Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Stallord. More...
#include <d_a_b_ds.h>
Static Public Member Functions | |
static int | JointCallBack (J3DJoint *, int) |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Stallord.
Arbiter's Grounds dungeon boss.
daB_DS_c::daB_DS_c | ( | ) |
int daB_DS_c::_delete | ( | ) |
void daB_DS_c::action | ( | ) |
void daB_DS_c::breath_smokeSet | ( | ) |
void daB_DS_c::cc_etc_set | ( | ) |
void daB_DS_c::cc_set | ( | ) |
cPhs__Step daB_DS_c::create | ( | ) |
int daB_DS_c::CreateHeap | ( | ) |
void daB_DS_c::damage_check | ( | ) |
void daB_DS_c::damageDownCheck | ( | ) |
void daB_DS_c::damageHitCamera | ( | ) |
void daB_DS_c::damageSet | ( | ) |
bool daB_DS_c::doYoMessage | ( | ) |
int daB_DS_c::draw | ( | ) |
int daB_DS_c::execute | ( | ) |
void daB_DS_c::executeBattle2Damage | ( | ) |
void daB_DS_c::executeBattle2Dead | ( | ) |
void daB_DS_c::executeBattle2FMove | ( | ) |
void daB_DS_c::executeBattle2OpeningDemo | ( | ) |
void daB_DS_c::executeBattle2Tired | ( | ) |
void daB_DS_c::executeBattle2Wait | ( | ) |
void daB_DS_c::executeBreathAttack | ( | ) |
void daB_DS_c::executeBreathSearch | ( | ) |
void daB_DS_c::executeBullet | ( | ) |
void daB_DS_c::executeCircle | ( | ) |
void daB_DS_c::executeDamage | ( | ) |
void daB_DS_c::executeEtcDamage | ( | ) |
void daB_DS_c::executeHandAttack | ( | ) |
void daB_DS_c::executeOpeningDemo | ( | ) |
void daB_DS_c::executeWait | ( | ) |
void daB_DS_c::mBattle2_cc_etc_set | ( | ) |
void daB_DS_c::mBattle2_cc_set | ( | ) |
bool daB_DS_c::mBattle2_damage_check | ( | ) |
void daB_DS_c::mBattle2_mtx_set | ( | ) |
void daB_DS_c::mBattle2_spinner_damage_check | ( | ) |
void daB_DS_c::mBattle2Action | ( | ) |
bool daB_DS_c::mBattle2MoveFSet | ( | ) |
void daB_DS_c::mBreakBoneSUB | ( | ) |
void daB_DS_c::mBulletAction | ( | ) |
void daB_DS_c::mChangeVer2 | ( | ) |
bool daB_DS_c::mChkScreenIn | ( | ) |
bool daB_DS_c::mCutTypeCheck | ( | ) |
bool daB_DS_c::mDeadMove | ( | ) |
bool daB_DS_c::mHandBreathChk | ( | ) |
void daB_DS_c::mHeadAngle_Clear | ( | ) |
bool daB_DS_c::mNeckAngleSet | ( | ) |
bool daB_DS_c::mRailInOutCheck | ( | ) |
void daB_DS_c::mSetFirstPos | ( | ) |
void daB_DS_c::mSmokeSet | ( | ) |
void daB_DS_c::mSoundSE_Set | ( | ) |
void daB_DS_c::mTrapScale | ( | ) |
void daB_DS_c::mtx_set | ( | ) |
void daB_DS_c::mZsMoveChk | ( | ) |
void daB_DS_c::mZsMoveChk_Guard | ( | ) |
void daB_DS_c::neck_set | ( | ) |
bool daB_DS_c::startDemoCheck | ( | ) |
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