Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dComIfG_play_c Class Reference

#include <d_com_inf_game.h>

+ Collaboration diagram for dComIfG_play_c:

Public Member Functions

 dComIfG_play_c ()
 
void ct ()
 
void init ()
 
void itemInit ()
 
void setItemBombNumCount (u8 i_item, s16 count)
 
s16 getItemBombNumCount (u8 i_item)
 
void clearItemBombNumCount (u8 i_item)
 
s16 getItemMaxBombNumCount (u8 i_bombType)
 
void setNowVibration (u8 vib_status)
 
u32 getNowVibration ()
 
void setStartStage (dStage_startStage_c *p_startStage)
 
void createParticle ()
 
dSmplMdl_draw_ccreateSimpleModel ()
 
void deleteSimpleModel ()
 
void drawSimpleModel ()
 
int addSimpleModel (J3DModelData *i_modelData, int roomNo, u8 drawBG)
 
int removeSimpleModel (J3DModelData *i_modelData, int roomNo)
 
void entrySimpleModel (J3DModel *i_model, int roomNo)
 
void setTimerNowTimeMs (int time)
 
int getTimerNowTimeMs ()
 
void setTimerLimitTimeMs (int time)
 
int getTimerLimitTimeMs ()
 
void setTimerMode (int mode)
 
int getTimerMode ()
 
void setTimerType (u8 type)
 
u8 getTimerType ()
 
void setTimerPtr (dTimer_c *ptr)
 
dTimer_cgetTimerPtr ()
 
void setWarpItemData (const char *stage, cXyz pos, s16 angle, s8 roomNo, u8, u8)
 
 ~dComIfG_play_c ()
 
dStage_startStage_cgetStartStage ()
 
const char * getStartStageName ()
 
s16 getStartStagePoint ()
 
s8 getStartStageRoomNo ()
 
s8 getStartStageLayer ()
 
void setStartStageLayer (s8 layer)
 
s8 getStartStageDarkArea ()
 
void setStartStageDarkArea (s8 darkArea)
 
dStage_startStage_cgetNextStartStage ()
 
const char * getNextStageName ()
 
s16 getNextStagePoint ()
 
s8 getNextStageRoomNo ()
 
s8 getNextStageLayer ()
 
BOOL isEnableNextStage ()
 
void offEnableNextStage ()
 
s8 getNextStageWipe ()
 
u8 getNextStageWipeSpeed ()
 
void setNextStage (const char *stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed)
 
dStage_stageDt_cgetStage ()
 
dStage_roomControl_cgetRoomControl ()
 
dEvt_control_cgetEvent ()
 
dEvent_manager_cgetEvtManager ()
 
dAttention_cgetAttention ()
 
dVibration_cgetVibration ()
 
JKRAramArchivegetFieldMapArchive2 ()
 
void setFieldMapArchive2 (JKRArchive *arc)
 
JKRArchivegetMsgArchive (int idx)
 
void setMsgArchive (int i, JKRArchive *arc)
 
JKRArchivegetDemoMsgArchive ()
 
void setDemoMsgArchive (JKRArchive *arc)
 
JKRArchivegetMeterButtonArchive ()
 
void setMeterButtonArchive (JKRArchive *arc)
 
JKRArchivegetFontArchive ()
 
void setFontArchive (JKRArchive *arc)
 
JKRArchivegetRubyArchive ()
 
void setRubyArchive (JKRArchive *arc)
 
JKRArchivegetAnmArchive ()
 
void setAnmArchive (JKRArchive *arc)
 
JKRArchivegetCollectResArchive ()
 
void setCollectResArchive (JKRArchive *arc)
 
JKRArchivegetFmapResArchive ()
 
void setFmapResArchive (JKRArchive *arc)
 
JKRArchivegetDmapResArchive ()
 
void setDmapResArchive (JKRArchive *arc)
 
JKRArchivegetOptionResArchive ()
 
void setOptionResArchive (JKRArchive *arc)
 
JKRArchivegetItemIconArchive ()
 
void setItemIconArchive (JKRArchive *arc)
 
JKRArchivegetNameResArchive ()
 
void setNameResArchive (JKRArchive *arc)
 
void setErrorResArchive (JKRArchive *arc)
 
JKRArchivegetAllMapArchive ()
 
void setAllMapArchive (JKRArchive *arc)
 
JKRArchivegetMsgCommonArchive ()
 
void setMsgCommonArchive (JKRArchive *arc)
 
JKRArchivegetRingResArchive ()
 
void setRingResArchive (JKRArchive *arc)
 
JKRArchivegetCardIconResArchive ()
 
void setCardIconResArchive (JKRArchive *arc)
 
JKRArchivegetMsgDtArchive ()
 
JKRArchivegetMsgDtArchive (int idx)
 
void setMsgDtArchive (int i, JKRArchive *arc)
 
JKRArchivegetMain2DArchive ()
 
void setMain2DArchive (JKRArchive *arc)
 
dPa_control_cgetParticle ()
 
dSmplMdl_draw_cgetSimpleModel ()
 
int getWindowNum ()
 
void setWindowNum (u8 num)
 
s8 getLayerOld ()
 
s32 checkStatus (u16 flags)
 
void setStatus (u16 status)
 
void onStatus (u16 i_status)
 
dDlst_window_cgetWindow (int i)
 
void setWindow (int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, int camID, int mode)
 
camera_classgetCamera (int idx)
 
void setCamera (int i, camera_class *cam)
 
int getCameraWinID (int i)
 
int getCameraPlayer1ID (int i)
 
int getCameraPlayer2ID (int i)
 
u32 getCameraAttentionStatus (int i)
 
BOOL checkCameraAttentionStatus (int i, u32 flag)
 
void setCameraAttentionStatus (int i, u32 flag)
 
void onCameraAttentionStatus (int i, u32 flag)
 
void offCameraAttentionStatus (int i, u32 flag)
 
void setCameraInfo (int camIdx, camera_class *p_cam, int param_2, int param_3, int param_4)
 
f32 getCameraZoomScale (int i_no)
 
void setCameraZoomScale (int i_no, f32 i_scale)
 
f32 getCameraZoomForcus (int i_no)
 
void setCameraZoomForcus (int i_no, f32 i_focus)
 
const char * getCameraParamFileName (int i)
 
void setCameraParamFileName (int i, char *name)
 
void saveCameraPosition (int i, cXyz *i_pos, cXyz *i_target, f32 i_fovy, s16 i_bank)
 
void loadCameraPosition (int i, cXyz *o_pos, cXyz *o_target, f32 *o_fovy, s16 *o_bank)
 
fopAc_ac_cgetPlayer (int idx)
 
void setPlayer (int i, fopAc_ac_c *player)
 
int getPlayerCameraID (int i)
 
void setPlayerInfo (int i, fopAc_ac_c *player, int cam)
 
void * getPlayerPtr (int ptrIdx)
 
void setPlayerPtr (int i, fopAc_ac_c *ptr)
 
daHorse_cgetHorseActor ()
 
dMsgObject_cgetMsgObjectClass ()
 
void setMsgObjectClass (dMsgObject_c *obj)
 
f32 getItemLifeCount ()
 
u8getItemLifeCountType ()
 
void setItemLifeCount (f32 hearts, u8 type)
 
void clearItemLifeCount ()
 
s32 getItemRupeeCount ()
 
void setItemRupeeCount (s32 rupees)
 
void clearItemRupeeCount ()
 
s16 getItemKeyNumCount ()
 
void setItemKeyNumCount (s16 keys)
 
void clearItemKeyNumCount ()
 
s16 getItemMaxLifeCount ()
 
void setItemMaxLifeCount (s16 max)
 
void clearItemMaxLifeCount ()
 
void setItemMagicCount (s16 magic)
 
void setItemNowMagic (s16 magic)
 
void setItemMaxMagicCount (s16 max)
 
s32 getItemOilCount ()
 
void setItemOilCount (s32 oil)
 
void clearItemOilCount ()
 
s32 getItemNowOil ()
 
void setItemNowOil (s32 oil)
 
s32 getItemMaxOilCount ()
 
void clearItemMaxOilCount ()
 
int getOxygen ()
 
void setOxygen (s32 oxygen)
 
int getNowOxygen ()
 
void setNowOxygen (s32 oxygen)
 
int getMaxOxygen ()
 
void setMaxOxygen (s32 max)
 
s32 getOxygenCount ()
 
void setOxygenCount (s32 oxygen)
 
void clearOxygenCount ()
 
s32 getMaxOxygenCount ()
 
void clearMaxOxygenCount ()
 
s16 getItemArrowNumCount ()
 
void setItemArrowNumCount (s16 arrows)
 
void clearItemArrowNumCount ()
 
s16 getItemPachinkoNumCount ()
 
void setItemPachinkoNumCount (s16 seeds)
 
void clearItemPachinkoNumCount ()
 
s16 getItemMaxArrowNumCount ()
 
int getMessageCountNumber ()
 
void setMessageCountNumber (u32 number)
 
u16 getItemNowLife ()
 
void setItemNowLife (u16 life)
 
u8 getMesgStatus ()
 
u8 getRStatus ()
 
bool isRSetFlag (u8 flag)
 
void setRStatus (u8 status, u8 flag)
 
u8 getRStatusForce ()
 
u8 getRSetFlagForce ()
 
void setRStatusForce (u8 status, u8 flag)
 
u8 getAStatus ()
 
bool isASetFlag (u8 flag)
 
void setAStatus (u8 status, u8 flag)
 
u8 getAStatusForce ()
 
u8 getASetFlagForce ()
 
void setAStatusForce (u8 status, u8 flag)
 
u8 getNunStatus ()
 
bool isNunSetFlag (u8 flag)
 
void setNunStatus (u8 status, u8 param_1, u8 flag)
 
u8 getBottleStatus ()
 
bool isBottleSetFlag (u8 flag)
 
void setBottleStatus (u8 status, u8 flag)
 
u8 getBottleStatusForce ()
 
u8 getBottleSetFlagForce ()
 
void setBottleStatusForce (u8 status, u8 flag)
 
u8 getRemoConStatus ()
 
bool isRemoConSetFlag (u8 flag)
 
void setRemoConStatus (u8 status, u8 param_1, u8 flag)
 
u8 getDoStatus ()
 
bool isDoSetFlag (u8 flag)
 
void setDoStatus (u8 status, u8 flag)
 
u8 getDoStatusForce ()
 
u8 getDoSetFlagForce ()
 
void setDoStatusForce (u8 status, u8 flag)
 
u8 get3DStatus ()
 
u8 get3DDirection ()
 
bool is3DSetFlag (u8 flag)
 
void set3DStatus (u8 status, u8 direction, u8 flag)
 
u8 get3DStatusForce ()
 
u8 get3DDirectionForce ()
 
u8 get3DSetFlagForce ()
 
void set3DStatusForce (u8 status, u8 direction, u8 flag)
 
u8 getCStickStatus ()
 
u8 getCStickDirection ()
 
bool isCStickSetFlag (u8 flag)
 
void setCStickStatus (u8 status, u8 param_1, u8 flag)
 
u8 getCStickStatusForce ()
 
u8 getCStickDirectionForce ()
 
u8 getCStickSetFlagForce ()
 
void setCStickStatusForce (u8 status, u8 param_1, u8 flag)
 
u8 getSButtonStatus ()
 
bool isSButtonSetFlag (u8 flag)
 
void setSButtonStatus (u8 status, u8 flag)
 
u8 getSButtonStatusForce ()
 
u8 getSButtonSetFlagForce ()
 
void setSButtonStatusForce (u8 status, u8 flag)
 
u8 getZStatus ()
 
bool isZSetFlag (u8 flag)
 
void setZStatus (u8 status, u8 flag)
 
u8 getZStatusForce ()
 
u8 getZSetFlagForce ()
 
void setZStatusForce (u8 status, u8 flag)
 
u8 getXStatus ()
 
bool isXSetFlag (u8 flag)
 
void setXStatus (u8 status, u8 flag)
 
u8 getXStatusForce ()
 
u8 getXSetFlagForce ()
 
void setXStatusForce (u8 status, u8 flag)
 
u8 getYStatus ()
 
bool isYSetFlag (u8 flag)
 
void setYStatus (u8 status, u8 flag)
 
u8 getYStatusForce ()
 
u8 getYSetFlagForce ()
 
void setYStatusForce (u8 status, u8 flag)
 
u8 getNunZStatus ()
 
bool isNunZSetFlag (u8 flag)
 
void setNunZStatus (u8 status, u8 flag)
 
u8 getNunCStatus ()
 
bool isNunCSetFlag (u8 flag)
 
void setNunCStatus (u8 status, u8 flag)
 
u8 getSelectItem (int idx)
 
void setSelectItem (int idx, u8 i_itemNo)
 
void setSelectEquip (int idx, u8 item_id)
 
u8 getBaseAnimeID ()
 
void setBaseAnimeID (u8 id)
 
void clearBaseAnimeID ()
 
u8 getFaceAnimeID ()
 
void setFaceAnimeID (u8 id)
 
void clearFaceAnimeID ()
 
void clearNowAnimeID ()
 
void setItem (u8 slot, u8 i_no)
 
u8 getDirection ()
 
void setDirection (u8 i_dir)
 
u8 checkMesgCancelButton ()
 
void setMesgCancelButton (u8 button)
 
u8 getGameoverStatus ()
 
void setGameoverStatus (u8 status)
 
u8 isHeapLockFlag ()
 
void setHeapLockFlag (u8 status)
 
void offHeapLockFlag ()
 
u8 getSubHeapLockFlag (int idx)
 
void setSubHeapLockFlag (int idx, u8 status)
 
u8 getWolfAbility (int i_idx)
 
u8 getNeedLightDropNum ()
 
void setNeedLightDropNum (u8 i_num)
 
u8 checkMesgBgm ()
 
void setMesgBgm (u8 param_0)
 
u8 isPauseFlag ()
 
void offPauseFlag ()
 
void onPauseFlag ()
 
u8 getOxygenShowFlag ()
 
void setOxygenShowFlag (u8 flag)
 
u8 show2dCheck ()
 
void show2dOn ()
 
void show2dOff ()
 
JKRExpHeapgetExpHeap2D ()
 
void setExpHeap2D (void *heap)
 
JKRExpHeapgetSubExpHeap2D (int idx)
 
void setSubExpHeap2D (int idx, void *heap)
 
JKRExpHeapgetMsgExpHeap ()
 
void setMsgExpHeap (void *heap)
 
dComIfG_MesgCamInfo_cgetMesgCamInfo ()
 
void setMesgCamInfoID (int param_0)
 
void clearMesgCamInfoID ()
 
void setMesgCamInfoBasicID (int id)
 
void clearMesgCamInfoBasicID ()
 
void setMesgCamInfoActor (fopAc_ac_c *param_1, fopAc_ac_c *param_2, fopAc_ac_c *param_3, fopAc_ac_c *param_4, fopAc_ac_c *param_5, fopAc_ac_c *param_6, fopAc_ac_c *param_7, fopAc_ac_c *param_8, fopAc_ac_c *param_9, fopAc_ac_c *param_10)
 
u32 checkPlayerStatus (int param_0, int i, u32 flag)
 
void setPlayerStatus (int param_0, int i, u32 flag)
 
void clearPlayerStatus (int param_0, int i, u32 flag)
 
void setCurrentWindow (dDlst_window_c *i_window)
 
void setCurrentView (view_class *i_view)
 
void setCurrentViewport (view_port_class *i_viewport)
 
J2DGrafContextgetCurrentGrafPort ()
 
void setCurrentGrafPort (J2DOrthoGraph *i_graf)
 
void * getItemTable ()
 
void setItemTable (void *data)
 
char * getLastPlayStageName ()
 
void setLastPlayStageName (char *name)
 

Static Public Member Functions

static int getLayerNo_common_common (char const *stageName, int roomId, int layer)
 
static int getLayerNo_common (char const *stageName, int roomId, int layer)
 
static int getLayerNo (int)
 

Public Attributes

dBgS mBgs
 
dCcS mCcs
 
dStage_startStage_c mStartStage
 
dStage_nextStage_c mNextStage
 
dStage_stageDt_c mStageData
 
dStage_roomControl_c mRoomControl
 
dEvt_control_c mEvent
 
dEvent_manager_c mEvtManager
 
dAttention_c mAttention
 
u8 unk_0x4c9c [8]
 
dVibration_c mVibration
 
u8 field_0x4d2c [4]
 
JKRArchivemFieldMapArchive2
 
JKRArchivemMsgArchive [11]
 
JKRArchivemDemoMsgArchive
 
JKRArchivemMeterButtonArchive
 
void * field_0x4d68
 
JKRArchivemFontArchive
 
JKRArchivemRubyArchive
 
JKRArchivemAnmArchive
 
void * field_0x4d78 [2]
 
JKRArchivemCollectResArchive
 
JKRArchivemFmapResArchive
 
JKRArchivemDmapResArchive
 
JKRArchivemOptionResArchive
 
void * field_0x4d90 [2]
 
JKRArchivemItemIconArchive
 
JKRArchivemNameResArchive
 
JKRArchivemErrorResArchive
 
void * field_0x4da4
 
JKRArchivemAllMapArchive
 
JKRArchivemMsgCommonArchive
 
JKRArchivemRingResArchive
 
void * field_0x4db4
 
JKRArchivemCardIconResArchive
 
JKRArchivemMsgDtArchive [15]
 
JKRArchivemMain2DArchive
 
void * field_0x4dfc [2]
 
dPa_control_cmParticle
 
dSmplMdl_draw_cmSimpleModel
 
u8 mWindowNum
 
s8 mLayerOld
 
u16 mStatus
 
dDlst_window_c mWindow [1]
 
dComIfG_camera_info_class mCameraInfo [1]
 
struct { 
 
   fopAc_ac_c *   mpPlayer 
 
   s8   mCameraID 
 
mPlayerInfo [1] 
 
fopAc_ac_cmPlayerPtr [2]
 
dComIfG_item_info_class mItemInfo
 
dComIfG_MesgCamInfo_c mMesgCamInfo
 
u32 mPlayerStatus [1][4]
 
u8 field_0x4ff0 [0x8]
 
__d_timer_info_c mTimerInfo
 
dDlst_window_cmCurrentWindow
 
view_classmCurrentView
 
view_port_classmCurrentViewport
 
J2DOrthoGraphmCurrentGrafPort
 
void * mItemTable
 
u8 field_0x501d [4]
 
char mLastPlayStageName [8]
 

Constructor & Destructor Documentation

◆ dComIfG_play_c()

dComIfG_play_c::dComIfG_play_c ( )
inline

◆ ~dComIfG_play_c()

dComIfG_play_c::~dComIfG_play_c ( )
inline

Member Function Documentation

◆ addSimpleModel()

int dComIfG_play_c::addSimpleModel ( J3DModelData * i_modelData,
int roomNo,
u8 drawBG )

◆ checkCameraAttentionStatus()

BOOL dComIfG_play_c::checkCameraAttentionStatus ( int i,
u32 flag )
inline

◆ checkMesgBgm()

u8 dComIfG_play_c::checkMesgBgm ( )
inline

◆ checkMesgCancelButton()

u8 dComIfG_play_c::checkMesgCancelButton ( )
inline

◆ checkPlayerStatus()

u32 dComIfG_play_c::checkPlayerStatus ( int param_0,
int i,
u32 flag )
inline

◆ checkStatus()

s32 dComIfG_play_c::checkStatus ( u16 flags)
inline

◆ clearBaseAnimeID()

void dComIfG_play_c::clearBaseAnimeID ( )
inline

◆ clearFaceAnimeID()

void dComIfG_play_c::clearFaceAnimeID ( )
inline

◆ clearItemArrowNumCount()

void dComIfG_play_c::clearItemArrowNumCount ( )
inline

◆ clearItemBombNumCount()

void dComIfG_play_c::clearItemBombNumCount ( u8 i_item)

◆ clearItemKeyNumCount()

void dComIfG_play_c::clearItemKeyNumCount ( )
inline

◆ clearItemLifeCount()

void dComIfG_play_c::clearItemLifeCount ( )
inline

◆ clearItemMaxLifeCount()

void dComIfG_play_c::clearItemMaxLifeCount ( )
inline

◆ clearItemMaxOilCount()

void dComIfG_play_c::clearItemMaxOilCount ( )
inline

◆ clearItemOilCount()

void dComIfG_play_c::clearItemOilCount ( )
inline

◆ clearItemPachinkoNumCount()

void dComIfG_play_c::clearItemPachinkoNumCount ( )
inline

◆ clearItemRupeeCount()

void dComIfG_play_c::clearItemRupeeCount ( )
inline

◆ clearMaxOxygenCount()

void dComIfG_play_c::clearMaxOxygenCount ( )
inline

◆ clearMesgCamInfoBasicID()

void dComIfG_play_c::clearMesgCamInfoBasicID ( )
inline

◆ clearMesgCamInfoID()

void dComIfG_play_c::clearMesgCamInfoID ( )
inline

◆ clearNowAnimeID()

void dComIfG_play_c::clearNowAnimeID ( )
inline

◆ clearOxygenCount()

void dComIfG_play_c::clearOxygenCount ( )
inline

◆ clearPlayerStatus()

void dComIfG_play_c::clearPlayerStatus ( int param_0,
int i,
u32 flag )
inline

◆ createParticle()

void dComIfG_play_c::createParticle ( )

◆ createSimpleModel()

dSmplMdl_draw_c * dComIfG_play_c::createSimpleModel ( )

◆ ct()

void dComIfG_play_c::ct ( )

d_com_inf_game.cpp Game Information

◆ deleteSimpleModel()

void dComIfG_play_c::deleteSimpleModel ( )

◆ drawSimpleModel()

void dComIfG_play_c::drawSimpleModel ( )

◆ entrySimpleModel()

void dComIfG_play_c::entrySimpleModel ( J3DModel * i_model,
int roomNo )

◆ get3DDirection()

u8 dComIfG_play_c::get3DDirection ( )
inline

◆ get3DDirectionForce()

u8 dComIfG_play_c::get3DDirectionForce ( )
inline

◆ get3DSetFlagForce()

u8 dComIfG_play_c::get3DSetFlagForce ( )
inline

◆ get3DStatus()

u8 dComIfG_play_c::get3DStatus ( )
inline

◆ get3DStatusForce()

u8 dComIfG_play_c::get3DStatusForce ( )
inline

◆ getAllMapArchive()

JKRArchive * dComIfG_play_c::getAllMapArchive ( )
inline

◆ getAnmArchive()

JKRArchive * dComIfG_play_c::getAnmArchive ( )
inline

◆ getASetFlagForce()

u8 dComIfG_play_c::getASetFlagForce ( )
inline

◆ getAStatus()

u8 dComIfG_play_c::getAStatus ( )
inline

◆ getAStatusForce()

u8 dComIfG_play_c::getAStatusForce ( )
inline

◆ getAttention()

dAttention_c * dComIfG_play_c::getAttention ( )
inline

◆ getBaseAnimeID()

u8 dComIfG_play_c::getBaseAnimeID ( )
inline

◆ getBottleSetFlagForce()

u8 dComIfG_play_c::getBottleSetFlagForce ( )
inline

◆ getBottleStatus()

u8 dComIfG_play_c::getBottleStatus ( )
inline

◆ getBottleStatusForce()

u8 dComIfG_play_c::getBottleStatusForce ( )
inline

◆ getCamera()

camera_class * dComIfG_play_c::getCamera ( int idx)
inline

◆ getCameraAttentionStatus()

u32 dComIfG_play_c::getCameraAttentionStatus ( int i)
inline

◆ getCameraParamFileName()

const char * dComIfG_play_c::getCameraParamFileName ( int i)
inline

◆ getCameraPlayer1ID()

int dComIfG_play_c::getCameraPlayer1ID ( int i)
inline

◆ getCameraPlayer2ID()

int dComIfG_play_c::getCameraPlayer2ID ( int i)
inline

◆ getCameraWinID()

int dComIfG_play_c::getCameraWinID ( int i)
inline

◆ getCameraZoomForcus()

f32 dComIfG_play_c::getCameraZoomForcus ( int i_no)
inline

◆ getCameraZoomScale()

f32 dComIfG_play_c::getCameraZoomScale ( int i_no)
inline

◆ getCardIconResArchive()

JKRArchive * dComIfG_play_c::getCardIconResArchive ( )
inline

◆ getCollectResArchive()

JKRArchive * dComIfG_play_c::getCollectResArchive ( )
inline

◆ getCStickDirection()

u8 dComIfG_play_c::getCStickDirection ( )
inline

◆ getCStickDirectionForce()

u8 dComIfG_play_c::getCStickDirectionForce ( )
inline

◆ getCStickSetFlagForce()

u8 dComIfG_play_c::getCStickSetFlagForce ( )
inline

◆ getCStickStatus()

u8 dComIfG_play_c::getCStickStatus ( )
inline

◆ getCStickStatusForce()

u8 dComIfG_play_c::getCStickStatusForce ( )
inline

◆ getCurrentGrafPort()

J2DGrafContext * dComIfG_play_c::getCurrentGrafPort ( )
inline

◆ getDemoMsgArchive()

JKRArchive * dComIfG_play_c::getDemoMsgArchive ( )
inline

◆ getDirection()

u8 dComIfG_play_c::getDirection ( )
inline

◆ getDmapResArchive()

JKRArchive * dComIfG_play_c::getDmapResArchive ( )
inline

◆ getDoSetFlagForce()

u8 dComIfG_play_c::getDoSetFlagForce ( )
inline

◆ getDoStatus()

u8 dComIfG_play_c::getDoStatus ( )
inline

◆ getDoStatusForce()

u8 dComIfG_play_c::getDoStatusForce ( )
inline

◆ getEvent()

dEvt_control_c * dComIfG_play_c::getEvent ( )
inline

◆ getEvtManager()

dEvent_manager_c & dComIfG_play_c::getEvtManager ( )
inline

◆ getExpHeap2D()

JKRExpHeap * dComIfG_play_c::getExpHeap2D ( )
inline

◆ getFaceAnimeID()

u8 dComIfG_play_c::getFaceAnimeID ( )
inline

◆ getFieldMapArchive2()

JKRAramArchive * dComIfG_play_c::getFieldMapArchive2 ( )
inline

◆ getFmapResArchive()

JKRArchive * dComIfG_play_c::getFmapResArchive ( )
inline

◆ getFontArchive()

JKRArchive * dComIfG_play_c::getFontArchive ( )
inline

◆ getGameoverStatus()

u8 dComIfG_play_c::getGameoverStatus ( )
inline

◆ getHorseActor()

daHorse_c * dComIfG_play_c::getHorseActor ( )
inline

◆ getItemArrowNumCount()

s16 dComIfG_play_c::getItemArrowNumCount ( )
inline

◆ getItemBombNumCount()

s16 dComIfG_play_c::getItemBombNumCount ( u8 i_item)

◆ getItemIconArchive()

JKRArchive * dComIfG_play_c::getItemIconArchive ( )
inline

◆ getItemKeyNumCount()

s16 dComIfG_play_c::getItemKeyNumCount ( )
inline

◆ getItemLifeCount()

f32 dComIfG_play_c::getItemLifeCount ( )
inline

◆ getItemLifeCountType()

u8 & dComIfG_play_c::getItemLifeCountType ( )
inline

◆ getItemMaxArrowNumCount()

s16 dComIfG_play_c::getItemMaxArrowNumCount ( )
inline

◆ getItemMaxBombNumCount()

s16 dComIfG_play_c::getItemMaxBombNumCount ( u8 i_bombType)

◆ getItemMaxLifeCount()

s16 dComIfG_play_c::getItemMaxLifeCount ( )
inline

◆ getItemMaxOilCount()

s32 dComIfG_play_c::getItemMaxOilCount ( )
inline

◆ getItemNowLife()

u16 dComIfG_play_c::getItemNowLife ( )
inline

◆ getItemNowOil()

s32 dComIfG_play_c::getItemNowOil ( )
inline

◆ getItemOilCount()

s32 dComIfG_play_c::getItemOilCount ( )
inline

◆ getItemPachinkoNumCount()

s16 dComIfG_play_c::getItemPachinkoNumCount ( )
inline

◆ getItemRupeeCount()

s32 dComIfG_play_c::getItemRupeeCount ( )
inline

◆ getItemTable()

void * dComIfG_play_c::getItemTable ( )
inline

◆ getLastPlayStageName()

char * dComIfG_play_c::getLastPlayStageName ( )
inline

◆ getLayerNo()

int dComIfG_play_c::getLayerNo ( int param_1)
static

◆ getLayerNo_common()

int dComIfG_play_c::getLayerNo_common ( char const * stageName,
int roomId,
int layer )
static

◆ getLayerNo_common_common()

int dComIfG_play_c::getLayerNo_common_common ( char const * stageName,
int roomId,
int layer )
static

◆ getLayerOld()

s8 dComIfG_play_c::getLayerOld ( )
inline

◆ getMain2DArchive()

JKRArchive * dComIfG_play_c::getMain2DArchive ( )
inline

◆ getMaxOxygen()

int dComIfG_play_c::getMaxOxygen ( )
inline

◆ getMaxOxygenCount()

s32 dComIfG_play_c::getMaxOxygenCount ( )
inline

◆ getMesgCamInfo()

dComIfG_MesgCamInfo_c * dComIfG_play_c::getMesgCamInfo ( )
inline

◆ getMesgStatus()

u8 dComIfG_play_c::getMesgStatus ( )
inline

◆ getMessageCountNumber()

int dComIfG_play_c::getMessageCountNumber ( )
inline

◆ getMeterButtonArchive()

JKRArchive * dComIfG_play_c::getMeterButtonArchive ( )
inline

◆ getMsgArchive()

JKRArchive * dComIfG_play_c::getMsgArchive ( int idx)
inline

◆ getMsgCommonArchive()

JKRArchive * dComIfG_play_c::getMsgCommonArchive ( )
inline

◆ getMsgDtArchive() [1/2]

JKRArchive * dComIfG_play_c::getMsgDtArchive ( )
inline

◆ getMsgDtArchive() [2/2]

JKRArchive * dComIfG_play_c::getMsgDtArchive ( int idx)
inline

◆ getMsgExpHeap()

JKRExpHeap * dComIfG_play_c::getMsgExpHeap ( )
inline

◆ getMsgObjectClass()

dMsgObject_c * dComIfG_play_c::getMsgObjectClass ( )
inline

◆ getNameResArchive()

JKRArchive * dComIfG_play_c::getNameResArchive ( )
inline

◆ getNeedLightDropNum()

u8 dComIfG_play_c::getNeedLightDropNum ( )
inline

◆ getNextStageLayer()

s8 dComIfG_play_c::getNextStageLayer ( )
inline

◆ getNextStageName()

const char * dComIfG_play_c::getNextStageName ( )
inline

◆ getNextStagePoint()

s16 dComIfG_play_c::getNextStagePoint ( )
inline

◆ getNextStageRoomNo()

s8 dComIfG_play_c::getNextStageRoomNo ( )
inline

◆ getNextStageWipe()

s8 dComIfG_play_c::getNextStageWipe ( )
inline

◆ getNextStageWipeSpeed()

u8 dComIfG_play_c::getNextStageWipeSpeed ( )
inline

◆ getNextStartStage()

dStage_startStage_c * dComIfG_play_c::getNextStartStage ( )
inline

◆ getNowOxygen()

int dComIfG_play_c::getNowOxygen ( )
inline

◆ getNowVibration()

u32 dComIfG_play_c::getNowVibration ( )

◆ getNunCStatus()

u8 dComIfG_play_c::getNunCStatus ( )
inline

◆ getNunStatus()

u8 dComIfG_play_c::getNunStatus ( )
inline

◆ getNunZStatus()

u8 dComIfG_play_c::getNunZStatus ( )
inline

◆ getOptionResArchive()

JKRArchive * dComIfG_play_c::getOptionResArchive ( )
inline

◆ getOxygen()

int dComIfG_play_c::getOxygen ( )
inline

◆ getOxygenCount()

s32 dComIfG_play_c::getOxygenCount ( )
inline

◆ getOxygenShowFlag()

u8 dComIfG_play_c::getOxygenShowFlag ( )
inline

◆ getParticle()

dPa_control_c * dComIfG_play_c::getParticle ( )
inline

◆ getPlayer()

fopAc_ac_c * dComIfG_play_c::getPlayer ( int idx)
inline

◆ getPlayerCameraID()

int dComIfG_play_c::getPlayerCameraID ( int i)
inline

◆ getPlayerPtr()

void * dComIfG_play_c::getPlayerPtr ( int ptrIdx)
inline

◆ getRemoConStatus()

u8 dComIfG_play_c::getRemoConStatus ( )
inline

◆ getRingResArchive()

JKRArchive * dComIfG_play_c::getRingResArchive ( )
inline

◆ getRoomControl()

dStage_roomControl_c * dComIfG_play_c::getRoomControl ( )
inline

◆ getRSetFlagForce()

u8 dComIfG_play_c::getRSetFlagForce ( )
inline

◆ getRStatus()

u8 dComIfG_play_c::getRStatus ( )
inline

◆ getRStatusForce()

u8 dComIfG_play_c::getRStatusForce ( )
inline

◆ getRubyArchive()

JKRArchive * dComIfG_play_c::getRubyArchive ( )
inline

◆ getSButtonSetFlagForce()

u8 dComIfG_play_c::getSButtonSetFlagForce ( )
inline

◆ getSButtonStatus()

u8 dComIfG_play_c::getSButtonStatus ( )
inline

◆ getSButtonStatusForce()

u8 dComIfG_play_c::getSButtonStatusForce ( )
inline

◆ getSelectItem()

u8 dComIfG_play_c::getSelectItem ( int idx)
inline

◆ getSimpleModel()

dSmplMdl_draw_c * dComIfG_play_c::getSimpleModel ( )
inline

◆ getStage()

dStage_stageDt_c & dComIfG_play_c::getStage ( )
inline

◆ getStartStage()

dStage_startStage_c * dComIfG_play_c::getStartStage ( )
inline

◆ getStartStageDarkArea()

s8 dComIfG_play_c::getStartStageDarkArea ( )
inline

◆ getStartStageLayer()

s8 dComIfG_play_c::getStartStageLayer ( )
inline

◆ getStartStageName()

const char * dComIfG_play_c::getStartStageName ( )
inline

◆ getStartStagePoint()

s16 dComIfG_play_c::getStartStagePoint ( )
inline

◆ getStartStageRoomNo()

s8 dComIfG_play_c::getStartStageRoomNo ( )
inline

◆ getSubExpHeap2D()

JKRExpHeap * dComIfG_play_c::getSubExpHeap2D ( int idx)
inline

◆ getSubHeapLockFlag()

u8 dComIfG_play_c::getSubHeapLockFlag ( int idx)
inline

◆ getTimerLimitTimeMs()

int dComIfG_play_c::getTimerLimitTimeMs ( )

◆ getTimerMode()

int dComIfG_play_c::getTimerMode ( )

◆ getTimerNowTimeMs()

int dComIfG_play_c::getTimerNowTimeMs ( )

◆ getTimerPtr()

dTimer_c * dComIfG_play_c::getTimerPtr ( )

◆ getTimerType()

u8 dComIfG_play_c::getTimerType ( )

◆ getVibration()

dVibration_c & dComIfG_play_c::getVibration ( )
inline

◆ getWindow()

dDlst_window_c * dComIfG_play_c::getWindow ( int i)
inline

◆ getWindowNum()

int dComIfG_play_c::getWindowNum ( )
inline

◆ getWolfAbility()

u8 dComIfG_play_c::getWolfAbility ( int i_idx)
inline

◆ getXSetFlagForce()

u8 dComIfG_play_c::getXSetFlagForce ( )
inline

◆ getXStatus()

u8 dComIfG_play_c::getXStatus ( )
inline

◆ getXStatusForce()

u8 dComIfG_play_c::getXStatusForce ( )
inline

◆ getYSetFlagForce()

u8 dComIfG_play_c::getYSetFlagForce ( )
inline

◆ getYStatus()

u8 dComIfG_play_c::getYStatus ( )
inline

◆ getYStatusForce()

u8 dComIfG_play_c::getYStatusForce ( )
inline

◆ getZSetFlagForce()

u8 dComIfG_play_c::getZSetFlagForce ( )
inline

◆ getZStatus()

u8 dComIfG_play_c::getZStatus ( )
inline

◆ getZStatusForce()

u8 dComIfG_play_c::getZStatusForce ( )
inline

◆ init()

void dComIfG_play_c::init ( )

◆ is3DSetFlag()

bool dComIfG_play_c::is3DSetFlag ( u8 flag)
inline

◆ isASetFlag()

bool dComIfG_play_c::isASetFlag ( u8 flag)
inline

◆ isBottleSetFlag()

bool dComIfG_play_c::isBottleSetFlag ( u8 flag)
inline

◆ isCStickSetFlag()

bool dComIfG_play_c::isCStickSetFlag ( u8 flag)
inline

◆ isDoSetFlag()

bool dComIfG_play_c::isDoSetFlag ( u8 flag)
inline

◆ isEnableNextStage()

BOOL dComIfG_play_c::isEnableNextStage ( )
inline

◆ isHeapLockFlag()

u8 dComIfG_play_c::isHeapLockFlag ( )
inline

◆ isNunCSetFlag()

bool dComIfG_play_c::isNunCSetFlag ( u8 flag)
inline

◆ isNunSetFlag()

bool dComIfG_play_c::isNunSetFlag ( u8 flag)
inline

◆ isNunZSetFlag()

bool dComIfG_play_c::isNunZSetFlag ( u8 flag)
inline

◆ isPauseFlag()

u8 dComIfG_play_c::isPauseFlag ( )
inline

◆ isRemoConSetFlag()

bool dComIfG_play_c::isRemoConSetFlag ( u8 flag)
inline

◆ isRSetFlag()

bool dComIfG_play_c::isRSetFlag ( u8 flag)
inline

◆ isSButtonSetFlag()

bool dComIfG_play_c::isSButtonSetFlag ( u8 flag)
inline

◆ isXSetFlag()

bool dComIfG_play_c::isXSetFlag ( u8 flag)
inline

◆ isYSetFlag()

bool dComIfG_play_c::isYSetFlag ( u8 flag)
inline

◆ isZSetFlag()

bool dComIfG_play_c::isZSetFlag ( u8 flag)
inline

◆ itemInit()

void dComIfG_play_c::itemInit ( )

◆ loadCameraPosition()

void dComIfG_play_c::loadCameraPosition ( int i,
cXyz * o_pos,
cXyz * o_target,
f32 * o_fovy,
s16 * o_bank )
inline

◆ offCameraAttentionStatus()

void dComIfG_play_c::offCameraAttentionStatus ( int i,
u32 flag )
inline

◆ offEnableNextStage()

void dComIfG_play_c::offEnableNextStage ( )
inline

◆ offHeapLockFlag()

void dComIfG_play_c::offHeapLockFlag ( )
inline

◆ offPauseFlag()

void dComIfG_play_c::offPauseFlag ( )
inline

◆ onCameraAttentionStatus()

void dComIfG_play_c::onCameraAttentionStatus ( int i,
u32 flag )
inline

◆ onPauseFlag()

void dComIfG_play_c::onPauseFlag ( )
inline

◆ onStatus()

void dComIfG_play_c::onStatus ( u16 i_status)
inline

◆ removeSimpleModel()

int dComIfG_play_c::removeSimpleModel ( J3DModelData * i_modelData,
int roomNo )

◆ saveCameraPosition()

void dComIfG_play_c::saveCameraPosition ( int i,
cXyz * i_pos,
cXyz * i_target,
f32 i_fovy,
s16 i_bank )
inline

◆ set3DStatus()

void dComIfG_play_c::set3DStatus ( u8 status,
u8 direction,
u8 flag )
inline

◆ set3DStatusForce()

void dComIfG_play_c::set3DStatusForce ( u8 status,
u8 direction,
u8 flag )
inline

◆ setAllMapArchive()

void dComIfG_play_c::setAllMapArchive ( JKRArchive * arc)
inline

◆ setAnmArchive()

void dComIfG_play_c::setAnmArchive ( JKRArchive * arc)
inline

◆ setAStatus()

void dComIfG_play_c::setAStatus ( u8 status,
u8 flag )
inline

◆ setAStatusForce()

void dComIfG_play_c::setAStatusForce ( u8 status,
u8 flag )
inline

◆ setBaseAnimeID()

void dComIfG_play_c::setBaseAnimeID ( u8 id)
inline

◆ setBottleStatus()

void dComIfG_play_c::setBottleStatus ( u8 status,
u8 flag )
inline

◆ setBottleStatusForce()

void dComIfG_play_c::setBottleStatusForce ( u8 status,
u8 flag )
inline

◆ setCamera()

void dComIfG_play_c::setCamera ( int i,
camera_class * cam )
inline

◆ setCameraAttentionStatus()

void dComIfG_play_c::setCameraAttentionStatus ( int i,
u32 flag )
inline

◆ setCameraInfo()

void dComIfG_play_c::setCameraInfo ( int camIdx,
camera_class * p_cam,
int param_2,
int param_3,
int param_4 )
inline

◆ setCameraParamFileName()

void dComIfG_play_c::setCameraParamFileName ( int i,
char * name )
inline

◆ setCameraZoomForcus()

void dComIfG_play_c::setCameraZoomForcus ( int i_no,
f32 i_focus )
inline

◆ setCameraZoomScale()

void dComIfG_play_c::setCameraZoomScale ( int i_no,
f32 i_scale )
inline

◆ setCardIconResArchive()

void dComIfG_play_c::setCardIconResArchive ( JKRArchive * arc)
inline

◆ setCollectResArchive()

void dComIfG_play_c::setCollectResArchive ( JKRArchive * arc)
inline

◆ setCStickStatus()

void dComIfG_play_c::setCStickStatus ( u8 status,
u8 param_1,
u8 flag )
inline

◆ setCStickStatusForce()

void dComIfG_play_c::setCStickStatusForce ( u8 status,
u8 param_1,
u8 flag )
inline

◆ setCurrentGrafPort()

void dComIfG_play_c::setCurrentGrafPort ( J2DOrthoGraph * i_graf)
inline

◆ setCurrentView()

void dComIfG_play_c::setCurrentView ( view_class * i_view)
inline

◆ setCurrentViewport()

void dComIfG_play_c::setCurrentViewport ( view_port_class * i_viewport)
inline

◆ setCurrentWindow()

void dComIfG_play_c::setCurrentWindow ( dDlst_window_c * i_window)
inline

◆ setDemoMsgArchive()

void dComIfG_play_c::setDemoMsgArchive ( JKRArchive * arc)
inline

◆ setDirection()

void dComIfG_play_c::setDirection ( u8 i_dir)
inline

◆ setDmapResArchive()

void dComIfG_play_c::setDmapResArchive ( JKRArchive * arc)
inline

◆ setDoStatus()

void dComIfG_play_c::setDoStatus ( u8 status,
u8 flag )
inline

◆ setDoStatusForce()

void dComIfG_play_c::setDoStatusForce ( u8 status,
u8 flag )
inline

◆ setErrorResArchive()

void dComIfG_play_c::setErrorResArchive ( JKRArchive * arc)
inline

◆ setExpHeap2D()

void dComIfG_play_c::setExpHeap2D ( void * heap)
inline

◆ setFaceAnimeID()

void dComIfG_play_c::setFaceAnimeID ( u8 id)
inline

◆ setFieldMapArchive2()

void dComIfG_play_c::setFieldMapArchive2 ( JKRArchive * arc)
inline

◆ setFmapResArchive()

void dComIfG_play_c::setFmapResArchive ( JKRArchive * arc)
inline

◆ setFontArchive()

void dComIfG_play_c::setFontArchive ( JKRArchive * arc)
inline

◆ setGameoverStatus()

void dComIfG_play_c::setGameoverStatus ( u8 status)
inline

◆ setHeapLockFlag()

void dComIfG_play_c::setHeapLockFlag ( u8 status)
inline

◆ setItem()

void dComIfG_play_c::setItem ( u8 slot,
u8 i_no )
inline

◆ setItemArrowNumCount()

void dComIfG_play_c::setItemArrowNumCount ( s16 arrows)
inline

◆ setItemBombNumCount()

void dComIfG_play_c::setItemBombNumCount ( u8 i_item,
s16 count )

◆ setItemIconArchive()

void dComIfG_play_c::setItemIconArchive ( JKRArchive * arc)
inline

◆ setItemKeyNumCount()

void dComIfG_play_c::setItemKeyNumCount ( s16 keys)
inline

◆ setItemLifeCount()

void dComIfG_play_c::setItemLifeCount ( f32 hearts,
u8 type )
inline

◆ setItemMagicCount()

void dComIfG_play_c::setItemMagicCount ( s16 magic)
inline

◆ setItemMaxLifeCount()

void dComIfG_play_c::setItemMaxLifeCount ( s16 max)
inline

◆ setItemMaxMagicCount()

void dComIfG_play_c::setItemMaxMagicCount ( s16 max)
inline

◆ setItemNowLife()

void dComIfG_play_c::setItemNowLife ( u16 life)
inline

◆ setItemNowMagic()

void dComIfG_play_c::setItemNowMagic ( s16 magic)
inline

◆ setItemNowOil()

void dComIfG_play_c::setItemNowOil ( s32 oil)
inline

◆ setItemOilCount()

void dComIfG_play_c::setItemOilCount ( s32 oil)
inline

◆ setItemPachinkoNumCount()

void dComIfG_play_c::setItemPachinkoNumCount ( s16 seeds)
inline

◆ setItemRupeeCount()

void dComIfG_play_c::setItemRupeeCount ( s32 rupees)
inline

◆ setItemTable()

void dComIfG_play_c::setItemTable ( void * data)
inline

◆ setLastPlayStageName()

void dComIfG_play_c::setLastPlayStageName ( char * name)
inline

◆ setMain2DArchive()

void dComIfG_play_c::setMain2DArchive ( JKRArchive * arc)
inline

◆ setMaxOxygen()

void dComIfG_play_c::setMaxOxygen ( s32 max)
inline

◆ setMesgBgm()

void dComIfG_play_c::setMesgBgm ( u8 param_0)
inline

◆ setMesgCamInfoActor()

void dComIfG_play_c::setMesgCamInfoActor ( fopAc_ac_c * param_1,
fopAc_ac_c * param_2,
fopAc_ac_c * param_3,
fopAc_ac_c * param_4,
fopAc_ac_c * param_5,
fopAc_ac_c * param_6,
fopAc_ac_c * param_7,
fopAc_ac_c * param_8,
fopAc_ac_c * param_9,
fopAc_ac_c * param_10 )
inline

◆ setMesgCamInfoBasicID()

void dComIfG_play_c::setMesgCamInfoBasicID ( int id)
inline

◆ setMesgCamInfoID()

void dComIfG_play_c::setMesgCamInfoID ( int param_0)
inline

◆ setMesgCancelButton()

void dComIfG_play_c::setMesgCancelButton ( u8 button)
inline

◆ setMessageCountNumber()

void dComIfG_play_c::setMessageCountNumber ( u32 number)
inline

◆ setMeterButtonArchive()

void dComIfG_play_c::setMeterButtonArchive ( JKRArchive * arc)
inline

◆ setMsgArchive()

void dComIfG_play_c::setMsgArchive ( int i,
JKRArchive * arc )
inline

◆ setMsgCommonArchive()

void dComIfG_play_c::setMsgCommonArchive ( JKRArchive * arc)
inline

◆ setMsgDtArchive()

void dComIfG_play_c::setMsgDtArchive ( int i,
JKRArchive * arc )
inline

◆ setMsgExpHeap()

void dComIfG_play_c::setMsgExpHeap ( void * heap)
inline

◆ setMsgObjectClass()

void dComIfG_play_c::setMsgObjectClass ( dMsgObject_c * obj)
inline

◆ setNameResArchive()

void dComIfG_play_c::setNameResArchive ( JKRArchive * arc)
inline

◆ setNeedLightDropNum()

void dComIfG_play_c::setNeedLightDropNum ( u8 i_num)
inline

◆ setNextStage()

void dComIfG_play_c::setNextStage ( const char * stage,
s8 roomNo,
s16 point,
s8 layer,
s8 wipe,
u8 wipe_speed )
inline

◆ setNowOxygen()

void dComIfG_play_c::setNowOxygen ( s32 oxygen)
inline

◆ setNowVibration()

void dComIfG_play_c::setNowVibration ( u8 vib_status)

◆ setNunCStatus()

void dComIfG_play_c::setNunCStatus ( u8 status,
u8 flag )
inline

◆ setNunStatus()

void dComIfG_play_c::setNunStatus ( u8 status,
u8 param_1,
u8 flag )
inline

◆ setNunZStatus()

void dComIfG_play_c::setNunZStatus ( u8 status,
u8 flag )
inline

◆ setOptionResArchive()

void dComIfG_play_c::setOptionResArchive ( JKRArchive * arc)
inline

◆ setOxygen()

void dComIfG_play_c::setOxygen ( s32 oxygen)
inline

◆ setOxygenCount()

void dComIfG_play_c::setOxygenCount ( s32 oxygen)
inline

◆ setOxygenShowFlag()

void dComIfG_play_c::setOxygenShowFlag ( u8 flag)
inline

◆ setPlayer()

void dComIfG_play_c::setPlayer ( int i,
fopAc_ac_c * player )
inline

◆ setPlayerInfo()

void dComIfG_play_c::setPlayerInfo ( int i,
fopAc_ac_c * player,
int cam )
inline

◆ setPlayerPtr()

void dComIfG_play_c::setPlayerPtr ( int i,
fopAc_ac_c * ptr )
inline

◆ setPlayerStatus()

void dComIfG_play_c::setPlayerStatus ( int param_0,
int i,
u32 flag )
inline

◆ setRemoConStatus()

void dComIfG_play_c::setRemoConStatus ( u8 status,
u8 param_1,
u8 flag )
inline

◆ setRingResArchive()

void dComIfG_play_c::setRingResArchive ( JKRArchive * arc)
inline

◆ setRStatus()

void dComIfG_play_c::setRStatus ( u8 status,
u8 flag )
inline

◆ setRStatusForce()

void dComIfG_play_c::setRStatusForce ( u8 status,
u8 flag )
inline

◆ setRubyArchive()

void dComIfG_play_c::setRubyArchive ( JKRArchive * arc)
inline

◆ setSButtonStatus()

void dComIfG_play_c::setSButtonStatus ( u8 status,
u8 flag )
inline

◆ setSButtonStatusForce()

void dComIfG_play_c::setSButtonStatusForce ( u8 status,
u8 flag )
inline

◆ setSelectEquip()

void dComIfG_play_c::setSelectEquip ( int idx,
u8 item_id )
inline

◆ setSelectItem()

void dComIfG_play_c::setSelectItem ( int idx,
u8 i_itemNo )
inline

◆ setStartStage()

void dComIfG_play_c::setStartStage ( dStage_startStage_c * p_startStage)

◆ setStartStageDarkArea()

void dComIfG_play_c::setStartStageDarkArea ( s8 darkArea)
inline

◆ setStartStageLayer()

void dComIfG_play_c::setStartStageLayer ( s8 layer)
inline

◆ setStatus()

void dComIfG_play_c::setStatus ( u16 status)
inline

◆ setSubExpHeap2D()

void dComIfG_play_c::setSubExpHeap2D ( int idx,
void * heap )
inline

◆ setSubHeapLockFlag()

void dComIfG_play_c::setSubHeapLockFlag ( int idx,
u8 status )
inline

◆ setTimerLimitTimeMs()

void dComIfG_play_c::setTimerLimitTimeMs ( int time)

◆ setTimerMode()

void dComIfG_play_c::setTimerMode ( int mode)

◆ setTimerNowTimeMs()

void dComIfG_play_c::setTimerNowTimeMs ( int time)

◆ setTimerPtr()

void dComIfG_play_c::setTimerPtr ( dTimer_c * ptr)

◆ setTimerType()

void dComIfG_play_c::setTimerType ( u8 type)

◆ setWarpItemData()

void dComIfG_play_c::setWarpItemData ( const char * stage,
cXyz pos,
s16 angle,
s8 roomNo,
u8 param_4,
u8 param_5 )

◆ setWindow()

void dComIfG_play_c::setWindow ( int i,
f32 param_1,
f32 param_2,
f32 param_3,
f32 param_4,
f32 param_5,
f32 param_6,
int camID,
int mode )
inline

◆ setWindowNum()

void dComIfG_play_c::setWindowNum ( u8 num)
inline

◆ setXStatus()

void dComIfG_play_c::setXStatus ( u8 status,
u8 flag )
inline

◆ setXStatusForce()

void dComIfG_play_c::setXStatusForce ( u8 status,
u8 flag )
inline

◆ setYStatus()

void dComIfG_play_c::setYStatus ( u8 status,
u8 flag )
inline

◆ setYStatusForce()

void dComIfG_play_c::setYStatusForce ( u8 status,
u8 flag )
inline

◆ setZStatus()

void dComIfG_play_c::setZStatus ( u8 status,
u8 flag )
inline

◆ setZStatusForce()

void dComIfG_play_c::setZStatusForce ( u8 status,
u8 flag )
inline

◆ show2dCheck()

u8 dComIfG_play_c::show2dCheck ( )
inline

◆ show2dOff()

void dComIfG_play_c::show2dOff ( )
inline

◆ show2dOn()

void dComIfG_play_c::show2dOn ( )
inline

Member Data Documentation

◆ field_0x4d2c

u8 dComIfG_play_c::field_0x4d2c[4]

◆ field_0x4d68

void* dComIfG_play_c::field_0x4d68

◆ field_0x4d78

void* dComIfG_play_c::field_0x4d78[2]

◆ field_0x4d90

void* dComIfG_play_c::field_0x4d90[2]

◆ field_0x4da4

void* dComIfG_play_c::field_0x4da4

◆ field_0x4db4

void* dComIfG_play_c::field_0x4db4

◆ field_0x4dfc

void* dComIfG_play_c::field_0x4dfc[2]

◆ field_0x4ff0

u8 dComIfG_play_c::field_0x4ff0[0x8]

◆ field_0x501d

u8 dComIfG_play_c::field_0x501d[4]

◆ mAllMapArchive

JKRArchive* dComIfG_play_c::mAllMapArchive

◆ mAnmArchive

JKRArchive* dComIfG_play_c::mAnmArchive

◆ mAttention

dAttention_c dComIfG_play_c::mAttention

◆ mBgs

dBgS dComIfG_play_c::mBgs

◆ mCameraID

s8 dComIfG_play_c::mCameraID

◆ mCameraInfo

dComIfG_camera_info_class dComIfG_play_c::mCameraInfo[1]

◆ mCardIconResArchive

JKRArchive* dComIfG_play_c::mCardIconResArchive

◆ mCcs

dCcS dComIfG_play_c::mCcs

◆ mCollectResArchive

JKRArchive* dComIfG_play_c::mCollectResArchive

◆ mCurrentGrafPort

J2DOrthoGraph* dComIfG_play_c::mCurrentGrafPort

◆ mCurrentView

view_class* dComIfG_play_c::mCurrentView

◆ mCurrentViewport

view_port_class* dComIfG_play_c::mCurrentViewport

◆ mCurrentWindow

dDlst_window_c* dComIfG_play_c::mCurrentWindow

◆ mDemoMsgArchive

JKRArchive* dComIfG_play_c::mDemoMsgArchive

◆ mDmapResArchive

JKRArchive* dComIfG_play_c::mDmapResArchive

◆ mErrorResArchive

JKRArchive* dComIfG_play_c::mErrorResArchive

◆ mEvent

dEvt_control_c dComIfG_play_c::mEvent

◆ mEvtManager

dEvent_manager_c dComIfG_play_c::mEvtManager

◆ mFieldMapArchive2

JKRArchive* dComIfG_play_c::mFieldMapArchive2

◆ mFmapResArchive

JKRArchive* dComIfG_play_c::mFmapResArchive

◆ mFontArchive

JKRArchive* dComIfG_play_c::mFontArchive

◆ mItemIconArchive

JKRArchive* dComIfG_play_c::mItemIconArchive

◆ mItemInfo

dComIfG_item_info_class dComIfG_play_c::mItemInfo

◆ mItemTable

void* dComIfG_play_c::mItemTable

◆ mLastPlayStageName

char dComIfG_play_c::mLastPlayStageName[8]

◆ mLayerOld

s8 dComIfG_play_c::mLayerOld

◆ mMain2DArchive

JKRArchive* dComIfG_play_c::mMain2DArchive

◆ mMesgCamInfo

dComIfG_MesgCamInfo_c dComIfG_play_c::mMesgCamInfo

◆ mMeterButtonArchive

JKRArchive* dComIfG_play_c::mMeterButtonArchive

◆ mMsgArchive

JKRArchive* dComIfG_play_c::mMsgArchive[11]

◆ mMsgCommonArchive

JKRArchive* dComIfG_play_c::mMsgCommonArchive

◆ mMsgDtArchive

JKRArchive* dComIfG_play_c::mMsgDtArchive[15]

◆ mNameResArchive

JKRArchive* dComIfG_play_c::mNameResArchive

◆ mNextStage

dStage_nextStage_c dComIfG_play_c::mNextStage

◆ mOptionResArchive

JKRArchive* dComIfG_play_c::mOptionResArchive

◆ mParticle

dPa_control_c* dComIfG_play_c::mParticle

◆ [struct]

struct { ... } dComIfG_play_c::mPlayerInfo[1]

◆ mPlayerPtr

fopAc_ac_c* dComIfG_play_c::mPlayerPtr[2]

◆ mPlayerStatus

u32 dComIfG_play_c::mPlayerStatus[1][4]

◆ mpPlayer

fopAc_ac_c* dComIfG_play_c::mpPlayer

◆ mRingResArchive

JKRArchive* dComIfG_play_c::mRingResArchive

◆ mRoomControl

dStage_roomControl_c dComIfG_play_c::mRoomControl

◆ mRubyArchive

JKRArchive* dComIfG_play_c::mRubyArchive

◆ mSimpleModel

dSmplMdl_draw_c* dComIfG_play_c::mSimpleModel

◆ mStageData

dStage_stageDt_c dComIfG_play_c::mStageData

◆ mStartStage

dStage_startStage_c dComIfG_play_c::mStartStage

◆ mStatus

u16 dComIfG_play_c::mStatus

◆ mTimerInfo

__d_timer_info_c dComIfG_play_c::mTimerInfo

◆ mVibration

dVibration_c dComIfG_play_c::mVibration

◆ mWindow

dDlst_window_c dComIfG_play_c::mWindow[1]

◆ mWindowNum

u8 dComIfG_play_c::mWindowNum

◆ unk_0x4c9c

u8 dComIfG_play_c::unk_0x4c9c[8]

The documentation for this class was generated from the following files: