Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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obj_key_class Class Reference

Key. More...

#include <d_a_obj_key.h>

+ Collaboration diagram for obj_key_class:

Public Attributes

fopAc_ac_c actor
 
request_of_phase_process_class phase
 
obj_key_s key_s
 
Z2SoundObjSimple sound
 
u8 field_0x608 [0x60A - 0x608]
 
s16 action
 
s16 field_0x60c
 
s16 timers [2]
 
s16 field_0x612
 
s16 field_0x614
 
s16 field_0x616
 
f32 field_0x618
 
u8 hide
 
dBgS_AcchCir acchcir
 
dBgS_ObjAcch acch
 
dCcD_Stts ccStts
 
dCcD_Sph ccSph
 
u32 field_0x9ac [2]
 
u8 HIOInit
 

Detailed Description

Key.

Member Data Documentation

◆ acch

dBgS_ObjAcch obj_key_class::acch

◆ acchcir

dBgS_AcchCir obj_key_class::acchcir

◆ action

s16 obj_key_class::action

◆ actor

fopAc_ac_c obj_key_class::actor

◆ ccSph

dCcD_Sph obj_key_class::ccSph

◆ ccStts

dCcD_Stts obj_key_class::ccStts

◆ field_0x608

u8 obj_key_class::field_0x608[0x60A - 0x608]

◆ field_0x60c

s16 obj_key_class::field_0x60c

◆ field_0x612

s16 obj_key_class::field_0x612

◆ field_0x614

s16 obj_key_class::field_0x614

◆ field_0x616

s16 obj_key_class::field_0x616

◆ field_0x618

f32 obj_key_class::field_0x618

◆ field_0x9ac

u32 obj_key_class::field_0x9ac[2]

◆ hide

u8 obj_key_class::hide

◆ HIOInit

u8 obj_key_class::HIOInit

◆ key_s

obj_key_s obj_key_class::key_s

◆ phase

request_of_phase_process_class obj_key_class::phase

◆ sound

Z2SoundObjSimple obj_key_class::sound

◆ timers

s16 obj_key_class::timers[2]

The documentation for this class was generated from the following file: