Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dCamMapToolData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamMapToolData:

Public Member Functions

 dCamMapToolData ()
 
int Set (s32, s32, fopAc_ac_c *, u16, u8)
 
dCamMapToolDataoperator= (dCamMapToolData const &other)
 
void Clr ()
 

Public Attributes

stage_camera2_data_class field_0x0
 
stage_arrow_data_class field_0x18
 
int field_0x2c
 
s32 field_0x30
 
fopAc_ac_cfield_0x34
 
u16 field_0x38
 
u8 field_0x3a
 
u8 field_0x3b
 

Constructor & Destructor Documentation

◆ dCamMapToolData()

dCamMapToolData::dCamMapToolData ( )
inline

Member Function Documentation

◆ Clr()

void dCamMapToolData::Clr ( )
inline

◆ operator=()

dCamMapToolData & dCamMapToolData::operator= ( dCamMapToolData const other)
inline

◆ Set()

int dCamMapToolData::Set ( s32  param_0,
s32  roomNo,
fopAc_ac_c param_2,
u16  param_3,
u8  param_4 
)

Member Data Documentation

◆ field_0x0

stage_camera2_data_class dCamMapToolData::field_0x0

◆ field_0x18

stage_arrow_data_class dCamMapToolData::field_0x18

◆ field_0x2c

int dCamMapToolData::field_0x2c

◆ field_0x30

s32 dCamMapToolData::field_0x30

◆ field_0x34

fopAc_ac_c* dCamMapToolData::field_0x34

◆ field_0x38

u16 dCamMapToolData::field_0x38

◆ field_0x3a

u8 dCamMapToolData::field_0x3a

◆ field_0x3b

u8 dCamMapToolData::field_0x3b

The documentation for this struct was generated from the following files: