Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
Z2F1TestWindow Class Reference

#include <Z2F1TestWindow.h>

+ Inheritance diagram for Z2F1TestWindow:
+ Collaboration diagram for Z2F1TestWindow:

Public Member Functions

 Z2F1TestWindow ()
 
- Public Member Functions inherited from JAWWindow
 JAWWindow (const char *, int, int)
 
virtual ~JAWWindow ()
 
virtual void onDraw (JAWGraphContext *)
 
virtual BOOL onInit ()
 
virtual void frameWork ()
 
virtual void onPadProc (const JUTGamePad &)
 
virtual void onTrigA (const JUTGamePad &)
 
virtual void onTrigB (const JUTGamePad &)
 
virtual void onTrigX (const JUTGamePad &)
 
virtual void onTrigY (const JUTGamePad &)
 
virtual void onTrigMenu (const JUTGamePad &)
 
virtual void onTrigL (const JUTGamePad &)
 
virtual void onTrigZ (const JUTGamePad &)
 
virtual void onTrigUp (const JUTGamePad &)
 
virtual void onTrigDown (const JUTGamePad &)
 
virtual void onTrigLeft (const JUTGamePad &)
 
virtual void onTrigRight (const JUTGamePad &)
 
virtual void onReleaseA (const JUTGamePad &)
 
virtual void onReleaseB (const JUTGamePad &)
 
virtual void onReleaseX (const JUTGamePad &)
 
virtual void onReleaseY (const JUTGamePad &)
 
virtual void onReleaseMenu (const JUTGamePad &)
 
virtual void onReleaseL (const JUTGamePad &)
 
virtual void onReleaseZ (const JUTGamePad &)
 
virtual void onReleaseUp (const JUTGamePad &)
 
virtual void onReleaseDown (const JUTGamePad &)
 
virtual void onReleaseLeft (const JUTGamePad &)
 
virtual void onReleaseRight (const JUTGamePad &)
 
virtual void onKeyA (const JUTGamePad &)
 
virtual void onKeyB (const JUTGamePad &)
 
virtual void onKeyX (const JUTGamePad &)
 
virtual void onKeyY (const JUTGamePad &)
 
virtual void onKeyMenu (const JUTGamePad &)
 
virtual void onKeyL (const JUTGamePad &)
 
virtual void onKeyZ (const JUTGamePad &)
 
virtual void onKeyUp (const JUTGamePad &)
 
virtual void onKeyDown (const JUTGamePad &)
 
virtual void onKeyLeft (const JUTGamePad &)
 
virtual void onKeyRight (const JUTGamePad &)
 
BOOL initIf ()
 
void setTitleColor (const JUtility::TColor &, const JUtility::TColor &)
 
void setWindowColor (const JUtility::TColor &, const JUtility::TColor &, const JUtility::TColor &, const JUtility::TColor &)
 
void move (f32, f32)
 
void addPosition (f32, f32)
 
void addSize (f32, f32)
 
void padProc (const JUTGamePad &)
 
void setMatrix (Mtx mtx)
 
void setAlpha (u8 alpha)
 
void draw (int x, int y, const J2DGrafContext *p_grafCtx)
 

Public Attributes

f32 field_0x3f0
 
f32 field_0x3f4
 
f32 field_0x3f8 [500]
 
int field_0xbc8
 
int field_0xbcc
 
u8 field_0xbd0
 
f32 field_0xbd4
 
- Public Attributes inherited from JAWWindow
Mtx mMatrix
 
u8 field_0x34 [0x38 - 0x34]
 
TJ2DWindowDraw field_0x38
 
J2DTextBox field_0x180
 
TWindowText field_0x2b0
 
JUtility::TColor field_0x3d8
 
JUtility::TColor field_0x3dc
 
JUtility::TColor field_0x3e0
 
JUtility::TColor field_0x3e4
 
int field_0x3e8
 
u8 field_0x3ec
 

Additional Inherited Members

- Static Public Member Functions inherited from JAWWindow
static JUtility::TColor convJudaColor (u16)
 

Constructor & Destructor Documentation

◆ Z2F1TestWindow()

Z2F1TestWindow::Z2F1TestWindow ( )

Member Data Documentation

◆ field_0x3f0

f32 Z2F1TestWindow::field_0x3f0

◆ field_0x3f4

f32 Z2F1TestWindow::field_0x3f4

◆ field_0x3f8

f32 Z2F1TestWindow::field_0x3f8[500]

◆ field_0xbc8

int Z2F1TestWindow::field_0xbc8

◆ field_0xbcc

int Z2F1TestWindow::field_0xbcc

◆ field_0xbd0

u8 Z2F1TestWindow::field_0xbd0

◆ field_0xbd4

f32 Z2F1TestWindow::field_0xbd4

The documentation for this class was generated from the following file: