Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2DebugSys Struct Reference

#include <Z2DebugSys.h>

+ Inheritance diagram for Z2DebugSys:
+ Collaboration diagram for Z2DebugSys:

Public Member Functions

 Z2DebugSys ()
 
 ~Z2DebugSys ()
 
void initJAW ()
 
void initSoundHioNode ()
 
void debugframework ()
 
JAISeqDataMgrinitSeSeqDataMgr (const void *)
 
- Public Member Functions inherited from JASGlobalInstance< Z2DebugSys >
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
AUDIO_INSTANCES JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
AUDIO_INSTANCES JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
JAUSectionHeapsInstance
 
Z2WolfHowlMgrsInstance
 
Z2EnvSeMgrsInstance
 
Z2FxLineMgrsInstance
 
Z2AudiencesInstance
 
Z2SoundObjMgrsInstance
 
Z2SoundInfosInstance
 
JAUSoundInfosInstance
 
JAUSoundNameTablesInstance
 
JAUSoundTablesInstance
 
JAISoundInfosInstance
 
Z2SoundMgrsInstance
 
JAIStreamMgrsInstance
 
JAISeqMgrsInstance
 
JAISeMgrsInstance
 
Z2SpeechMgr2sInstance
 
Z2SoundStartersInstance
 
JAISoundStartersInstance
 
Z2StatusMgrsInstance
 
Z2SceneMgrsInstance
 
Z2SeqMgrsInstance
 
Z2SeMgrsInstance
 
JASAudioThreadsInstance
 
JASDefaultBankTablesInstance
 
SpkSystemsInstance
 
SpkSoundHoldersInstance
 
 JASGlobalInstance (Z2DebugSys *inst)
 
 JASGlobalInstance (bool setInstance)
 
 ~JASGlobalInstance ()
 

Additional Inherited Members

- Static Public Member Functions inherited from JASGlobalInstance< Z2DebugSys >
static Z2DebugSysgetInstance ()
 
- Static Public Attributes inherited from JASGlobalInstance< Z2DebugSys >
static Z2DebugSyssInstance
 

Constructor & Destructor Documentation

◆ Z2DebugSys()

Z2DebugSys::Z2DebugSys ( )

◆ ~Z2DebugSys()

Z2DebugSys::~Z2DebugSys ( )
inline

Member Function Documentation

◆ debugframework()

void Z2DebugSys::debugframework ( )

◆ initJAW()

void Z2DebugSys::initJAW ( )

◆ initSeSeqDataMgr()

JAISeqDataMgr * Z2DebugSys::initSeSeqDataMgr ( const void * param_1)

◆ initSoundHioNode()

void Z2DebugSys::initSoundHioNode ( )

The documentation for this struct was generated from the following files: