxygen)
 
void setOxygenCount (s32 oxygen)
 
int getOxygen ()
 
void setMaxOxygen (int max)
 
int getMaxOxygen ()
 
int getNowOxygen ()
 
void setItemNowLife (u16 life)
 
void setItemNowMagic (s16 magic)
 
void setItemNowOil (s32 oil)
 
void setItemOilCount (s32 oil)
 
s16 getItemMaxLifeCount ()
 
f32 getItemLifeCount ()
 
s16 getItemMaxArrowNumCount ()
 
s16 getItemArrowNumCount ()
 
s32 getItemMaxOilCount ()
 
s32 getItemOilCount ()
 
s32 getMaxOxygenCount ()
 
s32 getOxygenCount ()
 
s32 getItemRupeeCount ()
 
s16 getItemKeyNumCount ()
 
void clearNowAnimeID ()
 
void clearMesgCamInfoID ()
 
void clearBaseAnimeID ()
 
void clearFaceAnimeID ()
 
void clearMesgCamInfoBasicID ()
 
void clearItemMaxLifeCount ()
 
void clearItemMaxOilCount ()
 
void clearItemOilCount ()
 
void clearMaxOxygenCount ()
 
void clearOxygenCount ()
 
void clearItemRupeeCount ()
 
void clearItemKeyNumCount ()
 
void clearItemArrowNumCount ()
 
void clearItemLifeCount ()
 
void setItemLifeCount (f32 hearts, u8 type)
 
u8getItemLifeCountType ()
 
u16 getItemNowLife ()
 
s32 getItemNowOil ()
 
s16 getItemPachinkoNumCount ()
 
void clearItemPachinkoNumCount ()
 
u8 getNeedLightDropNum ()
 
void setNeedLightDropNum (u8 i_num)
 
u8 getWolfAbility (int i_idx)
 
const chargetStartStageName ()
 
s8 getStartStageRoomNo ()
 
s8 getStartStageLayer ()
 
s16 getStartStagePoint ()
 
s8 getStartStageDarkArea ()
 
void setStartStageDarkArea (s8 darkArea)
 
void setStartStageLayer (s8 layer)
 
const chargetNextStageName ()
 
dStage_startStage_cgetNextStartStage ()
 
s8 getNextStageRoomNo ()
 
s8 getNextStageLayer ()
 
s16 getNextStagePoint ()
 
s8 getNextStageWipe ()
 
BOOL isEnableNextStage ()
 
void offEnableNextStage ()
 
u8 getNextStageWipeSpeed ()
 
void setNextStage (const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
 
u8 isHeapLockFlag ()
 
void setHeapLockFlag (u8 status)
 
void setSubHeapLockFlag (int idx, u8 status)
 
u8 getSubHeapLockFlag (int idx)
 
void offHeapLockFlag ()
 
JKRExpHeapgetExpHeap2D ()
 
JKRExpHeapgetMsgExpHeap ()
 
JKRExpHeapgetSubExpHeap2D (int idx)
 
void setSubExpHeap2D (int idx, void *heap)
 
void setExpHeap2D (void *heap)
 
void setMsgExpHeap (void *heap)
 
JKRArchivegetMsgDtArchive (int idx)
 
JKRArchivegetMsgArchive (int idx)
 
JKRArchivegetMsgCommonArchive ()
 
JKRArchivegetMain2DArchive ()
 
JKRArchivegetAnmArchive ()
 
JKRArchivegetCollectResArchive ()
 
JKRArchivegetItemIconArchive ()
 
JKRArchivegetNameResArchive ()
 
JKRArchivegetDemoMsgArchive ()
 
JKRArchivegetFmapResArchive ()
 
JKRArchivegetDmapResArchive ()
 
JKRAramArchivegetFieldMapArchive2 ()
 
JKRArchivegetOptionResArchive ()
 
JKRArchivegetRingResArchive ()
 
JKRArchivegetFontArchive ()
 
JKRArchivegetRubyArchive ()
 
JKRArchivegetMeterButtonArchive ()
 
JKRArchivegetAllMapArchive ()
 
void setFieldMapArchive2 (JKRArchive *arc)
 
void setAnmArchive (JKRArchive *arc)
 
void setFmapResArchive (JKRArchive *arc)
 
void setDmapResArchive (JKRArchive *arc)
 
void setCollectResArchive (JKRArchive *arc)
 
void setItemIconArchive (JKRArchive *arc)
 
void setAllMapArchive (JKRArchive *arc)
 
void setOptionResArchive (JKRArchive *arc)
 
void setRingResArchive (JKRArchive *arc)
 
void setNameResArchive (JKRArchive *arc)
 
void setDemoMsgArchive (JKRArchive *arc)
 
void setMeterButtonArchive (JKRArchive *arc)
 
void setErrorResArchive (JKRArchive *arc)
 
void setCardIconResArchive (JKRArchive *arc)
 
void setMsgDtArchive (int i, JKRArchive *arc)
 
void setMsgCommonArchive (JKRArchive *arc)
 
void setMsgArchive (int i, JKRArchive *arc)
 
void setMsgObjectClass (dMsgObject_c *obj)
 
void setMesgCamInfoBasicID (int id)
 
void setMesgCamInfoActor (fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
 
int getMesgCamInfo ()
 
void setFontArchive (JKRArchive *arc)
 
void setRubyArchive (JKRArchive *arc)
 
void setMain2DArchive (JKRArchive *arc)
 
void setItemTable (void *data)
 
voidgetItemTable ()
 
void setPlayerPtr (int i, fopAc_ac_c *ptr)
 
void setPlayer (int i, fopAc_ac_c *player)
 
void setPlayerInfo (int i, fopAc_ac_c *ptr, int camIdx)
 
void setPlayerStatus (int param_0, int i, u32 flag)
 
void clearPlayerStatus (int param_0, int i, u32 flag)
 
u32 checkPlayerStatus (int param_0, int i, u32 flag)
 
int getPlayerCameraID (int i)
 
int getCameraPlayer1ID (int i)
 
int getCameraPlayer2ID (int i)
 
int getCameraWinID (int i)
 
void setCameraParamFileName (int i, char *name)
 
void setCamera (int i, camera_class *cam)
 
const chargetCameraParamFileName (int i)
 
BOOL checkCameraAttentionStatus (int i, u32 flag)
 
u32 getCameraAttentionStatus (int i)
 
void setCameraAttentionStatus (int i, u32 flag)
 
void onCameraAttentionStatus (int i, u32 flag)
 
void offCameraAttentionStatus (int i, u32 flag)
 
void setCameraInfo (int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
 
f32 getCameraZoomForcus (int i_no)
 
f32 getCameraZoomScale (int i_no)
 
void setCameraZoomScale (int i_no, f32 i_scale)
 
void saveCameraPosition (int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
 
void loadCameraPosition (int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
 
void setMesgCamInfoID (int param_0)
 
void setStatus (u16 status)
 
s32 checkStatus (u16 flags)
 
void setDirection (u8 i_dir)
 
boolisPauseFlag ()
 
void offPauseFlag ()
 
void onPauseFlag ()
 
u8 getOxygenShowFlag ()
 
void setOxygenShowFlag (u8 flag)
 
void show2dOn ()
 
void show2dOff ()
 
u8 show2dCheck ()
 
s8 getLayerOld ()
 
u8 checkMesgCancelButton ()
 
void setMesgCancelButton (u8 button)
 
void setMesgBgm (u8 param_0)
 
int getMessageCountNumber ()
 
void setMessageCountNumber (u32 number)
 
void setWindowNum (u8 num)
 
int getWindowNum ()
 
dDlst_window_cgetWindow (int i)
 
void setWindow (int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
 
void setLastPlayStageName (char *name)
 
chargetLastPlayStageName ()
 
void setGameoverStatus (u8 status)
 
u8 getGameoverStatus ()
 
u8 getMesgStatus ()
 
u8 getDirection ()
 

Static Public Member Functions

static int getLayerNo_common_common (char const *stageName, int roomId, int layer)
 
static int getLayerNo_common (char const *stageName, int roomId, int layer)
 
static int getLayerNo (int)
 

Public Attributes

dBgS mBgs
 
dCcS mCcs
 
dStage_startStage_c mStartStage
 
dStage_nextStage_c mNextStage
 
dStage_stageDt_c mStageData
 
dStage_roomControl_c mRoomControl
 
dEvt_control_c mEvent
 
dEvent_manager_c mEvtManager
 
dAttention_c mAttention
 
dVibration_c mVibration
 
u8 field_0x4d2c [4]
 
JKRArchivemFieldMapArchive2
 
JKRArchivemMsgArchive [11]
 
JKRArchivemDemoMsgArchive
 
JKRArchivemMeterButtonArchive
 
voidfield_0x4d68
 
JKRArchivemFontArchive
 
JKRArchivemRubyArchive
 
JKRArchivemAnmArchive
 
voidfield_0x4d78 [2]
 
JKRArchivemCollectResArchive
 
JKRArchivemFmapResArchive
 
JKRArchivemDmapResArchive
 
JKRArchivemOptionResArchive
 
voidfield_0x4d90 [2]
 
JKRArchivemItemIconArchive
 
JKRArchivemNameResArchive
 
JKRArchivemErrorResArchive
 
voidfield_0x4da4
 
JKRArchivemAllMapArchive
 
JKRArchivemMsgCommonArchive
 
JKRArchivemRingResArchive
 
voidfield_0x4db4
 
JKRArchivemCardIconResArchive
 
JKRArchivemMsgDtArchive [15]
 
JKRArchivemMain2DArchive
 
voidfield_0x4dfc [2]
 
dPa_control_cmParticle
 
dSmplMdl_draw_cmSimpleModel
 
u8 mWindowNum
 
s8 mLayerOld
 
u16 mStatus
 
dDlst_window_c mWindow [1]
 
dComIfG_camera_info_class mCameraInfo [1]
 
daAlink_cmPlayer [1]
 
s8 mPlayerCameraID [1]
 
fopAc_ac_cmPlayerPtr [2]
 
dMsgObject_cmMsgObjectClass
 
f32 mItemLifeCount
 
s32 mItemRupeeCount
 
s16 mItemKeyNumCount
 
s16 mItemMaxLifeCount
 
s16 mItemMagicCount
 
s16 mItemNowMagicCount
 
s16 mItemMaxMagicCount
 
s16 field_0x4e9a
 
s32 mItemOilCount
 
s32 mItemNowOil
 
int mItemMaxOilCount
 
int mOxygen
 
int mNowOxygen
 
int mMaxOxygen
 
int mOxygenCount
 
int mMaxOxygenCount
 
s16 mItemArrowNumCount
 
s16 mItemPachinkoNumCount
 
s16 mItemMaxArrowNumCount
 
s16 mItemBombNumCount [3]
 
u8 field_0x4ec8 [4]
 
s16 mItemMaxBombNumCount1
 
s16 mItemMaxBombNumCount2
 
u8 field_0x4ed0 [4]
 
int mMessageCountNum
 
u8 field_0x4ed8 [6]
 
u16 mItemNowLife
 
u8 field_0x4ee0 [2]
 
u8 mMesgStatus
 
u8 field_0x4ee3
 
u8 mRStatus
 
u8 mAStatus
 
u8 field_0x4ee6
 
u8 mNunStatus
 
u8 mBottleStatus
 
u8 mRemoConStatus
 
u8 field_0x4eea [2]
 
u8 mDoStatus
 
u8 field_0x4eed
 
u8 m3DStatus
 
u8 field_0x4eef
 
u8 field_0x4ef0
 
u8 field_0x4ef1
 
u8 field_0x4ef2
 
u8 field_0x4ef3 [2]
 
u8 m3DDirection
 
u8 m3DDirectionForce
 
u8 mCStickStatus
 
u8 mCStickDirection
 
u8 mCStickDirectionForce
 
u8 mSButtonStatus
 
u8 mZStatus
 
u8 mRStatusForce
 
u8 mAStatusForce
 
u8 field_0x4efe
 
u8 field_0x4eff
 
u8 mBottleStatusForce
 
u8 field_0x4f01
 
u8 field_0x4f02 [2]
 
u8 mDoStatusForce
 
u8 mTouchStatusForce
 
u8 m3DStatusForce
 
u8 mCStickStatusForce
 
u8 mSButtonStatusForce
 
u8 mZStatusForce
 
u8 mRSetFlag
 
u8 mASetFlag
 
u8 field_0x4f0c
 
u8 mNunSetFlag
 
u8 mBottleSetFlag
 
u8 mRemoConSetFlag
 
u8 field_0x4f10 [2]
 
u8 mDoSetFlag
 
u8 m3DSetFlag
 
u8 mCStickSetFlag
 
u8 mSButtonSetFlag
 
u8 mZSetFlag
 
u8 mRSetFlagForce
 
u8 mASetFlagForce
 
u8 field_0x4f19
 
u8 field_0x4f1a
 
u8 mBottleSetFlagForce
 
u8 field_0x4f1c
 
u8 field_0x4f1d [2]
 
u8 mDoSetFlagForce
 
u8 m3DSetFlagForce
 
u8 mCStickSetFlagForce
 
u8 mSButtonSetFlagForce
 
u8 mZSetFlagForce
 
u8 mXStatus
 
u8 mXStatusForce
 
u8 mXSetFlag
 
u8 mXSetFlagForce
 
u8 mYStatus
 
u8 mYStatusForce
 
u8 mYSetFlag
 
u8 mYSetFlagForce
 
u8 mNunZStatus
 
u8 mNunZSetFlag
 
u8 field_0x4fc6
 
u8 field_0x4fc7
 
u8 mNunCStatus
 
u8 mNunCSetFlag
 
u8 field_0x4fca
 
u8 field_0x4fcb
 
u8 mSelectItem [8]
 
u8 mSelectEquip [6]
 
u8 mBaseAnimeID
 
u8 mFaceAnimeID
 
u8 mNowAnimeID
 
u8 mItemSlot
 
u8 mItemID
 
u8 field_0x4f47 [2]
 
u8 mDirection
 
u8 field_0x4f4a
 
u8 field_0x4f4b
 
u8 field_0x4f4c
 
u8 field_0x4f4d
 
u8 mMesgCancelButton
 
u8 field_0x4f4f [2]
 
u8 mGameoverStatus
 
u8 field_0x4f52 [5]
 
u8 mHeapLockFlag
 
u8 mSubHeapLockFlag [2]
 
u8 mNowVibration
 
u8 field_0x4f5b [2]
 
u8 mWolfAbility [12]
 
u8 mNeedLightDropNum
 
u8 field_0x4f6a [18]
 
u8 mMesgBgm
 
bool mPauseFlag
 
u8 mItemLifeCountType
 
u8 mOxygenShowFlag
 
u8 mShow2D
 
u8 field_0x4f81 [3]
 
JKRExpHeapmExpHeap2D
 
JKRExpHeapmSubExpHeap2D [2]
 
JKRExpHeapmMsgExpHeap
 
char mWarpItemStage [8]
 
cXyz mWarpItemPos
 
s16 mWarpItemAngle
 
s8 mWarpItemRoom
 
u8 field_0x4fab
 
u8 field_0x4fac
 
u8 field_0x4fad [3]
 
int mMesgCamInfo
 
int mMesgCamInfoBasicID
 
fopAc_ac_cmMesgCamInfoActor1
 
fopAc_ac_cmMesgCamInfoActor2
 
fopAc_ac_cmMesgCamInfoActor3
 
fopAc_ac_cmMesgCamInfoActor4
 
fopAc_ac_cmMesgCamInfoActor5
 
fopAc_ac_cmMesgCamInfoActor6
 
fopAc_ac_cmMesgCamInfoActor7
 
fopAc_ac_cmMesgCamInfoActor8
 
fopAc_ac_cmMesgCamInfoActor9
 
fopAc_ac_cmMesgCamInfoActor10
 
u32 mPlayerStatus [1][4]
 
u8 field_0x4ff0 [0x8]
 
__d_timer_info_c mTimerInfo
 
dDlst_window_cmCurrentWindow
 
view_classmCurrentView
 
view_port_classmCurrentViewport
 
J2DOrthoGraphmCurrentGrafPort
 
voidmItemTable
 
u8 field_0x501d [4]
 
char mLastPlayStageName [8]
 

Constructor & Destructor Documentation

◆ dComIfG_play_c()

dComIfG_play_c::dComIfG_play_c ( )
inline

◆ ~dComIfG_play_c()

dComIfG_play_c::~dComIfG_play_c ( )
inline

Member Function Documentation

◆ addSimpleModel()

int dComIfG_play_c::addSimpleModel ( J3DModelData i_modelData,
int  roomNo,
u8  drawBG 
)

◆ checkCameraAttentionStatus()

BOOL dComIfG_play_c::checkCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ checkMesgCancelButton()

u8 dComIfG_play_c::checkMesgCancelButton ( )
inline

◆ checkPlayerStatus()

u32 dComIfG_play_c::checkPlayerStatus ( int  param_0,
int  i,
u32  flag 
)
inline

◆ checkStatus()

s32 dComIfG_play_c::checkStatus ( u16  flags)
inline

◆ clearBaseAnimeID()

void dComIfG_play_c::clearBaseAnimeID ( )
inline

◆ clearFaceAnimeID()

void dComIfG_play_c::clearFaceAnimeID ( )
inline

◆ clearItemArrowNumCount()

void dComIfG_play_c::clearItemArrowNumCount ( )
inline

◆ clearItemBombNumCount()

void dComIfG_play_c::clearItemBombNumCount ( u8  i_item)

◆ clearItemKeyNumCount()

void dComIfG_play_c::clearItemKeyNumCount ( )
inline

◆ clearItemLifeCount()

void dComIfG_play_c::clearItemLifeCount ( )
inline

◆ clearItemMaxLifeCount()

void dComIfG_play_c::clearItemMaxLifeCount ( )
inline

◆ clearItemMaxOilCount()

void dComIfG_play_c::clearItemMaxOilCount ( )
inline

◆ clearItemOilCount()

void dComIfG_play_c::clearItemOilCount ( )
inline

◆ clearItemPachinkoNumCount()

void dComIfG_play_c::clearItemPachinkoNumCount ( )
inline

◆ clearItemRupeeCount()

void dComIfG_play_c::clearItemRupeeCount ( )
inline

◆ clearMaxOxygenCount()

void dComIfG_play_c::clearMaxOxygenCount ( )
inline

◆ clearMesgCamInfoBasicID()

void dComIfG_play_c::clearMesgCamInfoBasicID ( )
inline

◆ clearMesgCamInfoID()

void dComIfG_play_c::clearMesgCamInfoID ( )
inline

◆ clearNowAnimeID()

void dComIfG_play_c::clearNowAnimeID ( )
inline

◆ clearOxygenCount()

void dComIfG_play_c::clearOxygenCount ( )
inline

◆ clearPlayerStatus()

void dComIfG_play_c::clearPlayerStatus ( int  param_0,
int  i,
u32  flag 
)
inline

◆ createParticle()

void dComIfG_play_c::createParticle ( )

◆ createSimpleModel()

dSmplMdl_draw_c * dComIfG_play_c::createSimpleModel ( )

◆ ct()

void dComIfG_play_c::ct ( )

d_com_inf_game.cpp Game Information

◆ deleteSimpleModel()

void dComIfG_play_c::deleteSimpleModel ( )

◆ drawSimpleModel()

void dComIfG_play_c::drawSimpleModel ( )

◆ entrySimpleModel()

void dComIfG_play_c::entrySimpleModel ( J3DModel i_model,
int  roomNo 
)

◆ get3DDirection()

u8 dComIfG_play_c::get3DDirection ( )
inline

◆ get3DDirectionForce()

u8 dComIfG_play_c::get3DDirectionForce ( )
inline

◆ get3DSetFlagForce()

u8 dComIfG_play_c::get3DSetFlagForce ( )
inline

◆ get3DStatus()

u8 dComIfG_play_c::get3DStatus ( )
inline

◆ get3DStatusForce()

u8 dComIfG_play_c::get3DStatusForce ( )
inline

◆ getAllMapArchive()

JKRArchive * dComIfG_play_c::getAllMapArchive ( )
inline

◆ getAnmArchive()

JKRArchive * dComIfG_play_c::getAnmArchive ( )
inline

◆ getASetFlagForce()

u8 dComIfG_play_c::getASetFlagForce ( )
inline

◆ getAStatus()

u8 dComIfG_play_c::getAStatus ( )
inline

◆ getAStatusForce()

u8 dComIfG_play_c::getAStatusForce ( )
inline

◆ getAttention()

dAttention_c & dComIfG_play_c::getAttention ( )
inline

◆ getBaseAnimeID()

u8 dComIfG_play_c::getBaseAnimeID ( )
inline

◆ getBottleSetFlagForce()

u8 dComIfG_play_c::getBottleSetFlagForce ( )
inline

◆ getBottleStatus()

u8 dComIfG_play_c::getBottleStatus ( )
inline

◆ getBottleStatusForce()

u8 dComIfG_play_c::getBottleStatusForce ( )
inline

◆ getCamera()

camera_class * dComIfG_play_c::getCamera ( int  idx)
inline

◆ getCameraAttentionStatus()

u32 dComIfG_play_c::getCameraAttentionStatus ( int  i)
inline

◆ getCameraParamFileName()

const char * dComIfG_play_c::getCameraParamFileName ( int  i)
inline

◆ getCameraPlayer1ID()

int dComIfG_play_c::getCameraPlayer1ID ( int  i)
inline

◆ getCameraPlayer2ID()

int dComIfG_play_c::getCameraPlayer2ID ( int  i)
inline

◆ getCameraWinID()

int dComIfG_play_c::getCameraWinID ( int  i)
inline

◆ getCameraZoomForcus()

f32 dComIfG_play_c::getCameraZoomForcus ( int  i_no)
inline

◆ getCameraZoomScale()

f32 dComIfG_play_c::getCameraZoomScale ( int  i_no)
inline

◆ getCollectResArchive()

JKRArchive * dComIfG_play_c::getCollectResArchive ( )
inline

◆ getCStickDirection()

u8 dComIfG_play_c::getCStickDirection ( )
inline

◆ getCStickDirectionForce()

u8 dComIfG_play_c::getCStickDirectionForce ( )
inline

◆ getCStickSetFlagForce()

u8 dComIfG_play_c::getCStickSetFlagForce ( )
inline

◆ getCStickStatus()

u8 dComIfG_play_c::getCStickStatus ( )
inline

◆ getCStickStatusForce()

u8 dComIfG_play_c::getCStickStatusForce ( )
inline

◆ getCurrentGrafPort()

J2DGrafContext * dComIfG_play_c::getCurrentGrafPort ( )
inline

◆ getDemoMsgArchive()

JKRArchive * dComIfG_play_c::getDemoMsgArchive ( )
inline

◆ getDirection()

u8 dComIfG_play_c::getDirection ( )
inline

◆ getDmapResArchive()

JKRArchive * dComIfG_play_c::getDmapResArchive ( )
inline

◆ getDoSetFlagForce()

u8 dComIfG_play_c::getDoSetFlagForce ( )
inline

◆ getDoStatus()

u8 dComIfG_play_c::getDoStatus ( )
inline

◆ getDoStatusForce()

u8 dComIfG_play_c::getDoStatusForce ( )
inline

◆ getEvent()

dEvt_control_c & dComIfG_play_c::getEvent ( )
inline

◆ getEvtManager()

dEvent_manager_c & dComIfG_play_c::getEvtManager ( )
inline

◆ getExpHeap2D()

JKRExpHeap * dComIfG_play_c::getExpHeap2D ( )
inline

◆ getFaceAnimeID()

u8 dComIfG_play_c::getFaceAnimeID ( )
inline

◆ getFieldMapArchive2()

JKRAramArchive * dComIfG_play_c::getFieldMapArchive2 ( )
inline

◆ getFmapResArchive()

JKRArchive * dComIfG_play_c::getFmapResArchive ( )
inline

◆ getFontArchive()

JKRArchive * dComIfG_play_c::getFontArchive ( )
inline

◆ getGameoverStatus()

u8 dComIfG_play_c::getGameoverStatus ( )
inline

◆ getHorseActor()

daHorse_c * dComIfG_play_c::getHorseActor ( )
inline

◆ getItemArrowNumCount()

s16 dComIfG_play_c::getItemArrowNumCount ( )
inline

◆ getItemBombNumCount()

s16 dComIfG_play_c::getItemBombNumCount ( u8  i_item)

◆ getItemIconArchive()

JKRArchive * dComIfG_play_c::getItemIconArchive ( )
inline

◆ getItemKeyNumCount()

s16 dComIfG_play_c::getItemKeyNumCount ( )
inline

◆ getItemLifeCount()

f32 dComIfG_play_c::getItemLifeCount ( )
inline

◆ getItemLifeCountType()

u8 & dComIfG_play_c::getItemLifeCountType ( )
inline

◆ getItemMaxArrowNumCount()

s16 dComIfG_play_c::getItemMaxArrowNumCount ( )
inline

◆ getItemMaxLifeCount()

s16 dComIfG_play_c::getItemMaxLifeCount ( )
inline

◆ getItemMaxOilCount()

s32 dComIfG_play_c::getItemMaxOilCount ( )
inline

◆ getItemNowLife()

u16 dComIfG_play_c::getItemNowLife ( )
inline

◆ getItemNowOil()

s32 dComIfG_play_c::getItemNowOil ( )
inline

◆ getItemOilCount()

s32 dComIfG_play_c::getItemOilCount ( )
inline

◆ getItemPachinkoNumCount()

s16 dComIfG_play_c::getItemPachinkoNumCount ( )
inline

◆ getItemRupeeCount()

s32 dComIfG_play_c::getItemRupeeCount ( )
inline

◆ getItemTable()

void * dComIfG_play_c::getItemTable ( )
inline

◆ getLastPlayStageName()

char * dComIfG_play_c::getLastPlayStageName ( )
inline

◆ getLayerNo()

int dComIfG_play_c::getLayerNo ( int  )
static

◆ getLayerNo_common()

int dComIfG_play_c::getLayerNo_common ( char const stageName,
int  roomId,
int  layer 
)
static

◆ getLayerNo_common_common()

int dComIfG_play_c::getLayerNo_common_common ( char const stageName,
int  roomId,
int  layer 
)
static

◆ getLayerOld()

s8 dComIfG_play_c::getLayerOld ( )
inline

◆ getMain2DArchive()

JKRArchive * dComIfG_play_c::getMain2DArchive ( )
inline

◆ getMaxOxygen()

int dComIfG_play_c::getMaxOxygen ( )
inline

◆ getMaxOxygenCount()

s32 dComIfG_play_c::getMaxOxygenCount ( )
inline

◆ getMesgCamInfo()

int dComIfG_play_c::getMesgCamInfo ( )
inline

◆ getMesgStatus()

u8 dComIfG_play_c::getMesgStatus ( )
inline

◆ getMessageCountNumber()

int dComIfG_play_c::getMessageCountNumber ( )
inline

◆ getMeterButtonArchive()

JKRArchive * dComIfG_play_c::getMeterButtonArchive ( )
inline

◆ getMsgArchive()

JKRArchive * dComIfG_play_c::getMsgArchive ( int  idx)
inline

◆ getMsgCommonArchive()

JKRArchive * dComIfG_play_c::getMsgCommonArchive ( )
inline

◆ getMsgDtArchive()

JKRArchive * dComIfG_play_c::getMsgDtArchive ( int  idx)
inline

◆ getMsgExpHeap()

JKRExpHeap * dComIfG_play_c::getMsgExpHeap ( )
inline

◆ getMsgObjectClass()

dMsgObject_c * dComIfG_play_c::getMsgObjectClass ( )
inline

◆ getNameResArchive()

JKRArchive * dComIfG_play_c::getNameResArchive ( )
inline

◆ getNeedLightDropNum()

u8 dComIfG_play_c::getNeedLightDropNum ( )
inline

◆ getNextStageLayer()

s8 dComIfG_play_c::getNextStageLayer ( )
inline

◆ getNextStageName()

const char * dComIfG_play_c::getNextStageName ( )
inline

◆ getNextStagePoint()

s16 dComIfG_play_c::getNextStagePoint ( )
inline

◆ getNextStageRoomNo()

s8 dComIfG_play_c::getNextStageRoomNo ( )
inline

◆ getNextStageWipe()

s8 dComIfG_play_c::getNextStageWipe ( )
inline

◆ getNextStageWipeSpeed()

u8 dComIfG_play_c::getNextStageWipeSpeed ( )
inline

◆ getNextStartStage()

dStage_startStage_c * dComIfG_play_c::getNextStartStage ( )
inline

◆ getNowOxygen()

int dComIfG_play_c::getNowOxygen ( )
inline

◆ getNowVibration()

u32 dComIfG_play_c::getNowVibration ( )

◆ getNunCStatus()

u8 dComIfG_play_c::getNunCStatus ( )
inline

◆ getNunStatus()

u8 dComIfG_play_c::getNunStatus ( )
inline

◆ getNunZStatus()

u8 dComIfG_play_c::getNunZStatus ( )
inline

◆ getOptionResArchive()

JKRArchive * dComIfG_play_c::getOptionResArchive ( )
inline

◆ getOxygen()

int dComIfG_play_c::getOxygen ( )
inline

◆ getOxygenCount()

s32 dComIfG_play_c::getOxygenCount ( )
inline

◆ getOxygenShowFlag()

u8 dComIfG_play_c::getOxygenShowFlag ( )
inline

◆ getParticle()

dPa_control_c * dComIfG_play_c::getParticle ( )
inline

◆ getPlayer()

fopAc_ac_c * dComIfG_play_c::getPlayer ( int  idx)
inline

◆ getPlayerCameraID()

int dComIfG_play_c::getPlayerCameraID ( int  i)
inline

◆ getPlayerPtr()

void * dComIfG_play_c::getPlayerPtr ( int  ptrIdx)
inline

◆ getRemoConStatus()

u8 dComIfG_play_c::getRemoConStatus ( )
inline

◆ getRingResArchive()

JKRArchive * dComIfG_play_c::getRingResArchive ( )
inline

◆ getRoomControl()

dStage_roomControl_c * dComIfG_play_c::getRoomControl ( )
inline

◆ getRSetFlagForce()

u8 dComIfG_play_c::getRSetFlagForce ( )
inline

◆ getRStatus()

u8 dComIfG_play_c::getRStatus ( )
inline

◆ getRStatusForce()

u8 dComIfG_play_c::getRStatusForce ( )
inline

◆ getRubyArchive()

JKRArchive * dComIfG_play_c::getRubyArchive ( )
inline

◆ getSButtonSetFlagForce()

u8 dComIfG_play_c::getSButtonSetFlagForce ( )
inline

◆ getSButtonStatus()

u8 dComIfG_play_c::getSButtonStatus ( )
inline

◆ getSButtonStatusForce()

u8 dComIfG_play_c::getSButtonStatusForce ( )
inline

◆ getSelectItem()

u8 dComIfG_play_c::getSelectItem ( int  idx)
inline

◆ getStage()

dStage_stageDt_c & dComIfG_play_c::getStage ( )
inline

◆ getStartStage()

dStage_startStage_c * dComIfG_play_c::getStartStage ( )
inline

◆ getStartStageDarkArea()

s8 dComIfG_play_c::getStartStageDarkArea ( )
inline

◆ getStartStageLayer()

s8 dComIfG_play_c::getStartStageLayer ( )
inline

◆ getStartStageName()

const char * dComIfG_play_c::getStartStageName ( )
inline

◆ getStartStagePoint()

s16 dComIfG_play_c::getStartStagePoint ( )
inline

◆ getStartStageRoomNo()

s8 dComIfG_play_c::getStartStageRoomNo ( )
inline

◆ getSubExpHeap2D()

JKRExpHeap * dComIfG_play_c::getSubExpHeap2D ( int  idx)
inline

◆ getSubHeapLockFlag()

u8 dComIfG_play_c::getSubHeapLockFlag ( int  idx)
inline

◆ getTimerLimitTimeMs()

int dComIfG_play_c::getTimerLimitTimeMs ( )

◆ getTimerMode()

int dComIfG_play_c::getTimerMode ( )

◆ getTimerNowTimeMs()

int dComIfG_play_c::getTimerNowTimeMs ( )

◆ getTimerPtr()

dTimer_c * dComIfG_play_c::getTimerPtr ( )

◆ getTimerType()

u8 dComIfG_play_c::getTimerType ( )

◆ getVibration()

dVibration_c & dComIfG_play_c::getVibration ( )
inline

◆ getWindow()

dDlst_window_c * dComIfG_play_c::getWindow ( int  i)
inline

◆ getWindowNum()

int dComIfG_play_c::getWindowNum ( )
inline

◆ getWolfAbility()

u8 dComIfG_play_c::getWolfAbility ( int  i_idx)
inline

◆ getXSetFlagForce()

u8 dComIfG_play_c::getXSetFlagForce ( )
inline

◆ getXStatus()

u8 dComIfG_play_c::getXStatus ( )
inline

◆ getXStatusForce()

u8 dComIfG_play_c::getXStatusForce ( )
inline

◆ getYSetFlagForce()

u8 dComIfG_play_c::getYSetFlagForce ( )
inline

◆ getYStatus()

u8 dComIfG_play_c::getYStatus ( )
inline

◆ getYStatusForce()

u8 dComIfG_play_c::getYStatusForce ( )
inline

◆ getZSetFlagForce()

u8 dComIfG_play_c::getZSetFlagForce ( )
inline

◆ getZStatus()

u8 dComIfG_play_c::getZStatus ( )
inline

◆ getZStatusForce()

u8 dComIfG_play_c::getZStatusForce ( )
inline

◆ init()

void dComIfG_play_c::init ( )

◆ is3DSetFlag()

bool dComIfG_play_c::is3DSetFlag ( u8  flag)
inline

◆ isASetFlag()

bool dComIfG_play_c::isASetFlag ( u8  flag)
inline

◆ isBottleSetFlag()

bool dComIfG_play_c::isBottleSetFlag ( u8  flag)
inline

◆ isCStickSetFlag()

bool dComIfG_play_c::isCStickSetFlag ( u8  flag)
inline

◆ isDoSetFlag()

bool dComIfG_play_c::isDoSetFlag ( u8  flag)
inline

◆ isEnableNextStage()

BOOL dComIfG_play_c::isEnableNextStage ( )
inline

◆ isHeapLockFlag()

u8 dComIfG_play_c::isHeapLockFlag ( )
inline

◆ isNunCSetFlag()

bool dComIfG_play_c::isNunCSetFlag ( u8  flag)
inline

◆ isNunSetFlag()

bool dComIfG_play_c::isNunSetFlag ( u8  flag)
inline

◆ isNunZSetFlag()

bool dComIfG_play_c::isNunZSetFlag ( u8  flag)
inline

◆ isPauseFlag()

bool & dComIfG_play_c::isPauseFlag ( )
inline

◆ isRemoConSetFlag()

bool dComIfG_play_c::isRemoConSetFlag ( u8  flag)
inline

◆ isRSetFlag()

bool dComIfG_play_c::isRSetFlag ( u8  flag)
inline

◆ isSButtonSetFlag()

bool dComIfG_play_c::isSButtonSetFlag ( u8  flag)
inline

◆ isXSetFlag()

bool dComIfG_play_c::isXSetFlag ( u8  flag)
inline

◆ isYSetFlag()

bool dComIfG_play_c::isYSetFlag ( u8  flag)
inline

◆ isZSetFlag()

bool dComIfG_play_c::isZSetFlag ( u8  flag)
inline

◆ itemInit()

void dComIfG_play_c::itemInit ( )

◆ loadCameraPosition()

void dComIfG_play_c::loadCameraPosition ( int  i,
cXyz o_pos,
cXyz o_target,
f32 o_fovy,
s16 o_bank 
)
inline

◆ offCameraAttentionStatus()

void dComIfG_play_c::offCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ offEnableNextStage()

void dComIfG_play_c::offEnableNextStage ( )
inline

◆ offHeapLockFlag()

void dComIfG_play_c::offHeapLockFlag ( )
inline

◆ offPauseFlag()

void dComIfG_play_c::offPauseFlag ( )
inline

◆ onCameraAttentionStatus()

void dComIfG_play_c::onCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ onPauseFlag()

void dComIfG_play_c::onPauseFlag ( )
inline

◆ onStatus()

void dComIfG_play_c::onStatus ( u16  i_status)
inline

◆ removeSimpleModel()

int dComIfG_play_c::removeSimpleModel ( J3DModelData i_modelData,
int  roomNo 
)

◆ saveCameraPosition()

void dComIfG_play_c::saveCameraPosition ( int  i,
cXyz i_pos,
cXyz i_target,
f32  i_fovy,
s16  i_bank 
)
inline

◆ set3DStatus()

void dComIfG_play_c::set3DStatus ( u8  status,
u8  direction,
u8  flag 
)
inline

◆ set3DStatusForce()

void dComIfG_play_c::set3DStatusForce ( u8  status,
u8  direction,
u8  flag 
)
inline

◆ setAllMapArchive()

void dComIfG_play_c::setAllMapArchive ( JKRArchive arc)
inline

◆ setAnmArchive()

void dComIfG_play_c::setAnmArchive ( JKRArchive arc)
inline

◆ setAStatus()

void dComIfG_play_c::setAStatus ( u8  status,
u8  flag 
)
inline

◆ setAStatusForce()

void dComIfG_play_c::setAStatusForce ( u8  status,
u8  flag 
)
inline

◆ setBottleStatus()

void dComIfG_play_c::setBottleStatus ( u8  status,
u8  flag 
)
inline

◆ setBottleStatusForce()

void dComIfG_play_c::setBottleStatusForce ( u8  status,
u8  flag 
)
inline

◆ setCamera()

void dComIfG_play_c::setCamera ( int  i,
camera_class cam 
)
inline

◆ setCameraAttentionStatus()

void dComIfG_play_c::setCameraAttentionStatus ( int  i,
u32  flag 
)
inline

◆ setCameraInfo()

void dComIfG_play_c::setCameraInfo ( int  camIdx,
camera_class p_cam,
int  param_2,
int  param_3,
int  param_4 
)
inline

◆ setCameraParamFileName()

void dComIfG_play_c::setCameraParamFileName ( int  i,
char name 
)
inline

◆ setCameraZoomScale()

void dComIfG_play_c::setCameraZoomScale ( int  i_no,
f32  i_scale 
)
inline

◆ setCardIconResArchive()

void dComIfG_play_c::setCardIconResArchive ( JKRArchive arc)
inline

◆ setCollectResArchive()

void dComIfG_play_c::setCollectResArchive ( JKRArchive arc)
inline

◆ setCStickStatus()

void dComIfG_play_c::setCStickStatus ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ setCStickStatusForce()

void dComIfG_play_c::setCStickStatusForce ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ setCurrentGrafPort()

void dComIfG_play_c::setCurrentGrafPort ( J2DOrthoGraph i_graf)
inline

◆ setCurrentView()

void dComIfG_play_c::setCurrentView ( view_class i_view)
inline

◆ setCurrentViewport()

void dComIfG_play_c::setCurrentViewport ( view_port_class i_viewport)
inline

◆ setCurrentWindow()

void dComIfG_play_c::setCurrentWindow ( dDlst_window_c i_window)
inline

◆ setDemoMsgArchive()

void dComIfG_play_c::setDemoMsgArchive ( JKRArchive arc)
inline

◆ setDirection()

void dComIfG_play_c::setDirection ( u8  i_dir)
inline

◆ setDmapResArchive()

void dComIfG_play_c::setDmapResArchive ( JKRArchive arc)
inline

◆ setDoStatus()

void dComIfG_play_c::setDoStatus ( u8  status,
u8  flag 
)
inline

◆ setDoStatusForce()

void dComIfG_play_c::setDoStatusForce ( u8  status,
u8  flag 
)
inline

◆ setErrorResArchive()

void dComIfG_play_c::setErrorResArchive ( JKRArchive arc)
inline

◆ setExpHeap2D()

void dComIfG_play_c::setExpHeap2D ( void heap)
inline

◆ setFieldMapArchive2()

void dComIfG_play_c::setFieldMapArchive2 ( JKRArchive arc)
inline

◆ setFmapResArchive()

void dComIfG_play_c::setFmapResArchive ( JKRArchive arc)
inline

◆ setFontArchive()

void dComIfG_play_c::setFontArchive ( JKRArchive arc)
inline

◆ setGameoverStatus()

void dComIfG_play_c::setGameoverStatus ( u8  status)
inline

◆ setHeapLockFlag()

void dComIfG_play_c::setHeapLockFlag ( u8  status)
inline

◆ setItem()

void dComIfG_play_c::setItem ( u8  slot,
u8  i_no 
)
inline

◆ setItemArrowNumCount()

void dComIfG_play_c::setItemArrowNumCount ( s16  arrows)
inline

◆ setItemBombNumCount()

void dComIfG_play_c::setItemBombNumCount ( u8  i_item,
s16  count 
)

◆ setItemIconArchive()

void dComIfG_play_c::setItemIconArchive ( JKRArchive arc)
inline

◆ setItemKeyNumCount()

void dComIfG_play_c::setItemKeyNumCount ( s16  keys)
inline

◆ setItemLifeCount()

void dComIfG_play_c::setItemLifeCount ( f32  hearts,
u8  type 
)
inline

◆ setItemMagicCount()

void dComIfG_play_c::setItemMagicCount ( s16  magic)
inline

◆ setItemMaxLifeCount()

void dComIfG_play_c::setItemMaxLifeCount ( s16  max)
inline

◆ setItemMaxMagicCount()

void dComIfG_play_c::setItemMaxMagicCount ( s16  max)
inline

◆ setItemNowLife()

void dComIfG_play_c::setItemNowLife ( u16  life)
inline

◆ setItemNowMagic()

void dComIfG_play_c::setItemNowMagic ( s16  magic)
inline

◆ setItemNowOil()

void dComIfG_play_c::setItemNowOil ( s32  oil)
inline

◆ setItemOilCount()

void dComIfG_play_c::setItemOilCount ( s32  oil)
inline

◆ setItemPachinkoNumCount()

void dComIfG_play_c::setItemPachinkoNumCount ( s16  seeds)
inline

◆ setItemRupeeCount()

void dComIfG_play_c::setItemRupeeCount ( s32  rupees)
inline

◆ setItemTable()

void dComIfG_play_c::setItemTable ( void data)
inline

◆ setLastPlayStageName()

void dComIfG_play_c::setLastPlayStageName ( char name)
inline

◆ setMain2DArchive()

void dComIfG_play_c::setMain2DArchive ( JKRArchive arc)
inline

◆ setMaxOxygen()

void dComIfG_play_c::setMaxOxygen ( int  max)
inline

◆ setMesgBgm()

void dComIfG_play_c::setMesgBgm ( u8  param_0)
inline

◆ setMesgCamInfoActor()

void dComIfG_play_c::setMesgCamInfoActor ( fopAc_ac_c param_1,
fopAc_ac_c param_2,
fopAc_ac_c param_3,
fopAc_ac_c param_4,
fopAc_ac_c param_5,
fopAc_ac_c param_6,
fopAc_ac_c param_7,
fopAc_ac_c param_8,
fopAc_ac_c param_9,
fopAc_ac_c param_10 
)
inline

◆ setMesgCamInfoBasicID()

void dComIfG_play_c::setMesgCamInfoBasicID ( int  id)
inline

◆ setMesgCamInfoID()

void dComIfG_play_c::setMesgCamInfoID ( int  param_0)
inline

◆ setMesgCancelButton()

void dComIfG_play_c::setMesgCancelButton ( u8  button)
inline

◆ setMessageCountNumber()

void dComIfG_play_c::setMessageCountNumber ( u32  number)
inline

◆ setMeterButtonArchive()

void dComIfG_play_c::setMeterButtonArchive ( JKRArchive arc)
inline

◆ setMsgArchive()

void dComIfG_play_c::setMsgArchive ( int  i,
JKRArchive arc 
)
inline

◆ setMsgCommonArchive()

void dComIfG_play_c::setMsgCommonArchive ( JKRArchive arc)
inline

◆ setMsgDtArchive()

void dComIfG_play_c::setMsgDtArchive ( int  i,
JKRArchive arc 
)
inline

◆ setMsgExpHeap()

void dComIfG_play_c::setMsgExpHeap ( void heap)
inline

◆ setMsgObjectClass()

void dComIfG_play_c::setMsgObjectClass ( dMsgObject_c obj)
inline

◆ setNameResArchive()

void dComIfG_play_c::setNameResArchive ( JKRArchive arc)
inline

◆ setNeedLightDropNum()

void dComIfG_play_c::setNeedLightDropNum ( u8  i_num)
inline

◆ setNextStage()

void dComIfG_play_c::setNextStage ( const char stage,
s8  roomNo,
s16  point,
s8  layer,
s8  wipe,
u8  wipe_speed 
)
inline

◆ setNowOxygen()

void dComIfG_play_c::setNowOxygen ( s32  oxygen)
inline

◆ setNowVibration()

void dComIfG_play_c::setNowVibration ( u8  vib_status)

◆ setNunCStatus()

void dComIfG_play_c::setNunCStatus ( u8  status,
u8  flag 
)
inline

◆ setNunStatus()

void dComIfG_play_c::setNunStatus ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ setNunZStatus()

void dComIfG_play_c::setNunZStatus ( u8  status,
u8  flag 
)
inline

◆ setOptionResArchive()

void dComIfG_play_c::setOptionResArchive ( JKRArchive arc)
inline

◆ setOxygen()

void dComIfG_play_c::setOxygen ( s32  oxygen)
inline

◆ setOxygenCount()

void dComIfG_play_c::setOxygenCount ( s32  oxygen)
inline

◆ setOxygenShowFlag()

void dComIfG_play_c::setOxygenShowFlag ( u8  flag)
inline

◆ setPlayer()

void dComIfG_play_c::setPlayer ( int  i,
fopAc_ac_c player 
)
inline

◆ setPlayerInfo()

void dComIfG_play_c::setPlayerInfo ( int  i,
fopAc_ac_c ptr,
int  camIdx 
)
inline

◆ setPlayerPtr()

void dComIfG_play_c::setPlayerPtr ( int  i,
fopAc_ac_c ptr 
)
inline

◆ setPlayerStatus()

void dComIfG_play_c::setPlayerStatus ( int  param_0,
int  i,
u32  flag 
)
inline

◆ setRemoConStatus()

void dComIfG_play_c::setRemoConStatus ( u8  status,
u8  param_1,
u8  flag 
)
inline

◆ setRingResArchive()

void dComIfG_play_c::setRingResArchive ( JKRArchive arc)
inline

◆ setRStatus()

void dComIfG_play_c::setRStatus ( u8  status,
u8  flag 
)
inline

◆ setRStatusForce()

void dComIfG_play_c::setRStatusForce ( u8  status,
u8  flag 
)
inline

◆ setRubyArchive()

void dComIfG_play_c::setRubyArchive ( JKRArchive arc)
inline

◆ setSButtonStatus()

void dComIfG_play_c::setSButtonStatus ( u8  status,
u8  flag 
)
inline

◆ setSButtonStatusForce()

void dComIfG_play_c::setSButtonStatusForce ( u8  status,
u8  flag 
)
inline

◆ setSelectEquip()

void dComIfG_play_c::setSelectEquip ( int  idx,
u8  item_id 
)
inline

◆ setSelectItem()

void dComIfG_play_c::setSelectItem ( int  idx,
u8  i_itemNo 
)
inline

◆ setStartStage()

void dComIfG_play_c::setStartStage ( dStage_startStage_c p_startStage)

◆ setStartStageDarkArea()

void dComIfG_play_c::setStartStageDarkArea ( s8  darkArea)
inline

◆ setStartStageLayer()

void dComIfG_play_c::setStartStageLayer ( s8  layer)
inline

◆ setStatus()

void dComIfG_play_c::setStatus ( u16  status)
inline

◆ setSubExpHeap2D()

void dComIfG_play_c::setSubExpHeap2D ( int  idx,
void heap 
)
inline

◆ setSubHeapLockFlag()

void dComIfG_play_c::setSubHeapLockFlag ( int  idx,
u8  status 
)
inline

◆ setTimerLimitTimeMs()

void dComIfG_play_c::setTimerLimitTimeMs ( int  time)

◆ setTimerMode()

void dComIfG_play_c::setTimerMode ( int  mode)

◆ setTimerNowTimeMs()

void dComIfG_play_c::setTimerNowTimeMs ( int  time)

◆ setTimerPtr()

void dComIfG_play_c::setTimerPtr ( dTimer_c ptr)

◆ setTimerType()

void dComIfG_play_c::setTimerType ( u8  type)

◆ setWarpItemData()

void dComIfG_play_c::setWarpItemData ( const char stage,
cXyz  pos,
s16  angle,
s8  roomNo,
u8  param_4,
u8  param_5 
)

◆ setWindow()

void dComIfG_play_c::setWindow ( int  i,
f32  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
f32  param_5,
f32  param_6,
int  camID,
int  mode 
)
inline

◆ setWindowNum()

void dComIfG_play_c::setWindowNum ( u8  num)
inline

◆ setXStatus()

void dComIfG_play_c::setXStatus ( u8  status,
u8  flag 
)
inline

◆ setXStatusForce()

void dComIfG_play_c::setXStatusForce ( u8  status,
u8  flag 
)
inline

◆ setYStatus()

void dComIfG_play_c::setYStatus ( u8  status,
u8  flag 
)
inline

◆ setYStatusForce()

void dComIfG_play_c::setYStatusForce ( u8  status,
u8  flag 
)
inline

◆ setZStatus()

void dComIfG_play_c::setZStatus ( u8  status,
u8  flag 
)
inline

◆ setZStatusForce()

void dComIfG_play_c::setZStatusForce ( u8  status,
u8  flag 
)
inline

◆ show2dCheck()

u8 dComIfG_play_c::show2dCheck ( )
inline

◆ show2dOff()

void dComIfG_play_c::show2dOff ( )
inline

◆ show2dOn()

void dComIfG_play_c::show2dOn ( )
inline

Member Data Documentation

◆ field_0x4d2c

u8 dComIfG_play_c::field_0x4d2c[4]

◆ field_0x4d68

void* dComIfG_play_c::field_0x4d68

◆ field_0x4d78

void* dComIfG_play_c::field_0x4d78[2]

◆ field_0x4d90

void* dComIfG_play_c::field_0x4d90[2]

◆ field_0x4da4

void* dComIfG_play_c::field_0x4da4

◆ field_0x4db4

void* dComIfG_play_c::field_0x4db4

◆ field_0x4dfc

void* dComIfG_play_c::field_0x4dfc[2]

◆ field_0x4e9a

s16 dComIfG_play_c::field_0x4e9a

◆ field_0x4ec8

u8 dComIfG_play_c::field_0x4ec8[4]

◆ field_0x4ed0

u8 dComIfG_play_c::field_0x4ed0[4]

◆ field_0x4ed8

u8 dComIfG_play_c::field_0x4ed8[6]

◆ field_0x4ee0

u8 dComIfG_play_c::field_0x4ee0[2]

◆ field_0x4ee3

u8 dComIfG_play_c::field_0x4ee3

◆ field_0x4ee6

u8 dComIfG_play_c::field_0x4ee6

◆ field_0x4eea

u8 dComIfG_play_c::field_0x4eea[2]

◆ field_0x4eed

u8 dComIfG_play_c::field_0x4eed

◆ field_0x4eef

u8 dComIfG_play_c::field_0x4eef

◆ field_0x4ef0

u8 dComIfG_play_c::field_0x4ef0

◆ field_0x4ef1

u8 dComIfG_play_c::field_0x4ef1

◆ field_0x4ef2

u8 dComIfG_play_c::field_0x4ef2

◆ field_0x4ef3

u8 dComIfG_play_c::field_0x4ef3[2]

◆ field_0x4efe

u8 dComIfG_play_c::field_0x4efe

◆ field_0x4eff

u8 dComIfG_play_c::field_0x4eff

◆ field_0x4f01

u8 dComIfG_play_c::field_0x4f01

◆ field_0x4f02

u8 dComIfG_play_c::field_0x4f02[2]

◆ field_0x4f0c

u8 dComIfG_play_c::field_0x4f0c

◆ field_0x4f10

u8 dComIfG_play_c::field_0x4f10[2]

◆ field_0x4f19

u8 dComIfG_play_c::field_0x4f19

◆ field_0x4f1a

u8 dComIfG_play_c::field_0x4f1a

◆ field_0x4f1c

u8 dComIfG_play_c::field_0x4f1c

◆ field_0x4f1d

u8 dComIfG_play_c::field_0x4f1d[2]

◆ field_0x4f47

u8 dComIfG_play_c::field_0x4f47[2]

◆ field_0x4f4a

u8 dComIfG_play_c::field_0x4f4a

◆ field_0x4f4b

u8 dComIfG_play_c::field_0x4f4b

◆ field_0x4f4c

u8 dComIfG_play_c::field_0x4f4c

◆ field_0x4f4d

u8 dComIfG_play_c::field_0x4f4d

◆ field_0x4f4f

u8 dComIfG_play_c::field_0x4f4f[2]

◆ field_0x4f52

u8 dComIfG_play_c::field_0x4f52[5]

◆ field_0x4f5b

u8 dComIfG_play_c::field_0x4f5b[2]

◆ field_0x4f6a

u8 dComIfG_play_c::field_0x4f6a[18]

◆ field_0x4f81

u8 dComIfG_play_c::field_0x4f81[3]

◆ field_0x4fab

u8 dComIfG_play_c::field_0x4fab

◆ field_0x4fac

u8 dComIfG_play_c::field_0x4fac

◆ field_0x4fad

u8 dComIfG_play_c::field_0x4fad[3]

◆ field_0x4fc6

u8 dComIfG_play_c::field_0x4fc6

◆ field_0x4fc7

u8 dComIfG_play_c::field_0x4fc7

◆ field_0x4fca

u8 dComIfG_play_c::field_0x4fca

◆ field_0x4fcb

u8 dComIfG_play_c::field_0x4fcb

◆ field_0x4ff0

u8 dComIfG_play_c::field_0x4ff0[0x8]

◆ field_0x501d

u8 dComIfG_play_c::field_0x501d[4]

◆ m3DDirection

u8 dComIfG_play_c::m3DDirection

◆ m3DDirectionForce

u8 dComIfG_play_c::m3DDirectionForce

◆ m3DSetFlag

u8 dComIfG_play_c::m3DSetFlag

◆ m3DSetFlagForce

u8 dComIfG_play_c::m3DSetFlagForce

◆ m3DStatus

u8 dComIfG_play_c::m3DStatus

◆ m3DStatusForce

u8 dComIfG_play_c::m3DStatusForce

◆ mAllMapArchive

JKRArchive* dComIfG_play_c::mAllMapArchive

◆ mAnmArchive

JKRArchive* dComIfG_play_c::mAnmArchive

◆ mASetFlag

u8 dComIfG_play_c::mASetFlag

◆ mASetFlagForce

u8 dComIfG_play_c::mASetFlagForce

◆ mAStatus

u8 dComIfG_play_c::mAStatus

◆ mAStatusForce

u8 dComIfG_play_c::mAStatusForce

◆ mAttention

dAttention_c dComIfG_play_c::mAttention

◆ mBaseAnimeID

u8 dComIfG_play_c::mBaseAnimeID

◆ mBgs

dBgS dComIfG_play_c::mBgs

◆ mBottleSetFlag

u8 dComIfG_play_c::mBottleSetFlag

◆ mBottleSetFlagForce

u8 dComIfG_play_c::mBottleSetFlagForce

◆ mBottleStatus

u8 dComIfG_play_c::mBottleStatus

◆ mBottleStatusForce

u8 dComIfG_play_c::mBottleStatusForce

◆ mCameraInfo

dComIfG_camera_info_class dComIfG_play_c::mCameraInfo[1]

◆ mCardIconResArchive

JKRArchive* dComIfG_play_c::mCardIconResArchive

◆ mCcs

dCcS dComIfG_play_c::mCcs

◆ mCollectResArchive

JKRArchive* dComIfG_play_c::mCollectResArchive

◆ mCStickDirection

u8 dComIfG_play_c::mCStickDirection

◆ mCStickDirectionForce

u8 dComIfG_play_c::mCStickDirectionForce

◆ mCStickSetFlag

u8 dComIfG_play_c::mCStickSetFlag

◆ mCStickSetFlagForce

u8 dComIfG_play_c::mCStickSetFlagForce

◆ mCStickStatus

u8 dComIfG_play_c::mCStickStatus

◆ mCStickStatusForce

u8 dComIfG_play_c::mCStickStatusForce

◆ mCurrentGrafPort

J2DOrthoGraph* dComIfG_play_c::mCurrentGrafPort

◆ mCurrentView

view_class* dComIfG_play_c::mCurrentView

◆ mCurrentViewport

view_port_class* dComIfG_play_c::mCurrentViewport

◆ mCurrentWindow

dDlst_window_c* dComIfG_play_c::mCurrentWindow

◆ mDemoMsgArchive

JKRArchive* dComIfG_play_c::mDemoMsgArchive

◆ mDirection

u8 dComIfG_play_c::mDirection

◆ mDmapResArchive

JKRArchive* dComIfG_play_c::mDmapResArchive

◆ mDoSetFlag

u8 dComIfG_play_c::mDoSetFlag

◆ mDoSetFlagForce

u8 dComIfG_play_c::mDoSetFlagForce

◆ mDoStatus

u8 dComIfG_play_c::mDoStatus

◆ mDoStatusForce

u8 dComIfG_play_c::mDoStatusForce

◆ mErrorResArchive

JKRArchive* dComIfG_play_c::mErrorResArchive

◆ mEvent

dEvt_control_c dComIfG_play_c::mEvent

◆ mEvtManager

dEvent_manager_c dComIfG_play_c::mEvtManager

◆ mExpHeap2D

JKRExpHeap* dComIfG_play_c::mExpHeap2D

◆ mFaceAnimeID

u8 dComIfG_play_c::mFaceAnimeID

◆ mFieldMapArchive2

JKRArchive* dComIfG_play_c::mFieldMapArchive2

◆ mFmapResArchive

JKRArchive* dComIfG_play_c::mFmapResArchive

◆ mFontArchive

JKRArchive* dComIfG_play_c::mFontArchive

◆ mGameoverStatus

u8 dComIfG_play_c::mGameoverStatus

◆ mHeapLockFlag

u8 dComIfG_play_c::mHeapLockFlag

◆ mItemArrowNumCount

s16 dComIfG_play_c::mItemArrowNumCount

◆ mItemBombNumCount

s16 dComIfG_play_c::mItemBombNumCount[3]

◆ mItemIconArchive

JKRArchive* dComIfG_play_c::mItemIconArchive

◆ mItemID

u8 dComIfG_play_c::mItemID

◆ mItemKeyNumCount

s16 dComIfG_play_c::mItemKeyNumCount

◆ mItemLifeCount

f32 dComIfG_play_c::mItemLifeCount

◆ mItemLifeCountType

u8 dComIfG_play_c::mItemLifeCountType

◆ mItemMagicCount

s16 dComIfG_play_c::mItemMagicCount

◆ mItemMaxArrowNumCount

s16 dComIfG_play_c::mItemMaxArrowNumCount

◆ mItemMaxBombNumCount1

s16 dComIfG_play_c::mItemMaxBombNumCount1

◆ mItemMaxBombNumCount2

s16 dComIfG_play_c::mItemMaxBombNumCount2

◆ mItemMaxLifeCount

s16 dComIfG_play_c::mItemMaxLifeCount

◆ mItemMaxMagicCount

s16 dComIfG_play_c::mItemMaxMagicCount

◆ mItemMaxOilCount

int dComIfG_play_c::mItemMaxOilCount

◆ mItemNowLife

u16 dComIfG_play_c::mItemNowLife

◆ mItemNowMagicCount

s16 dComIfG_play_c::mItemNowMagicCount

◆ mItemNowOil

s32 dComIfG_play_c::mItemNowOil

◆ mItemOilCount

s32 dComIfG_play_c::mItemOilCount

◆ mItemPachinkoNumCount

s16 dComIfG_play_c::mItemPachinkoNumCount

◆ mItemRupeeCount

s32 dComIfG_play_c::mItemRupeeCount

◆ mItemSlot

u8 dComIfG_play_c::mItemSlot

◆ mItemTable

void* dComIfG_play_c::mItemTable

◆ mLastPlayStageName

char dComIfG_play_c::mLastPlayStageName[8]

◆ mLayerOld

s8 dComIfG_play_c::mLayerOld

◆ mMain2DArchive

JKRArchive* dComIfG_play_c::mMain2DArchive

◆ mMaxOxygen

int dComIfG_play_c::mMaxOxygen

◆ mMaxOxygenCount

int dComIfG_play_c::mMaxOxygenCount

◆ mMesgBgm

u8 dComIfG_play_c::mMesgBgm

◆ mMesgCamInfo

int dComIfG_play_c::mMesgCamInfo

◆ mMesgCamInfoActor1

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor1

◆ mMesgCamInfoActor10

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor10

◆ mMesgCamInfoActor2

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor2

◆ mMesgCamInfoActor3

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor3

◆ mMesgCamInfoActor4

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor4

◆ mMesgCamInfoActor5

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor5

◆ mMesgCamInfoActor6

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor6

◆ mMesgCamInfoActor7

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor7

◆ mMesgCamInfoActor8

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor8

◆ mMesgCamInfoActor9

fopAc_ac_c* dComIfG_play_c::mMesgCamInfoActor9

◆ mMesgCamInfoBasicID

int dComIfG_play_c::mMesgCamInfoBasicID

◆ mMesgCancelButton

u8 dComIfG_play_c::mMesgCancelButton

◆ mMesgStatus

u8 dComIfG_play_c::mMesgStatus

◆ mMessageCountNum

int dComIfG_play_c::mMessageCountNum

◆ mMeterButtonArchive

JKRArchive* dComIfG_play_c::mMeterButtonArchive

◆ mMsgArchive

JKRArchive* dComIfG_play_c::mMsgArchive[11]

◆ mMsgCommonArchive

JKRArchive* dComIfG_play_c::mMsgCommonArchive

◆ mMsgDtArchive

JKRArchive* dComIfG_play_c::mMsgDtArchive[15]

◆ mMsgExpHeap

JKRExpHeap* dComIfG_play_c::mMsgExpHeap

◆ mMsgObjectClass

dMsgObject_c* dComIfG_play_c::mMsgObjectClass

◆ mNameResArchive

JKRArchive* dComIfG_play_c::mNameResArchive

◆ mNeedLightDropNum

u8 dComIfG_play_c::mNeedLightDropNum

◆ mNextStage

dStage_nextStage_c dComIfG_play_c::mNextStage

◆ mNowAnimeID

u8 dComIfG_play_c::mNowAnimeID

◆ mNowOxygen

int dComIfG_play_c::mNowOxygen

◆ mNowVibration

u8 dComIfG_play_c::mNowVibration

◆ mNunCSetFlag

u8 dComIfG_play_c::mNunCSetFlag

◆ mNunCStatus

u8 dComIfG_play_c::mNunCStatus

◆ mNunSetFlag

u8 dComIfG_play_c::mNunSetFlag

◆ mNunStatus

u8 dComIfG_play_c::mNunStatus

◆ mNunZSetFlag

u8 dComIfG_play_c::mNunZSetFlag

◆ mNunZStatus

u8 dComIfG_play_c::mNunZStatus

◆ mOptionResArchive

JKRArchive* dComIfG_play_c::mOptionResArchive

◆ mOxygen

int dComIfG_play_c::mOxygen

◆ mOxygenCount

int dComIfG_play_c::mOxygenCount

◆ mOxygenShowFlag

u8 dComIfG_play_c::mOxygenShowFlag

◆ mParticle

dPa_control_c* dComIfG_play_c::mParticle

◆ mPauseFlag

bool dComIfG_play_c::mPauseFlag

◆ mPlayer

daAlink_c* dComIfG_play_c::mPlayer[1]

◆ mPlayerCameraID

s8 dComIfG_play_c::mPlayerCameraID[1]

◆ mPlayerPtr

fopAc_ac_c* dComIfG_play_c::mPlayerPtr[2]

◆ mPlayerStatus

u32 dComIfG_play_c::mPlayerStatus[1][4]

◆ mRemoConSetFlag

u8 dComIfG_play_c::mRemoConSetFlag

◆ mRemoConStatus

u8 dComIfG_play_c::mRemoConStatus

◆ mRingResArchive

JKRArchive* dComIfG_play_c::mRingResArchive

◆ mRoomControl

dStage_roomControl_c dComIfG_play_c::mRoomControl

◆ mRSetFlag

u8 dComIfG_play_c::mRSetFlag

◆ mRSetFlagForce

u8 dComIfG_play_c::mRSetFlagForce

◆ mRStatus

u8 dComIfG_play_c::mRStatus

◆ mRStatusForce

u8 dComIfG_play_c::mRStatusForce

◆ mRubyArchive

JKRArchive* dComIfG_play_c::mRubyArchive

◆ mSButtonSetFlag

u8 dComIfG_play_c::mSButtonSetFlag

◆ mSButtonSetFlagForce

u8 dComIfG_play_c::mSButtonSetFlagForce

◆ mSButtonStatus

u8 dComIfG_play_c::mSButtonStatus

◆ mSButtonStatusForce

u8 dComIfG_play_c::mSButtonStatusForce

◆ mSelectEquip

u8 dComIfG_play_c::mSelectEquip[6]

◆ mSelectItem

u8 dComIfG_play_c::mSelectItem[8]

◆ mShow2D

u8 dComIfG_play_c::mShow2D

◆ mSimpleModel

dSmplMdl_draw_c* dComIfG_play_c::mSimpleModel

◆ mStageData

dStage_stageDt_c dComIfG_play_c::mStageData

◆ mStartStage

dStage_startStage_c dComIfG_play_c::mStartStage

◆ mStatus

u16 dComIfG_play_c::mStatus

◆ mSubExpHeap2D

JKRExpHeap* dComIfG_play_c::mSubExpHeap2D[2]

◆ mSubHeapLockFlag

u8 dComIfG_play_c::mSubHeapLockFlag[2]

◆ mTimerInfo

__d_timer_info_c dComIfG_play_c::mTimerInfo

◆ mTouchStatusForce

u8 dComIfG_play_c::mTouchStatusForce

◆ mVibration

dVibration_c dComIfG_play_c::mVibration

◆ mWarpItemAngle

s16 dComIfG_play_c::mWarpItemAngle

◆ mWarpItemPos

cXyz dComIfG_play_c::mWarpItemPos

◆ mWarpItemRoom

s8 dComIfG_play_c::mWarpItemRoom

◆ mWarpItemStage

char dComIfG_play_c::mWarpItemStage[8]

◆ mWindow

dDlst_window_c dComIfG_play_c::mWindow[1]

◆ mWindowNum

u8 dComIfG_play_c::mWindowNum

◆ mWolfAbility

u8 dComIfG_play_c::mWolfAbility[12]

◆ mXSetFlag

u8 dComIfG_play_c::mXSetFlag

◆ mXSetFlagForce

u8 dComIfG_play_c::mXSetFlagForce

◆ mXStatus

u8 dComIfG_play_c::mXStatus

◆ mXStatusForce

u8 dComIfG_play_c::mXStatusForce

◆ mYSetFlag

u8 dComIfG_play_c::mYSetFlag

◆ mYSetFlagForce

u8 dComIfG_play_c::mYSetFlagForce

◆ mYStatus

u8 dComIfG_play_c::mYStatus

◆ mYStatusForce

u8 dComIfG_play_c::mYStatusForce

◆ mZSetFlag

u8 dComIfG_play_c::mZSetFlag

◆ mZSetFlagForce

u8 dComIfG_play_c::mZSetFlagForce

◆ mZStatus

u8 dComIfG_play_c::mZStatus

◆ mZStatusForce

u8 dComIfG_play_c::mZStatusForce

The documentation for this class was generated from the following files: