Misha.
More...
#include <d_a_npc_kasi_mich.h>
◆ daNpcKasiMich_c()
daNpcKasiMich_c::daNpcKasiMich_c |
( |
| ) |
|
◆ ~daNpcKasiMich_c()
daNpcKasiMich_c::~daNpcKasiMich_c |
( |
| ) |
|
◆ _getOffset()
◆ _srch_escape_tag()
void daNpcKasiMich_c::_srch_escape_tag |
( |
void * |
param_0, |
|
|
void * |
param_1 |
|
) |
| |
◆ _turn_pos()
◆ _turn_to_link()
void daNpcKasiMich_c::_turn_to_link |
( |
s16 |
param_0 | ) |
|
◆ actor_front_check()
◆ adjustShapeAngle()
void daNpcKasiMich_c::adjustShapeAngle |
( |
| ) |
|
◆ chace()
void daNpcKasiMich_c::chace |
( |
int |
param_0 | ) |
|
◆ chace_st()
void daNpcKasiMich_c::chace_st |
( |
int |
param_0 | ) |
|
◆ cheer()
void daNpcKasiMich_c::cheer |
( |
int |
param_0 | ) |
|
◆ chkFindPlayer()
void daNpcKasiMich_c::chkFindPlayer |
( |
| ) |
|
◆ Create()
void daNpcKasiMich_c::Create |
( |
| ) |
|
◆ CreateHeap()
void daNpcKasiMich_c::CreateHeap |
( |
| ) |
|
◆ createHeapCallBack()
◆ ctrlJoint()
◆ ctrlJointCallBack()
void daNpcKasiMich_c::ctrlJointCallBack |
( |
J3DJoint * |
param_0, |
|
|
int |
param_1 |
|
) |
| |
◆ Delete()
void daNpcKasiMich_c::Delete |
( |
| ) |
|
◆ Draw()
void daNpcKasiMich_c::Draw |
( |
| ) |
|
◆ drawDbgInfo()
bool daNpcKasiMich_c::drawDbgInfo |
( |
| ) |
|
◆ escape()
void daNpcKasiMich_c::escape |
( |
int |
param_0 | ) |
|
◆ Execute()
void daNpcKasiMich_c::Execute |
( |
| ) |
|
◆ fear()
void daNpcKasiMich_c::fear |
( |
int |
param_0 | ) |
|
◆ getChacePos()
void daNpcKasiMich_c::getChacePos |
( |
| ) |
|
◆ getWolfPathNearIdx()
void daNpcKasiMich_c::getWolfPathNearIdx |
( |
| ) |
|
◆ iyan()
void daNpcKasiMich_c::iyan |
( |
int |
param_0 | ) |
|
◆ iyan_look()
void daNpcKasiMich_c::iyan_look |
( |
int |
param_0 | ) |
|
◆ kya()
void daNpcKasiMich_c::kya |
( |
int |
param_0 | ) |
|
◆ kya2()
void daNpcKasiMich_c::kya2 |
( |
int |
param_0 | ) |
|
◆ kya_stop()
void daNpcKasiMich_c::kya_stop |
( |
int |
param_0 | ) |
|
◆ lookat()
void daNpcKasiMich_c::lookat |
( |
| ) |
|
◆ main()
void daNpcKasiMich_c::main |
( |
| ) |
|
◆ playMotion()
void daNpcKasiMich_c::playMotion |
( |
| ) |
|
◆ playMotionAnmLoop()
◆ reset()
void daNpcKasiMich_c::reset |
( |
| ) |
|
◆ setAction()
void daNpcKasiMich_c::setAction |
( |
int(daNpcKasiMich_c::*)(int) |
param_0 | ) |
|
◆ setAttnPos()
void daNpcKasiMich_c::setAttnPos |
( |
| ) |
|
◆ setLookMode()
void daNpcKasiMich_c::setLookMode |
( |
int |
param_0 | ) |
|
◆ setMotion()
void daNpcKasiMich_c::setMotion |
( |
int |
param_0, |
|
|
f32 |
param_1, |
|
|
int |
param_2 |
|
) |
| |
◆ setMotionAnm()
bool daNpcKasiMich_c::setMotionAnm |
( |
int |
param_0, |
|
|
f32 |
param_1 |
|
) |
| |
◆ setParam()
void daNpcKasiMich_c::setParam |
( |
| ) |
|
◆ srchWolfTag()
void daNpcKasiMich_c::srchWolfTag |
( |
| ) |
|
◆ step()
void daNpcKasiMich_c::step |
( |
s16 |
param_0, |
|
|
int |
param_1 |
|
) |
| |
◆ talk_dummy()
void daNpcKasiMich_c::talk_dummy |
( |
int |
param_0 | ) |
|
◆ turn_center()
void daNpcKasiMich_c::turn_center |
( |
int |
param_0 | ) |
|
◆ turn_hana()
void daNpcKasiMich_c::turn_hana |
( |
int |
param_0 | ) |
|
◆ turn_home()
void daNpcKasiMich_c::turn_home |
( |
int |
param_0 | ) |
|
◆ turn_link()
void daNpcKasiMich_c::turn_link |
( |
int |
param_0 | ) |
|
◆ wait()
void daNpcKasiMich_c::wait |
( |
int |
param_0 | ) |
|
◆ wait_dummy()
void daNpcKasiMich_c::wait_dummy |
( |
int |
param_0 | ) |
|
◆ field_0x568
u8 daNpcKasiMich_c::field_0x568[0x146c - 0x568] |
|
private |
◆ mEvtSeqList
Initial value:= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
◆ mTargetTag
u8 daNpcKasiMich_c::mTargetTag |
|
static |
◆ mTargetTagDist
u8 daNpcKasiMich_c::mTargetTagDist |
|
static |
The documentation for this class was generated from the following files: