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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_particle.h>
Classes | |
class | emitter_c |
Public Member Functions | |
level_c () | |
void | execute () |
void | execute (dPa_control_c::level_c::emitter_c *) |
void | cleanup () |
emitter_c * | get (u32) |
void | forceOnEventMove (u32) |
void | allForceOnEventMove () |
JPABaseEmitter * | getEmitter (u32) |
u32 | entry (u16, JPABaseEmitter *, dPa_levelEcallBack *) |
void | addTable (dPa_control_c::level_c::emitter_c *) |
void | cutTable (dPa_control_c::level_c::emitter_c *) |
Public Attributes | |
u32 | field_0x0 |
u8 | mFreeNo |
u8 | field_0x5 |
u8 | field_0x6 |
emitter_c | mEmitter [0x80] |
emitter_c * | mTable [0x100] |
Static Public Attributes | |
static const int | EMITTER_MAX = 0x80 |
dPa_control_c::level_c::level_c | ( | ) |
void dPa_control_c::level_c::addTable | ( | dPa_control_c::level_c::emitter_c * | i_emitter | ) |
void dPa_control_c::level_c::allForceOnEventMove | ( | ) |
void dPa_control_c::level_c::cleanup | ( | ) |
void dPa_control_c::level_c::cutTable | ( | dPa_control_c::level_c::emitter_c * | i_emitter | ) |
u32 dPa_control_c::level_c::entry | ( | u16 | i_name, |
JPABaseEmitter * | i_emitter, | ||
dPa_levelEcallBack * | i_callback ) |
void dPa_control_c::level_c::execute | ( | ) |
void dPa_control_c::level_c::execute | ( | dPa_control_c::level_c::emitter_c * | i_emitter | ) |
void dPa_control_c::level_c::forceOnEventMove | ( | u32 | id | ) |
dPa_control_c::level_c::emitter_c * dPa_control_c::level_c::get | ( | u32 | id | ) |
JPABaseEmitter * dPa_control_c::level_c::getEmitter | ( | u32 | id | ) |
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static |
u32 dPa_control_c::level_c::field_0x0 |
u8 dPa_control_c::level_c::field_0x5 |
u8 dPa_control_c::level_c::field_0x6 |
emitter_c dPa_control_c::level_c::mEmitter[0x80] |
u8 dPa_control_c::level_c::mFreeNo |
emitter_c* dPa_control_c::level_c::mTable[0x100] |