Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_attention.h>
Public Member Functions | |
fopAc_ac_c * | convPId (fpc_ProcID) |
void | init () |
void | proc () |
int | request (fopAc_ac_c *, f32, f32, f32, s16, int) |
fopAc_ac_c * | getLookTarget () |
Private Attributes | |
u32 | field_0x0 |
s32 | field_0x4 |
f32 | field_0x8 |
fpc_ProcID | mLookTargetID |
fopAc_ac_c * dAttLook_c::convPId | ( | fpc_ProcID | i_id | ) |
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inline |
void dAttLook_c::init | ( | ) |
void dAttLook_c::proc | ( | ) |
int dAttLook_c::request | ( | fopAc_ac_c * | param_1, |
f32 | param_2, | ||
f32 | param_3, | ||
f32 | param_4, | ||
s16 | param_5, | ||
int | param_6 | ||
) |
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private |
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private |
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private |
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private |