Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dCamMapToolData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamMapToolData:

Public Member Functions

 dCamMapToolData ()
 
int Set (s32, s32, fopAc_ac_c *, u16, u8)
 
dCamMapToolDataoperator= (dCamMapToolData const &other)
 
void Clr ()
 

Public Attributes

stage_camera2_data_class mCamData
 
stage_arrow_data_class mArrowData
 
int mArrowIndex
 
s32 mCameraIndex
 
fopAc_ac_cmpActor
 
u16 mPriority
 
u8 mFlags
 
u8 mPathId
 

Constructor & Destructor Documentation

◆ dCamMapToolData()

dCamMapToolData::dCamMapToolData ( )
inline

Member Function Documentation

◆ Clr()

void dCamMapToolData::Clr ( )
inline

◆ operator=()

dCamMapToolData & dCamMapToolData::operator= ( dCamMapToolData const & other)
inline

◆ Set()

int dCamMapToolData::Set ( s32 param_0,
s32 roomNo,
fopAc_ac_c * param_2,
u16 param_3,
u8 param_4 )

Member Data Documentation

◆ mArrowData

stage_arrow_data_class dCamMapToolData::mArrowData

◆ mArrowIndex

int dCamMapToolData::mArrowIndex

◆ mCamData

stage_camera2_data_class dCamMapToolData::mCamData

◆ mCameraIndex

s32 dCamMapToolData::mCameraIndex

◆ mFlags

u8 dCamMapToolData::mFlags

◆ mpActor

fopAc_ac_c* dCamMapToolData::mpActor

◆ mPathId

u8 dCamMapToolData::mPathId

◆ mPriority

u16 dCamMapToolData::mPriority

The documentation for this struct was generated from the following files: