Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_camera.h>
Public Member Functions | |
dCamMapToolData () | |
int | Set (s32, s32, fopAc_ac_c *, u16, u8) |
dCamMapToolData & | operator= (dCamMapToolData const &other) |
void | Clr () |
Public Attributes | |
stage_camera2_data_class | field_0x0 |
stage_arrow_data_class | field_0x18 |
int | field_0x2c |
s32 | field_0x30 |
fopAc_ac_c * | field_0x34 |
u16 | field_0x38 |
u8 | field_0x3a |
u8 | field_0x3b |
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inline |
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inline |
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inline |
stage_camera2_data_class dCamMapToolData::field_0x0 |
stage_arrow_data_class dCamMapToolData::field_0x18 |
int dCamMapToolData::field_0x2c |
s32 dCamMapToolData::field_0x30 |
fopAc_ac_c* dCamMapToolData::field_0x34 |
u16 dCamMapToolData::field_0x38 |
u8 dCamMapToolData::field_0x3a |
u8 dCamMapToolData::field_0x3b |