Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hanch. More...
#include <d_a_npc_hanjo.h>
Public Types | |
enum | Type { TYPE_0 , TYPE_1 , TYPE_2 , TYPE_3 , TYPE_4 } |
typedef int(daNpc_Hanjo_c::* | cutFunc) (int) |
typedef int(daNpc_Hanjo_c::* | actionFunc) (void *) |
Static Public Member Functions | |
static int | createHeapCallBack (fopAc_ac_c *) |
static int | ctrlJointCallBack (J3DJoint *, int) |
Static Public Member Functions inherited from daNpcT_c | |
static void | tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *) |
static int | srchActor (void *, void *) |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes | |
static dCcD_SrcGObjInf const | mStoneCcDObjInfo |
static char * | mCutNameList [6] |
static cutFunc | mCutList [6] |
static u8 | mStoneCcDSph [64] |
Static Public Attributes inherited from daNpcT_c | |
static u8 | mCcDCyl [68] |
static u8 | mFindActorPtrs [200] |
static u8 | mSrchName [2+2] |
static u8 | mFindCount [4] |
static u8 const | mCcDObjData [48] |
static dCcD_SrcCyl | mCcDCyl |
static dCcD_SrcSph | mCcDSph |
static fopAc_ac_c * | mFindActorPtrs [50] |
static s16 | mSrchName |
static s32 | mFindCount |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Hanch.
daNpc_Hanjo_c::~daNpc_Hanjo_c | ( | ) |
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inline |
int daNpc_Hanjo_c::commandToHawk | ( | ) |
int daNpc_Hanjo_c::create | ( | ) |
int daNpc_Hanjo_c::CreateHeap | ( | ) |
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int daNpc_Hanjo_c::Delete | ( | ) |
void daNpc_Hanjo_c::dive | ( | ) |
int daNpc_Hanjo_c::Draw | ( | ) |
int daNpc_Hanjo_c::Execute | ( | ) |
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u8 daNpc_Hanjo_c::getType | ( | ) |
void daNpc_Hanjo_c::initDive | ( | ) |
int daNpc_Hanjo_c::isDelete | ( | ) |
void daNpc_Hanjo_c::reset | ( | ) |
int daNpc_Hanjo_c::selectAction | ( | ) |
void daNpc_Hanjo_c::srchActors | ( | ) |
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