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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_attention.h>
Public Member Functions | |
| fopAc_ac_c * | convPId (fpc_ProcID) |
| void | init () |
| void | proc () |
| int | request (fopAc_ac_c *, f32, f32, f32, s16, int) |
| fopAc_ac_c * | getLookTarget () |
Private Attributes | |
| fpc_ProcID | mRequestActorID |
| int | field_0x4 |
| f32 | mDistance |
| fpc_ProcID | mLookTargetID |
| fopAc_ac_c * dAttLook_c::convPId | ( | fpc_ProcID | i_id | ) |
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inline |
| void dAttLook_c::init | ( | ) |
| void dAttLook_c::proc | ( | ) |
| int dAttLook_c::request | ( | fopAc_ac_c * | i_reqActor, |
| f32 | i_horizontalDist, | ||
| f32 | i_upDist, | ||
| f32 | i_downDist, | ||
| s16 | i_angle, | ||
| int | param_6 ) |
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private |
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private |
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private |
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private |