#include <Z2SoundObject.h>
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| | Z2SoundObjAnime () |
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| void | initAnime (void *animation, bool, f32 startFrame, f32) |
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| void | ageSounds_ () |
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| void | updateAnime (f32, f32) |
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| void | updateSoundLifeTime_ (f32, f32) |
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| void | startSoundInner (const JGeometry::TVec3< f32 > &pos, f32 param_1, Z2SoundStarter *soundStarter, u32 mapinfo, s8 reverb) |
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| u32 | getSoundID (const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32) |
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| bool | playsSound (const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32) |
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| virtual void | init (Vec *posPtr, u8 handleNum) |
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| void | stopAnime () |
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| void | setLoopStartFrame (f32 frame) |
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| void | setLoopEndFrame (f32 frame) |
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| void | setLoopFrame (f32 startFrame, f32 endFrame) |
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| | Z2SoundObjBase () |
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| | ~Z2SoundObjBase () |
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| void | deleteObject () |
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| Z2SoundHandlePool * | startCollisionSE (u32 hitID, u32 mapinfo, Z2SoundObjBase *other) |
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| bool | isAlive () |
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| void | setSoundStarter (Z2SoundStarter *soundStarter) |
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| virtual void | framework (u32 mapinfo, s8 reverb) |
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| virtual void | dispose () |
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| virtual bool | stopOK (Z2SoundHandlePool &handlePool) |
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| virtual Z2SoundHandlePool * | startSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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| virtual Z2SoundHandlePool * | startLevelSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
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Public Member Functions inherited from Z2SoundHandles |
| | Z2SoundHandles () |
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| | ~Z2SoundHandles () |
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| void | initHandlesPool (u8 handleNum) |
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| void | deleteHandlesPool () |
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| Z2SoundHandlePool * | getFreeHandle () |
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| Z2SoundHandlePool * | getLowPrioSound (JAISoundID soundID) |
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| bool | isActive () const |
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| Z2SoundHandlePool * | getHandleSoundID (JAISoundID soundID) |
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| Z2SoundHandlePool * | getHandleUserData (u32 userData) |
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| void | stopAllSounds (u32 fadeTime) |
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| void | stopSound (JAISoundID soundID, u32 fadeTime) |
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| void | setPos (const JGeometry::TVec3< f32 > &pos) |
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| int | getNumHandles () const |
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| Z2SoundHandlePool * | getHandle (int index) |
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◆ Z2SoundObjAnime()
| Z2SoundObjAnime::Z2SoundObjAnime |
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◆ ageSounds_()
| void Z2SoundObjAnime::ageSounds_ |
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◆ getSoundID()
| u32 Z2SoundObjAnime::getSoundID |
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const JAUSoundAnimationSound * | animationSound, |
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const JGeometry::TVec3< f32 > & | param_1, |
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f32 | param_2 ) |
◆ init()
| void Z2SoundObjAnime::init |
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Vec * | posPtr, |
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u8 | handleNum ) |
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virtual |
◆ initAnime()
| void Z2SoundObjAnime::initAnime |
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void * | animation, |
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bool | param_1, |
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f32 | startFrame, |
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f32 | param_3 ) |
◆ playsSound()
| bool Z2SoundObjAnime::playsSound |
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const JAUSoundAnimationSound * | animationSound, |
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const JGeometry::TVec3< f32 > & | param_1, |
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f32 | param_2 ) |
◆ setLoopEndFrame()
| void Z2SoundObjAnime::setLoopEndFrame |
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f32 | frame | ) |
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inline |
◆ setLoopFrame()
| void Z2SoundObjAnime::setLoopFrame |
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f32 | startFrame, |
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f32 | endFrame ) |
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inline |
◆ setLoopStartFrame()
| void Z2SoundObjAnime::setLoopStartFrame |
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f32 | frame | ) |
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inline |
◆ startSoundInner()
| void Z2SoundObjAnime::startSoundInner |
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const JGeometry::TVec3< f32 > & | pos, |
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f32 | param_1, |
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Z2SoundStarter * | soundStarter, |
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u32 | mapinfo, |
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s8 | reverb ) |
◆ stopAnime()
| void Z2SoundObjAnime::stopAnime |
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inline |
◆ updateAnime()
| void Z2SoundObjAnime::updateAnime |
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f32 | param_0, |
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f32 | param_1 ) |
◆ updateSoundLifeTime_()
| void Z2SoundObjAnime::updateSoundLifeTime_ |
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f32 | param_0, |
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f32 | param_1 ) |
◆ animation_
| JAUSoundAnimation* Z2SoundObjAnime::animation_ |
◆ curSoundFrame_
| f32 Z2SoundObjAnime::curSoundFrame_ |
◆ curSoundIndex_
| int Z2SoundObjAnime::curSoundIndex_ |
◆ endSoundFrame_
| f32 Z2SoundObjAnime::endSoundFrame_ |
◆ endSoundIndex_
| int Z2SoundObjAnime::endSoundIndex_ |
◆ field_0x24
| int Z2SoundObjAnime::field_0x24 |
◆ field_0x3c
| int Z2SoundObjAnime::field_0x3c |
◆ reverse_
| bool Z2SoundObjAnime::reverse_ |
◆ startSoundFrame_
| f32 Z2SoundObjAnime::startSoundFrame_ |
◆ startSoundIndex_
| int Z2SoundObjAnime::startSoundIndex_ |
The documentation for this class was generated from the following files: