Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_DS_c Class Reference

Stallord. More...

#include <d_a_b_ds.h>

+ Inheritance diagram for daB_DS_c:
+ Collaboration diagram for daB_DS_c:

Public Types

enum  Arg0 {
  TYPE_BATTLE_1 , TYPE_BULLET_A , TYPE_BATTLE_2 , TYPE_BULLET_B ,
  TYPE_BULLET_C
}
 
enum  Action {
  ACT_WAIT , ACT_OPENING_DEMO , ACT_CIRCLE , ACT_DAMAGE ,
  ACT_ETC_DAMAGE , ACT_HAND_ATTACK , ACT_BREATH_ATTACK , ACT_BREATH_SEARCH
}
 
enum  B2Action {
  ACT_B2_OPENING_DEMO , ACT_B2_WAIT , ACT_B2_F_MOVE , ACT_B2_TIRED ,
  ACT_B2_DAMAGE , ACT_B2_DEAD
}
 
enum  AnmID {
  ANM_ATTACK01_A = 6 , ANM_ATTACK01_B , ANM_ATTACK01_C , ANM_ATTACK02_A_A ,
  ANM_ATTACK02_A_B , ANM_ATTACK02_A_C , ANM_ATTACK02_B_A , ANM_ATTACK02_B_B ,
  ANM_ATTACK02_B_C , ANM_ATTACK02_C_A , ANM_ATTACK02_C_B , ANM_ATTACK02_C_C ,
  ANM_ATTACK_L_A , ANM_ATTACK_L_B , ANM_ATTACK_L_C , ANM_ATTACK_R_A ,
  ANM_ATTACK_R_B , ANM_ATTACK_R_C , ANM_CIRCLE_L_A , ANM_CIRCLE_L_B ,
  ANM_CIRCLE_L_C , ANM_CIRCLE_R_A , ANM_CIRCLE_R_B , ANM_CIRCLE_R_C ,
  ANM_DAMAGE_A , ANM_DAMAGE_A_WAIT , ANM_DAMAGE_B , ANM_DAMAGE_B_WAIT ,
  ANM_ENDDEMO , ANM_HEAD_DAMAGE , ANM_HEAD_DIE , ANM_HEAD_DIEB ,
  ANM_HEAD_DOWN , ANM_HEAD_DOWN_DAMAGE , ANM_HEAD_DOWN_UP , ANM_HEAD_FATTACK_A ,
  ANM_HEAD_FATTACK_B , ANM_HEAD_FATTACK_C , ANM_HEAD_FWAIT , ANM_HEAD_RETURN ,
  ANM_HEAD_TIRED , ANM_LASTDAMAGE , ANM_LASTDAMAGE_WAIT , ANM_NODAMAGE_01_A ,
  ANM_NODAMAGE_01_B , ANM_NODAMAGE_01_C , ANM_NODAMAGE_02_A , ANM_NODAMAGE_02_B ,
  ANM_NODAMAGE_02_C , ANM_NODAMAGE_03_A , ANM_NODAMAGE_03_B , ANM_NODAMAGE_03_C ,
  ANM_OPDEMO , ANM_REVIVAL , ANM_WAIT01_A , ANM_WAIT01_B ,
  ANM_WAIT01_C
}
 

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
void setBck (int, u8, f32, f32)
 
void setActionMode (int, int)
 
void mSmokeSet ()
 
void mHeadAngle_Clear ()
 
void HandHitSoundSet (bool)
 
void handSPosSet (int)
 
void hand_smokeSet (u8)
 
void mZsMoveChk ()
 
void mZsMoveChk_Guard ()
 
void mTrapScale ()
 
void mClearTrap (bool)
 
void mCreateTrap (bool)
 
void mChangeVer2 ()
 
void damage_check ()
 
void neck_set ()
 
bool mCutTypeCheck ()
 
bool startDemoCheck ()
 
void setYoMessage (int)
 
bool doYoMessage ()
 
void executeOpeningDemo ()
 
bool mHandBreathChk ()
 
void executeWait ()
 
void executeCircle ()
 
void mBreakBoneSUB ()
 
void damageSet ()
 
void damageHitCamera ()
 
void damageDownCheck ()
 
void executeDamage ()
 
void executeEtcDamage ()
 
void breath_smokeSet ()
 
void executeBreathAttack ()
 
void executeHandAttack ()
 
void executeBreathSearch ()
 
void executeBattle2OpeningDemo ()
 
void mFlyBMove (f32)
 
void mFuwafuwaSet (bool)
 
void mBattle2BreathFireSet (u32)
 
bool mNeckAngleSet ()
 
void mSetFirstPos ()
 
bool mChkScreenIn ()
 
bool mRailInOutCheck ()
 
void executeBattle2Wait ()
 
bool mBattle2MoveFSet ()
 
void executeBattle2FMove ()
 
void executeBattle2Tired ()
 
void executeBattle2Damage ()
 
bool mDeadMove ()
 
void executeBattle2Dead ()
 
void executeBullet ()
 
void mBulletAction ()
 
void mSoundSE_Set ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
void cc_etc_set ()
 
void mBattle2Action ()
 
void mBattle2_spinner_damage_check ()
 
bool mBattle2_damage_check ()
 
void mBattle2_mtx_set ()
 
void mBattle2_cc_etc_set ()
 
void mBattle2_cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
cPhs__Step create ()
 
 daB_DS_c ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhase
 
mDoExt_McaMorfSOmpMorf
 
mDoExt_McaMorfSOmpSwordMorf
 
mDoExt_McaMorfSOmpZantMorf
 
J3DModelmpOpPatternModel
 
J3DModelmpPatternModel
 
mDoExt_brkAnmmpSwordBrkAnm
 
mDoExt_brkAnmmpOpPatternBrkAnm
 
mDoExt_btkAnmmpOpPatternBtkAnm
 
mDoExt_brkAnmmpPatternBrkAnm
 
mDoExt_btkAnmmpPatternBtkAnm
 
Z2CreatureEnemy mSound
 
int mAction
 
int mMode
 
int mHitLocation
 
int mAnmID
 
int mBirthTrapTimerF
 
int mPedestalFallTimer
 
int mSandFallTimer
 
int mSwordTimer
 
int mHintTimer1
 
int mHintTimer2
 
int field_0x6a8
 
cXyz mZantScale
 
cXyz mSwordScale
 
cXyz mSoundPos
 
cXyz field_0x6d0
 
cXyz mZantEyePos
 
cXyz mSwordPos
 
cXyz field_0x6f4
 
cXyz mMouthPos
 
cXyz mBulletPos
 
cXyz field_0x718
 
cXyz field_0x724
 
cXyz mSandPos
 
cXyz mBackbonePos
 
cXyz mZantPos
 
cXyz mHeadPos
 
cXyz mHandPos [2]
 
cXyz mFingerPos [2]
 
cXyz field_0x790
 
cXyz field_0x79c
 
csXyz mHeadAngle
 
csXyz field_0x7ae
 
u8 field_0x7b4 [6]
 
csXyz field_0x7ba
 
csXyz field_0x7c0
 
u8 field_0x7c6 [4]
 
s16 field_0x7ca
 
s16 mBh2AttackAngleF
 
s16 field_0x7ce
 
s16 field_0x7d0
 
s16 field_0x7d2
 
f32 mBreathTimerBase
 
f32 mBulletRadius
 
f32 mBackboneCrackAlpha [3]
 
f32 mEyeColorAlpha
 
f32 mCrackAlpha
 
f32 mBulletDistance
 
f32 mChkHigh
 
f32 field_0x7f8
 
f32 mColBlend
 
f32 mGroundUpY
 
f32 field_0x804
 
f32 field_0x808
 
f32 field_0x80c
 
f32 mWallR
 
int mBrokenBone
 
int mTimerCount
 
int mModeTimer
 
int mHitTimer
 
u8 field_0x824 [4]
 
int mP2FallTimer
 
int field_0x82c
 
int mBreathTimeCount
 
int mOutTimer
 
int mSmokeCount
 
int field_0x83c
 
int field_0x840
 
u8 field_0x844 [4]
 
u32 mShadowKey
 
u8 mAttackingHand
 
u8 field_0x84d
 
u8 mDamageTimer
 
u8 mBackboneLevel
 
bool mDead
 
bool mIsDemo
 
u8 mBossPhase
 
bool mIsOpeningDemo
 
bool mIsAppear
 
bool mIsAppearG
 
u8 arg0
 
u8 bitSw
 
u8 bitSw2
 
u8 bitSw3
 
bool mCreateFireBreath
 
bool mNoDrawSword
 
bool mDrawZant
 
bool mDrawZantSword
 
bool field_0x85e
 
bool mPlayPatternAnm
 
bool mTrapCreate
 
bool field_0x861
 
u8 field_0x862 [1]
 
u32 mMsgIdx
 
u32 mMsgPcID
 
msg_classmpMsg
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Sph mWeakSph
 
dCcD_Sph mHeadSph [5]
 
dCcD_Sph mBreathAtSph
 
dCcD_Sph mEtcSph [18]
 
dCcD_Cyl mBackboneCyl
 
dCcD_Cyl mHandAtLCyl
 
dCcD_Cyl mHandAtRCyl
 
dCcU_AtInfo mAtInfo
 
cXyz mCameraEye
 
cXyz mCameraCenter
 
f32 mCameraFovy
 
u8 field_0x2d30 [0xc]
 
u32 mStaltroopID [15]
 
u32 mTrapID [20]
 
u32 mStaltroop2ID [5]
 
u32 mHandSmokeParticleKey [4]
 
u32 mHitParticleKey [2]
 
u32 mDeathParticleKey
 
u8 field_0x2df8 [0xc]
 
u32 mBackboneParticleKey [2]
 
u32 mSandParticleKey [2]
 
u32 mParticleKey1
 
u32 mParticleKey2
 
u32 mSmokeParticleKey [20]
 
u32 mStartingParticleKey [16]
 
u32 mBreathSmokeParticleKey [3]
 
u32 mBulletParticleKey [4]
 
bool mHIOInit
 
u8 field_0x2ec9 [0x13]
 
dMsgFlow_c mMsgFlow
 

Additional Inherited Members

- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Stallord.

Arbiter's Grounds dungeon boss.

Member Enumeration Documentation

◆ Action

Enumerator
ACT_WAIT 
ACT_OPENING_DEMO 
ACT_CIRCLE 
ACT_DAMAGE 
ACT_ETC_DAMAGE 
ACT_HAND_ATTACK 
ACT_BREATH_ATTACK 
ACT_BREATH_SEARCH 

◆ AnmID

Enumerator
ANM_ATTACK01_A 
ANM_ATTACK01_B 
ANM_ATTACK01_C 
ANM_ATTACK02_A_A 
ANM_ATTACK02_A_B 
ANM_ATTACK02_A_C 
ANM_ATTACK02_B_A 
ANM_ATTACK02_B_B 
ANM_ATTACK02_B_C 
ANM_ATTACK02_C_A 
ANM_ATTACK02_C_B 
ANM_ATTACK02_C_C 
ANM_ATTACK_L_A 
ANM_ATTACK_L_B 
ANM_ATTACK_L_C 
ANM_ATTACK_R_A 
ANM_ATTACK_R_B 
ANM_ATTACK_R_C 
ANM_CIRCLE_L_A 
ANM_CIRCLE_L_B 
ANM_CIRCLE_L_C 
ANM_CIRCLE_R_A 
ANM_CIRCLE_R_B 
ANM_CIRCLE_R_C 
ANM_DAMAGE_A 
ANM_DAMAGE_A_WAIT 
ANM_DAMAGE_B 
ANM_DAMAGE_B_WAIT 
ANM_ENDDEMO 
ANM_HEAD_DAMAGE 
ANM_HEAD_DIE 
ANM_HEAD_DIEB 
ANM_HEAD_DOWN 
ANM_HEAD_DOWN_DAMAGE 
ANM_HEAD_DOWN_UP 
ANM_HEAD_FATTACK_A 
ANM_HEAD_FATTACK_B 
ANM_HEAD_FATTACK_C 
ANM_HEAD_FWAIT 
ANM_HEAD_RETURN 
ANM_HEAD_TIRED 
ANM_LASTDAMAGE 
ANM_LASTDAMAGE_WAIT 
ANM_NODAMAGE_01_A 
ANM_NODAMAGE_01_B 
ANM_NODAMAGE_01_C 
ANM_NODAMAGE_02_A 
ANM_NODAMAGE_02_B 
ANM_NODAMAGE_02_C 
ANM_NODAMAGE_03_A 
ANM_NODAMAGE_03_B 
ANM_NODAMAGE_03_C 
ANM_OPDEMO 
ANM_REVIVAL 
ANM_WAIT01_A 
ANM_WAIT01_B 
ANM_WAIT01_C 

◆ Arg0

Enumerator
TYPE_BATTLE_1 
TYPE_BULLET_A 
TYPE_BATTLE_2 
TYPE_BULLET_B 
TYPE_BULLET_C 

◆ B2Action

Enumerator
ACT_B2_OPENING_DEMO 
ACT_B2_WAIT 
ACT_B2_F_MOVE 
ACT_B2_TIRED 
ACT_B2_DAMAGE 
ACT_B2_DEAD 

Constructor & Destructor Documentation

◆ daB_DS_c()

daB_DS_c::daB_DS_c ( )

Member Function Documentation

◆ _delete()

int daB_DS_c::_delete ( )

◆ action()

void daB_DS_c::action ( )

◆ breath_smokeSet()

void daB_DS_c::breath_smokeSet ( )

◆ cc_etc_set()

void daB_DS_c::cc_etc_set ( )

◆ cc_set()

void daB_DS_c::cc_set ( )

◆ create()

cPhs__Step daB_DS_c::create ( )

◆ CreateHeap()

int daB_DS_c::CreateHeap ( )

◆ ctrlJoint()

int daB_DS_c::ctrlJoint ( J3DJoint i_joint,
J3DModel i_model 
)

◆ damage_check()

void daB_DS_c::damage_check ( )

◆ damageDownCheck()

void daB_DS_c::damageDownCheck ( )

◆ damageHitCamera()

void daB_DS_c::damageHitCamera ( )

◆ damageSet()

void daB_DS_c::damageSet ( )

◆ doYoMessage()

bool daB_DS_c::doYoMessage ( )

◆ draw()

int daB_DS_c::draw ( )

◆ execute()

int daB_DS_c::execute ( )

◆ executeBattle2Damage()

void daB_DS_c::executeBattle2Damage ( )

◆ executeBattle2Dead()

void daB_DS_c::executeBattle2Dead ( )

◆ executeBattle2FMove()

void daB_DS_c::executeBattle2FMove ( )

◆ executeBattle2OpeningDemo()

void daB_DS_c::executeBattle2OpeningDemo ( )

◆ executeBattle2Tired()

void daB_DS_c::executeBattle2Tired ( )

◆ executeBattle2Wait()

void daB_DS_c::executeBattle2Wait ( )

◆ executeBreathAttack()

void daB_DS_c::executeBreathAttack ( )

◆ executeBreathSearch()

void daB_DS_c::executeBreathSearch ( )

◆ executeBullet()

void daB_DS_c::executeBullet ( )

◆ executeCircle()

void daB_DS_c::executeCircle ( )

◆ executeDamage()

void daB_DS_c::executeDamage ( )

◆ executeEtcDamage()

void daB_DS_c::executeEtcDamage ( )

◆ executeHandAttack()

void daB_DS_c::executeHandAttack ( )

◆ executeOpeningDemo()

void daB_DS_c::executeOpeningDemo ( )

◆ executeWait()

void daB_DS_c::executeWait ( )

◆ hand_smokeSet()

void daB_DS_c::hand_smokeSet ( u8  i_hand)

◆ HandHitSoundSet()

void daB_DS_c::HandHitSoundSet ( bool  i_isLeft)

◆ handSPosSet()

void daB_DS_c::handSPosSet ( int  i_hand)

◆ JointCallBack()

int daB_DS_c::JointCallBack ( J3DJoint i_joint,
int  param_1 
)
static

◆ mBattle2_cc_etc_set()

void daB_DS_c::mBattle2_cc_etc_set ( )

◆ mBattle2_cc_set()

void daB_DS_c::mBattle2_cc_set ( )

◆ mBattle2_damage_check()

bool daB_DS_c::mBattle2_damage_check ( )

◆ mBattle2_mtx_set()

void daB_DS_c::mBattle2_mtx_set ( )

◆ mBattle2_spinner_damage_check()

void daB_DS_c::mBattle2_spinner_damage_check ( )

◆ mBattle2Action()

void daB_DS_c::mBattle2Action ( )

◆ mBattle2BreathFireSet()

void daB_DS_c::mBattle2BreathFireSet ( u32  i_params)

◆ mBattle2MoveFSet()

bool daB_DS_c::mBattle2MoveFSet ( )

◆ mBreakBoneSUB()

void daB_DS_c::mBreakBoneSUB ( )

◆ mBulletAction()

void daB_DS_c::mBulletAction ( )

◆ mChangeVer2()

void daB_DS_c::mChangeVer2 ( )

◆ mChkScreenIn()

bool daB_DS_c::mChkScreenIn ( )

◆ mClearTrap()

void daB_DS_c::mClearTrap ( bool  i_delete)

◆ mCreateTrap()

void daB_DS_c::mCreateTrap ( bool  param_0)

◆ mCutTypeCheck()

bool daB_DS_c::mCutTypeCheck ( )

◆ mDeadMove()

bool daB_DS_c::mDeadMove ( )

◆ mFlyBMove()

void daB_DS_c::mFlyBMove ( f32  param_0)

◆ mFuwafuwaSet()

void daB_DS_c::mFuwafuwaSet ( bool  param_0)

◆ mHandBreathChk()

bool daB_DS_c::mHandBreathChk ( )

◆ mHeadAngle_Clear()

void daB_DS_c::mHeadAngle_Clear ( )

◆ mNeckAngleSet()

bool daB_DS_c::mNeckAngleSet ( )

◆ mRailInOutCheck()

bool daB_DS_c::mRailInOutCheck ( )

◆ mSetFirstPos()

void daB_DS_c::mSetFirstPos ( )

◆ mSmokeSet()

void daB_DS_c::mSmokeSet ( )

◆ mSoundSE_Set()

void daB_DS_c::mSoundSE_Set ( )

◆ mTrapScale()

void daB_DS_c::mTrapScale ( )

◆ mtx_set()

void daB_DS_c::mtx_set ( )

◆ mZsMoveChk()

void daB_DS_c::mZsMoveChk ( )

◆ mZsMoveChk_Guard()

void daB_DS_c::mZsMoveChk_Guard ( )

◆ neck_set()

void daB_DS_c::neck_set ( )

◆ setActionMode()

void daB_DS_c::setActionMode ( int  i_action,
int  i_mode 
)

◆ setBck()

void daB_DS_c::setBck ( int  i_anmID,
u8  i_attr,
f32  i_morf,
f32  i_rate 
)

◆ setYoMessage()

void daB_DS_c::setYoMessage ( int  i_msgIdx)

◆ startDemoCheck()

bool daB_DS_c::startDemoCheck ( )

Member Data Documentation

◆ arg0

u8 daB_DS_c::arg0
private

◆ bitSw

u8 daB_DS_c::bitSw
private

◆ bitSw2

u8 daB_DS_c::bitSw2
private

◆ bitSw3

u8 daB_DS_c::bitSw3
private

◆ field_0x2d30

u8 daB_DS_c::field_0x2d30[0xc]
private

◆ field_0x2df8

u8 daB_DS_c::field_0x2df8[0xc]
private

◆ field_0x2ec9

u8 daB_DS_c::field_0x2ec9[0x13]
private

◆ field_0x6a8

int daB_DS_c::field_0x6a8
private

◆ field_0x6d0

cXyz daB_DS_c::field_0x6d0
private

◆ field_0x6f4

cXyz daB_DS_c::field_0x6f4
private

◆ field_0x718

cXyz daB_DS_c::field_0x718
private

◆ field_0x724

cXyz daB_DS_c::field_0x724
private

◆ field_0x790

cXyz daB_DS_c::field_0x790
private

◆ field_0x79c

cXyz daB_DS_c::field_0x79c
private

◆ field_0x7ae

csXyz daB_DS_c::field_0x7ae
private

◆ field_0x7b4

u8 daB_DS_c::field_0x7b4[6]
private

◆ field_0x7ba

csXyz daB_DS_c::field_0x7ba
private

◆ field_0x7c0

csXyz daB_DS_c::field_0x7c0
private

◆ field_0x7c6

u8 daB_DS_c::field_0x7c6[4]
private

◆ field_0x7ca

s16 daB_DS_c::field_0x7ca
private

◆ field_0x7ce

s16 daB_DS_c::field_0x7ce
private

◆ field_0x7d0

s16 daB_DS_c::field_0x7d0
private

◆ field_0x7d2

s16 daB_DS_c::field_0x7d2
private

◆ field_0x7f8

f32 daB_DS_c::field_0x7f8
private

◆ field_0x804

f32 daB_DS_c::field_0x804
private

◆ field_0x808

f32 daB_DS_c::field_0x808
private

◆ field_0x80c

f32 daB_DS_c::field_0x80c
private

◆ field_0x824

u8 daB_DS_c::field_0x824[4]
private

◆ field_0x82c

int daB_DS_c::field_0x82c
private

◆ field_0x83c

int daB_DS_c::field_0x83c
private

◆ field_0x840

int daB_DS_c::field_0x840
private

◆ field_0x844

u8 daB_DS_c::field_0x844[4]
private

◆ field_0x84d

u8 daB_DS_c::field_0x84d
private

◆ field_0x85e

bool daB_DS_c::field_0x85e
private

◆ field_0x861

bool daB_DS_c::field_0x861
private

◆ field_0x862

u8 daB_DS_c::field_0x862[1]
private

◆ mAcch

dBgS_ObjAcch daB_DS_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daB_DS_c::mAcchCir
private

◆ mAction

int daB_DS_c::mAction
private

◆ mAnmID

int daB_DS_c::mAnmID
private

◆ mAtInfo

dCcU_AtInfo daB_DS_c::mAtInfo
private

◆ mAttackingHand

u8 daB_DS_c::mAttackingHand
private

◆ mBackboneCrackAlpha

f32 daB_DS_c::mBackboneCrackAlpha[3]
private

◆ mBackboneCyl

dCcD_Cyl daB_DS_c::mBackboneCyl
private

◆ mBackboneLevel

u8 daB_DS_c::mBackboneLevel
private

◆ mBackboneParticleKey

u32 daB_DS_c::mBackboneParticleKey[2]
private

◆ mBackbonePos

cXyz daB_DS_c::mBackbonePos
private

◆ mBh2AttackAngleF

s16 daB_DS_c::mBh2AttackAngleF
private

◆ mBirthTrapTimerF

int daB_DS_c::mBirthTrapTimerF
private

◆ mBossPhase

u8 daB_DS_c::mBossPhase
private

◆ mBreathAtSph

dCcD_Sph daB_DS_c::mBreathAtSph
private

◆ mBreathSmokeParticleKey

u32 daB_DS_c::mBreathSmokeParticleKey[3]
private

◆ mBreathTimeCount

int daB_DS_c::mBreathTimeCount
private

◆ mBreathTimerBase

f32 daB_DS_c::mBreathTimerBase
private

◆ mBrokenBone

int daB_DS_c::mBrokenBone
private

◆ mBulletDistance

f32 daB_DS_c::mBulletDistance
private

◆ mBulletParticleKey

u32 daB_DS_c::mBulletParticleKey[4]
private

◆ mBulletPos

cXyz daB_DS_c::mBulletPos
private

◆ mBulletRadius

f32 daB_DS_c::mBulletRadius
private

◆ mCameraCenter

cXyz daB_DS_c::mCameraCenter
private

◆ mCameraEye

cXyz daB_DS_c::mCameraEye
private

◆ mCameraFovy

f32 daB_DS_c::mCameraFovy
private

◆ mCcStts

dCcD_Stts daB_DS_c::mCcStts
private

◆ mChkHigh

f32 daB_DS_c::mChkHigh
private

◆ mColBlend

f32 daB_DS_c::mColBlend
private

◆ mCrackAlpha

f32 daB_DS_c::mCrackAlpha
private

◆ mCreateFireBreath

bool daB_DS_c::mCreateFireBreath
private

◆ mDamageTimer

u8 daB_DS_c::mDamageTimer
private

◆ mDead

bool daB_DS_c::mDead
private

◆ mDeathParticleKey

u32 daB_DS_c::mDeathParticleKey
private

◆ mDrawZant

bool daB_DS_c::mDrawZant
private

◆ mDrawZantSword

bool daB_DS_c::mDrawZantSword
private

◆ mEtcSph

dCcD_Sph daB_DS_c::mEtcSph[18]
private

◆ mEyeColorAlpha

f32 daB_DS_c::mEyeColorAlpha
private

◆ mFingerPos

cXyz daB_DS_c::mFingerPos[2]
private

◆ mGroundUpY

f32 daB_DS_c::mGroundUpY
private

◆ mHandAtLCyl

dCcD_Cyl daB_DS_c::mHandAtLCyl
private

◆ mHandAtRCyl

dCcD_Cyl daB_DS_c::mHandAtRCyl
private

◆ mHandPos

cXyz daB_DS_c::mHandPos[2]
private

◆ mHandSmokeParticleKey

u32 daB_DS_c::mHandSmokeParticleKey[4]
private

◆ mHeadAngle

csXyz daB_DS_c::mHeadAngle
private

◆ mHeadPos

cXyz daB_DS_c::mHeadPos
private

◆ mHeadSph

dCcD_Sph daB_DS_c::mHeadSph[5]
private

◆ mHintTimer1

int daB_DS_c::mHintTimer1
private

◆ mHintTimer2

int daB_DS_c::mHintTimer2
private

◆ mHIOInit

bool daB_DS_c::mHIOInit
private

◆ mHitLocation

int daB_DS_c::mHitLocation
private

◆ mHitParticleKey

u32 daB_DS_c::mHitParticleKey[2]
private

◆ mHitTimer

int daB_DS_c::mHitTimer
private

◆ mIsAppear

bool daB_DS_c::mIsAppear
private

◆ mIsAppearG

bool daB_DS_c::mIsAppearG
private

◆ mIsDemo

bool daB_DS_c::mIsDemo
private

◆ mIsOpeningDemo

bool daB_DS_c::mIsOpeningDemo
private

◆ mMode

int daB_DS_c::mMode
private

◆ mModeTimer

int daB_DS_c::mModeTimer
private

◆ mMouthPos

cXyz daB_DS_c::mMouthPos
private

◆ mMsgFlow

dMsgFlow_c daB_DS_c::mMsgFlow
private

◆ mMsgIdx

u32 daB_DS_c::mMsgIdx
private

◆ mMsgPcID

u32 daB_DS_c::mMsgPcID
private

◆ mNoDrawSword

bool daB_DS_c::mNoDrawSword
private

◆ mOutTimer

int daB_DS_c::mOutTimer
private

◆ mP2FallTimer

int daB_DS_c::mP2FallTimer
private

◆ mParticleKey1

u32 daB_DS_c::mParticleKey1
private

◆ mParticleKey2

u32 daB_DS_c::mParticleKey2
private

◆ mPedestalFallTimer

int daB_DS_c::mPedestalFallTimer
private

◆ mPhase

request_of_phase_process_class daB_DS_c::mPhase
private

◆ mPlayPatternAnm

bool daB_DS_c::mPlayPatternAnm
private

◆ mpMorf

mDoExt_McaMorfSO* daB_DS_c::mpMorf
private

◆ mpMsg

msg_class* daB_DS_c::mpMsg
private

◆ mpOpPatternBrkAnm

mDoExt_brkAnm* daB_DS_c::mpOpPatternBrkAnm
private

◆ mpOpPatternBtkAnm

mDoExt_btkAnm* daB_DS_c::mpOpPatternBtkAnm
private

◆ mpOpPatternModel

J3DModel* daB_DS_c::mpOpPatternModel
private

◆ mpPatternBrkAnm

mDoExt_brkAnm* daB_DS_c::mpPatternBrkAnm
private

◆ mpPatternBtkAnm

mDoExt_btkAnm* daB_DS_c::mpPatternBtkAnm
private

◆ mpPatternModel

J3DModel* daB_DS_c::mpPatternModel
private

◆ mpSwordBrkAnm

mDoExt_brkAnm* daB_DS_c::mpSwordBrkAnm
private

◆ mpSwordMorf

mDoExt_McaMorfSO* daB_DS_c::mpSwordMorf
private

◆ mpZantMorf

mDoExt_McaMorfSO* daB_DS_c::mpZantMorf
private

◆ mSandFallTimer

int daB_DS_c::mSandFallTimer
private

◆ mSandParticleKey

u32 daB_DS_c::mSandParticleKey[2]
private

◆ mSandPos

cXyz daB_DS_c::mSandPos
private

◆ mShadowKey

u32 daB_DS_c::mShadowKey
private

◆ mSmokeCount

int daB_DS_c::mSmokeCount
private

◆ mSmokeParticleKey

u32 daB_DS_c::mSmokeParticleKey[20]
private

◆ mSound

Z2CreatureEnemy daB_DS_c::mSound
private

◆ mSoundPos

cXyz daB_DS_c::mSoundPos
private

◆ mStaltroop2ID

u32 daB_DS_c::mStaltroop2ID[5]
private

◆ mStaltroopID

u32 daB_DS_c::mStaltroopID[15]
private

◆ mStartingParticleKey

u32 daB_DS_c::mStartingParticleKey[16]
private

◆ mSwordPos

cXyz daB_DS_c::mSwordPos
private

◆ mSwordScale

cXyz daB_DS_c::mSwordScale
private

◆ mSwordTimer

int daB_DS_c::mSwordTimer
private

◆ mTimerCount

int daB_DS_c::mTimerCount
private

◆ mTrapCreate

bool daB_DS_c::mTrapCreate
private

◆ mTrapID

u32 daB_DS_c::mTrapID[20]
private

◆ mWallR

f32 daB_DS_c::mWallR
private

◆ mWeakSph

dCcD_Sph daB_DS_c::mWeakSph
private

◆ mZantEyePos

cXyz daB_DS_c::mZantEyePos
private

◆ mZantPos

cXyz daB_DS_c::mZantPos
private

◆ mZantScale

cXyz daB_DS_c::mZantScale
private

The documentation for this class was generated from the following files: