Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daPy_boomerangMove_c Class Reference

#include <d_a_player.h>

Public Member Functions

void initOffset (cXyz const *)
 
int posMove (cXyz *, s16 *, fopAc_ac_c *, s16)
 
void bgCheckAfterOffset (cXyz const *)
 

Static Public Member Functions

static void initDropAngleY ()
 
static void offEventKeepFlg ()
 

Static Public Attributes

static s16 m_dropAngleY
 
static s16 m_eventKeepFlg
 

Private Attributes

u8 field_0x0
 
s16 field_0x2
 
f32 field_0x4
 
f32 field_0x8
 

Member Function Documentation

◆ bgCheckAfterOffset()

void daPy_boomerangMove_c::bgCheckAfterOffset ( cXyz const i_offset)

◆ initDropAngleY()

static void daPy_boomerangMove_c::initDropAngleY ( )
inlinestatic

◆ initOffset()

void daPy_boomerangMove_c::initOffset ( cXyz const i_offset)

◆ offEventKeepFlg()

static void daPy_boomerangMove_c::offEventKeepFlg ( )
inlinestatic

◆ posMove()

int daPy_boomerangMove_c::posMove ( cXyz param_0,
s16 param_1,
fopAc_ac_c param_2,
s16  param_3 
)

Member Data Documentation

◆ field_0x0

u8 daPy_boomerangMove_c::field_0x0
private

◆ field_0x2

s16 daPy_boomerangMove_c::field_0x2
private

◆ field_0x4

f32 daPy_boomerangMove_c::field_0x4
private

◆ field_0x8

f32 daPy_boomerangMove_c::field_0x8
private

◆ m_dropAngleY

s16 daPy_boomerangMove_c::m_dropAngleY
static

◆ m_eventKeepFlg

s16 daPy_boomerangMove_c::m_eventKeepFlg
static

The documentation for this class was generated from the following files: